User prompt
add handconsole asset to the map as background
User prompt
Do not rotate the brick when it touched the bottom of the screen
User prompt
Remove the code that rotate the block when it touches the bottom of the screen
User prompt
Do not hide the brick when it touch the bottom of the screen
User prompt
Stop the blocks at the bottom of the screen
User prompt
Stop bricks movement at the bottom of the map
User prompt
Rotate brick by 90 degrees right if player clicks
User prompt
Add click event to the game
User prompt
Stop the blocks at the bottom of the screen
User prompt
Add brick game asset to the center of the map
User prompt
DO IT
User prompt
Fix it
User prompt
Stop block falling when it touch the bottom of the map or an other block.
User prompt
Add to the blocks colision event with each other or the bottom of the map
Initial prompt
Tetris
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for Tetris blocks var TetrisBlock = Container.expand(function () { var self = Container.call(this); self.blocks = []; self.shape = 'I'; // Default shape // Initialize the block with a specific shape self.init = function (shape) { self.shape = shape; self.blocks.forEach(function (block) { return block.destroy(); }); self.blocks = []; // Create blocks based on the shape switch (shape) { case 'I': for (var i = 0; i < 4; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } break; case 'T': for (var i = 0; i < 3; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } var middleBlock = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); middleBlock.x = block.width; middleBlock.y = block.height; self.blocks.push(middleBlock); break; case 'Z': for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = i * block.width; self.blocks.push(block); } for (var i = 0; i < 2; i++) { var block = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); block.x = (i + 1) * block.width; block.y = block.height; self.blocks.push(block); } break; } }; // Add rotation logic self.rotate = function () { var centerX = self.blocks[0].x; var centerY = self.blocks[0].y; self.blocks.forEach(function (block) { var x = block.y - centerY; var y = block.x - centerX; block.x = centerX - x; block.y = centerY + y; }); }; // Update the position of the block self.update = function () { self.y += 5; // Move downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var tetrisBlocks = []; var currentBlock = null; var blockShapes = ['I', 'T', 'Z']; // Function to spawn a new block function spawnBlock() { var shape = blockShapes[Math.floor(Math.random() * blockShapes.length)]; currentBlock = new TetrisBlock(); currentBlock.init(shape); currentBlock.x = 1024; // Center horizontally currentBlock.y = 0; // Start at the top game.addChild(currentBlock); tetrisBlocks.push(currentBlock); } // Handle game update game.update = function () { if (!currentBlock || currentBlock.y + currentBlock.height > 2732) { currentBlock = null; } else { for (var i = 0; i < tetrisBlocks.length; i++) { if (currentBlock !== tetrisBlocks[i] && currentBlock.intersects(tetrisBlocks[i])) { currentBlock = null; break; } } if (currentBlock) { currentBlock.update(); } else { spawnBlock(); } } if (!currentBlock) { spawnBlock(); } }; // Start the game by spawning the first block spawnBlock(); // Add click event to the game game.down = function (x, y, obj) { if (currentBlock) { currentBlock.rotate(); } else { spawnBlock(); } };
===================================================================
--- original.js
+++ change.js
@@ -64,8 +64,19 @@
}
break;
}
};
+ // Add rotation logic
+ self.rotate = function () {
+ var centerX = self.blocks[0].x;
+ var centerY = self.blocks[0].y;
+ self.blocks.forEach(function (block) {
+ var x = block.y - centerY;
+ var y = block.x - centerX;
+ block.x = centerX - x;
+ block.y = centerY + y;
+ });
+ };
// Update the position of the block
self.update = function () {
self.y += 5; // Move downwards
};
@@ -119,6 +130,10 @@
// Start the game by spawning the first block
spawnBlock();
// Add click event to the game
game.down = function (x, y, obj) {
- spawnBlock();
+ if (currentBlock) {
+ currentBlock.rotate();
+ } else {
+ spawnBlock();
+ }
};
\ No newline at end of file