User prompt
Move the horizontal line left by 50 units
User prompt
move down the horizontal line by 100 units
User prompt
ensure that the lower bricks on stop on the horizontal line
User prompt
tie this line up with the frame line with a rounded corner
User prompt
move this line down by 150 units
User prompt
move this line down by 50 units
User prompt
add a black thin horizontal line to the half of the map
User prompt
do it
User prompt
Load the building block units center at the top center of the screen
User prompt
When you load the building block units, their center should be at the top center of the screen
User prompt
ENSURE THAT Load the CENTER OF THE bricks from the center top of the map
User prompt
ENSURE THAT Load the bricks from the center top of the map
User prompt
YOU HAVE TO LOAD THE BRICKS FROM THE CENTER TOP OF THE MAP
User prompt
Move the frame asset right by 50 units
User prompt
Move the frame asset right by 100 units
User prompt
move the frame asset right by 500 units
User prompt
do it
User prompt
do it
User prompt
then repair this issue to visible
User prompt
add it to the upper half of the map
User prompt
repair this issue
User prompt
you didn't replace them
User prompt
Replace the Handconsole Asset and Tetris Blocks in display order!
User prompt
do it
User prompt
Ensure that the BRICK asset DO NOT COVER THE handconsole asset in the display order
/**** * Classes ****/ // Define a class for Tetris blocks var TetrisBlock = Container.expand(function () { var self = Container.call(this); self.blocks = []; self.shape = 'I'; // Default shape // Initialize the block with a specific shape self.init = function (shape) { self.shape = shape; self.blocks.forEach(function (block) { return block.destroy(); }); self.blocks = []; // Create blocks based on the shape switch (shape) { case 'I': for (var i = 0; i < 4; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } break; case 'T': for (var i = 0; i < 3; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } var middleBlock = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); middleBlock.x = block.width; middleBlock.y = block.height; self.blocks.push(middleBlock); break; case 'Z': for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = (i + 1) * block.width; block.y = block.height; self.blocks.push(block); } break; } }; // Add rotation logic self.rotate = function () { var centerX = self.blocks[0].x; var centerY = self.blocks[0].y; self.blocks.forEach(function (block) { var x = block.y - centerY; var y = block.x - centerX; block.x = centerX - x; block.y = centerY + y; }); }; // Update the position of the block self.update = function () { if (self.y < 2732 / 2) { self.y += 5; // Move downwards } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for a transparent rectangle with black frames var TransparentRectangle = Container.expand(function () { var self = Container.call(this); // Create the transparent rectangle var rectangle = self.attachAsset('rectangle', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); // Create the black frames var frames = []; for (var i = 0; i < 4; i++) { var frame = self.attachAsset('frame', { anchorX: i % 2 === 0 ? 0.5 : 0, anchorY: i % 2 === 0 ? 0 : 0.5, color: 0x000000 }); frames.push(frame); } // Position the frames around the rectangle frames[0].x = -frames[0].width / 2; // Left frame frames[1].y = -frames[1].height / 2; // Top frame frames[2].x = rectangle.width + frames[2].width / 2; // Right frame frames[3].y = rectangle.height + frames[3].height / 2; // Bottom frame }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var tetrisBlocks = []; var currentBlock = null; var blockShapes = ['I', 'T', 'Z']; // Function to spawn a new block function spawnBlock() { var shape = blockShapes[Math.floor(Math.random() * blockShapes.length)]; currentBlock = new TetrisBlock(); currentBlock.init(shape); currentBlock.x = 1024; // Center horizontally currentBlock.y = 0; // Start at the top game.addChild(currentBlock); tetrisBlocks.push(currentBlock); } // Add a transparent rectangle with black frames to the upper half of the map var rectangle = new TransparentRectangle(); rectangle.x = 1024; // Center horizontally rectangle.y = 2732 / 4; // Position at the upper half of the map game.addChild(rectangle); // Add screen asset to the top of the map var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 880 }); // Add handconsole asset to the game background var handconsole = game.attachAsset('handconsole', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.setChildIndex(handconsole, game.children.length - 1); // Handle game update game.update = function () { if (!currentBlock) { spawnBlock(); } else { for (var i = 0; i < tetrisBlocks.length; i++) { if (currentBlock !== tetrisBlocks[i] && currentBlock.intersects(tetrisBlocks[i])) { currentBlock = null; spawnBlock(); break; } } if (currentBlock) { if (currentBlock.y + currentBlock.height > 2732) { currentBlock.y = 2732 - currentBlock.height; } else { currentBlock.update(); } } } if (!currentBlock) { spawnBlock(); } }; // Start the game by spawning the first block spawnBlock(); // Add click event to the game game.down = function (x, y, obj) { if (currentBlock) { currentBlock.rotate(); } else { spawnBlock(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,9 +1,7 @@
/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
// Define a class for Tetris blocks
var TetrisBlock = Container.expand(function () {
var self = Container.call(this);
self.blocks = [];
@@ -82,8 +80,35 @@
self.y += 5; // Move downwards
}
};
});
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Define a class for a transparent rectangle with black frames
+var TransparentRectangle = Container.expand(function () {
+ var self = Container.call(this);
+ // Create the transparent rectangle
+ var rectangle = self.attachAsset('rectangle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.5
+ });
+ // Create the black frames
+ var frames = [];
+ for (var i = 0; i < 4; i++) {
+ var frame = self.attachAsset('frame', {
+ anchorX: i % 2 === 0 ? 0.5 : 0,
+ anchorY: i % 2 === 0 ? 0 : 0.5,
+ color: 0x000000
+ });
+ frames.push(frame);
+ }
+ // Position the frames around the rectangle
+ frames[0].x = -frames[0].width / 2; // Left frame
+ frames[1].y = -frames[1].height / 2; // Top frame
+ frames[2].x = rectangle.width + frames[2].width / 2; // Right frame
+ frames[3].y = rectangle.height + frames[3].height / 2; // Bottom frame
+});
/****
* Initialize Game
****/
@@ -107,8 +132,13 @@
currentBlock.y = 0; // Start at the top
game.addChild(currentBlock);
tetrisBlocks.push(currentBlock);
}
+// Add a transparent rectangle with black frames to the upper half of the map
+var rectangle = new TransparentRectangle();
+rectangle.x = 1024; // Center horizontally
+rectangle.y = 2732 / 4; // Position at the upper half of the map
+game.addChild(rectangle);
// Add screen asset to the top of the map
var screen = game.attachAsset('screen', {
anchorX: 0.5,
anchorY: 0.5,