User prompt
Ensure that the handconsole asset is above the brick asset in the display order
User prompt
Ensure that the handconsole asset is above the brisck asset in the display order
User prompt
Ensure that the handconsole asset is above the brick asset in the display order
User prompt
ensure that the brick movement stop at the half of the map
User prompt
Please fix the bug: 'screen is undefined' in or related to this line: 'var screen = game.attachAsset('screen', {' Line Number: 117
User prompt
Please fix the bug: 'screen is undefined' in or related to this line: 'var screen = game.attachAsset('screen', {' Line Number: 117
User prompt
ensure that the game bottom is where the screen asset bottom
User prompt
Move the game bottom up by 777 units
User prompt
Ensure that the map bottom is on the half of the screen
User prompt
Ensure that the map bottom is where the screen asset bottom is
User prompt
Ensure that the map size is only the screen asset size
User prompt
Ensure that the map size is only the screen size
User prompt
Ensure that the handconsole asset is above the screen asset in the display order
User prompt
Ensure that the handconsole asset is on the screen in the display order.
User prompt
Move down the screen asset by 180 units
User prompt
Move down the screen asset by 150 units
User prompt
Move down the screen asset by 300 units
User prompt
Move down the screen asset by 100 units
User prompt
move down the screen asset by 100 units
User prompt
Add screen asset to the top of the map
User prompt
Add screen asset to the center of the map
User prompt
Change the background color to beige green
User prompt
set background color to grey
User prompt
Ensure that the map bottom is half of the screen
User prompt
add handconsole asset to the map to background
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for Tetris blocks var TetrisBlock = Container.expand(function () { var self = Container.call(this); self.blocks = []; self.shape = 'I'; // Default shape // Initialize the block with a specific shape self.init = function (shape) { self.shape = shape; self.blocks.forEach(function (block) { return block.destroy(); }); self.blocks = []; // Create blocks based on the shape switch (shape) { case 'I': for (var i = 0; i < 4; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } break; case 'T': for (var i = 0; i < 3; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } var middleBlock = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); middleBlock.x = block.width; middleBlock.y = block.height; self.blocks.push(middleBlock); break; case 'Z': for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = (i + 1) * block.width; block.y = block.height; self.blocks.push(block); } break; } }; // Add rotation logic self.rotate = function () { var centerX = self.blocks[0].x; var centerY = self.blocks[0].y; self.blocks.forEach(function (block) { var x = block.y - centerY; var y = block.x - centerX; block.x = centerX - x; block.y = centerY + y; }); }; // Update the position of the block self.update = function () { self.y += 5; // Move downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var tetrisBlocks = []; var currentBlock = null; var blockShapes = ['I', 'T', 'Z']; // Function to spawn a new block function spawnBlock() { var shape = blockShapes[Math.floor(Math.random() * blockShapes.length)]; currentBlock = new TetrisBlock(); currentBlock.init(shape); currentBlock.x = 1024; // Center horizontally currentBlock.y = 0; // Start at the top game.addChild(currentBlock); tetrisBlocks.push(currentBlock); } // Add handconsole asset to the game background var handconsole = game.attachAsset('handconsole', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Add screen asset to the top of the map var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 500 }); // Handle game update game.update = function () { if (!currentBlock) { spawnBlock(); } else { for (var i = 0; i < tetrisBlocks.length; i++) { if (currentBlock !== tetrisBlocks[i] && currentBlock.intersects(tetrisBlocks[i])) { currentBlock = null; spawnBlock(); break; } } if (currentBlock) { if (currentBlock.y + currentBlock.height > 2732) { currentBlock.y = 2732 - currentBlock.height; } else { currentBlock.update(); } } } if (!currentBlock) { spawnBlock(); } }; // Start the game by spawning the first block spawnBlock(); // Add click event to the game game.down = function (x, y, obj) { if (currentBlock) { currentBlock.rotate(); } else { spawnBlock(); } };
===================================================================
--- original.js
+++ change.js
@@ -112,13 +112,14 @@
anchorY: 0.5,
x: 1024,
y: 1366
});
+// Add screen asset to the top of the map
var screen = game.attachAsset('screen', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
- y: 1366
+ y: 500
});
// Handle game update
game.update = function () {
if (!currentBlock) {