User prompt
Move the horizontal line left by 50 units
User prompt
move down the horizontal line by 100 units
User prompt
ensure that the lower bricks on stop on the horizontal line
User prompt
tie this line up with the frame line with a rounded corner
User prompt
move this line down by 150 units
User prompt
move this line down by 50 units
User prompt
add a black thin horizontal line to the half of the map
User prompt
do it
User prompt
Load the building block units center at the top center of the screen
User prompt
When you load the building block units, their center should be at the top center of the screen
User prompt
ENSURE THAT Load the CENTER OF THE bricks from the center top of the map
User prompt
ENSURE THAT Load the bricks from the center top of the map
User prompt
YOU HAVE TO LOAD THE BRICKS FROM THE CENTER TOP OF THE MAP
User prompt
Move the frame asset right by 50 units
User prompt
Move the frame asset right by 100 units
User prompt
move the frame asset right by 500 units
User prompt
do it
User prompt
do it
User prompt
then repair this issue to visible
User prompt
add it to the upper half of the map
User prompt
repair this issue
User prompt
you didn't replace them
User prompt
Replace the Handconsole Asset and Tetris Blocks in display order!
User prompt
do it
User prompt
Ensure that the BRICK asset DO NOT COVER THE handconsole asset in the display order
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for Tetris blocks var TetrisBlock = Container.expand(function () { var self = Container.call(this); self.blocks = []; self.shape = 'I'; // Default shape // Initialize the block with a specific shape self.init = function (shape) { self.shape = shape; self.blocks.forEach(function (block) { return block.destroy(); }); self.blocks = []; // Create blocks based on the shape switch (shape) { case 'I': for (var i = 0; i < 4; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } break; case 'T': for (var i = 0; i < 3; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } var middleBlock = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); middleBlock.x = block.width; middleBlock.y = block.height; self.blocks.push(middleBlock); break; case 'Z': for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = (i + 1) * block.width; block.y = block.height; self.blocks.push(block); } break; } }; // Add rotation logic self.rotate = function () { var centerX = self.blocks[0].x; var centerY = self.blocks[0].y; self.blocks.forEach(function (block) { var x = block.y - centerY; var y = block.x - centerX; block.x = centerX - x; block.y = centerY + y; }); }; // Update the position of the block self.update = function () { if (self.y < 2732 / 2) { self.y += 5; // Move downwards } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var tetrisBlocks = []; var currentBlock = null; var blockShapes = ['I', 'T', 'Z']; // Function to spawn a new block function spawnBlock() { var shape = blockShapes[Math.floor(Math.random() * blockShapes.length)]; currentBlock = new TetrisBlock(); currentBlock.init(shape); currentBlock.x = 1024; // Center horizontally currentBlock.y = 1366 / 2; // Start at the center top game.addChild(currentBlock); tetrisBlocks.push(currentBlock); } // Add screen asset to the top of the map var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 880 }); // Add a thin lined black frame 100 units from the top of the map and move it right by 650 units var frame = game.attachAsset('frame', { anchorX: 0.5, anchorY: 0.0, x: 1024 + 650, // Move the frame right by 650 units y: 100 }); // Add handconsole asset to the game background var handconsole = game.attachAsset('handconsole', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.setChildIndex(handconsole, game.children.length - 1); // Handle game update game.update = function () { if (!currentBlock) { spawnBlock(); } else { for (var i = 0; i < tetrisBlocks.length; i++) { if (currentBlock !== tetrisBlocks[i] && currentBlock.intersects(tetrisBlocks[i])) { currentBlock = null; spawnBlock(); break; } } if (currentBlock) { if (currentBlock.y + currentBlock.height > 2732) { currentBlock.y = 2732 - currentBlock.height; } else { currentBlock.update(); } } } if (!currentBlock) { spawnBlock(); } }; // Start the game by spawning the first block spawnBlock(); // Add click event to the game game.down = function (x, y, obj) { if (currentBlock) { currentBlock.rotate(); } else { spawnBlock(); } };
===================================================================
--- original.js
+++ change.js
@@ -103,9 +103,9 @@
var shape = blockShapes[Math.floor(Math.random() * blockShapes.length)];
currentBlock = new TetrisBlock();
currentBlock.init(shape);
currentBlock.x = 1024; // Center horizontally
- currentBlock.y = 0; // Start at the top
+ currentBlock.y = 1366 / 2; // Start at the center top
game.addChild(currentBlock);
tetrisBlocks.push(currentBlock);
}
// Add screen asset to the top of the map