User prompt
Play the k1 sound when the mower asset touch the shit asset.
User prompt
Please fix the bug: 'TypeError: t._node is undefined' in or related to this line: 'grassPatches[i].update();' Line Number: 437
User prompt
The grass asset should never touch the fence asset.
User prompt
remove and delete L1 Asset.
User prompt
The counter should be visible above the fence.
User prompt
Create a timer to the right top what counter down from 1 minute. When the time is up than pop up a title: The time is up!
User prompt
Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'var timeUpText = new Text2('The time is up!', {' Line Number: 95
User prompt
create a timer to the right top what counter down from 1 minute. When the time is up than pop up a title: The time is up! After that pop up the Game over title.
User prompt
When the player is reach MONEY 24 the bomb is turn of while the next map start.
User prompt
All bomb assets are inactive for 1 second from the start of the course.
User prompt
Move the reward asset above with 1 piece of grass asset
User prompt
Move the reward asset to the bottom of the rewardPopup
User prompt
Move lower the reward picture with a little.
User prompt
Move the reward asset 2 grass assets below.
User prompt
Move the reward button down with two grass assett.
User prompt
Add every map a fence asset.
User prompt
Add a new asset when the rewardPopup is active. When the player clicks on this asset start a new random map.
User prompt
Play bomb detonation sound when the mower asset touch the bomb asset.
User prompt
Create an bomb detonation sound when the mower touch the bomb asset.
User prompt
delete the L1 sound.
User prompt
Play L1 sound when the mower asset touch the shit asset.
User prompt
grass assets never reach another grass asset.
User prompt
Please fix the bug: 'TypeError: kakasSound.play() is undefined' in or related to this line: 'kakasSound.play().once('end', function () {' Line Number: 91
User prompt
Please fix the bug: 'TypeError: kakasSound.play() is undefined' in or related to this line: 'kakasSound.play().once('end', function () {' Line Number: 90
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).play() is undefined' in or related to this line: 'LK.getSound('kakas').play().once('end', function () {' Line Number: 89
/****
* Classes
****/
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.exploded = false;
self.update = function () {
// Update logic for the bomb
};
});
// Fence class
var Fence = Container.expand(function () {
var self = Container.call(this);
var fenceGraphics = self.attachAsset('fence', {
anchorX: 0.5,
anchorY: 0.5
});
});
// GrassPatch class
var GrassPatch = Container.expand(function () {
var self = Container.call(this);
var grassGraphics = self.attachAsset('grass', {
anchorX: 0.5,
anchorY: 0.5
});
self.cut = false;
self.update = function () {
// Update logic for the grass patch
};
});
//<Assets used in the game will automatically appear here>
// LawnMower class
var LawnMower = Container.expand(function () {
var self = Container.call(this);
var mowerGraphics = self.attachAsset('mower', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.25;
self.update = function () {
// Update logic for the lawnmower
};
});
// Shit class
var Shit = Container.expand(function () {
var self = Container.call(this);
var shitGraphics = self.attachAsset('shit', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the shit
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background
});
/****
* Game Code
****/
// Define game.start function before calling it
game.start = function () {
var kakasSound = LK.getSound('kakas');
kakasSound.play().once('end', function () {
var k1Sound = LK.getSound('k1');
k1Sound.play();
});
};
game.start();
// Initialize arrays and variables
var lawnMower;
var grassPatches = [];
var scoreTxt;
var score = 0;
// Create and position the lawnmower at the center of the map
lawnMower = new LawnMower();
lawnMower.x = 2048 / 2;
lawnMower.y = 2732 / 2;
// Play kakas sound only when the game starts
game.start = function () {
LK.getSound('kakas').play().once('end', function () {
LK.getSound('k1').play();
});
};
// Create and position the fence assets around the sidelines
var fenceTop = [];
var fenceBottom = [];
var fenceLeft = [];
var fenceRight = [];
for (var i = 0; i < 2048; i += 200) {
var top = game.addChild(new Fence());
top.x = i;
top.y = 0;
fenceTop.push(top);
var bottom = game.addChild(new Fence());
bottom.x = i;
bottom.y = 2732 - 200;
fenceBottom.push(bottom);
}
for (var i = 200; i < 2732 - 200; i += 200) {
var left = game.addChild(new Fence());
left.x = 0;
left.y = i;
fenceLeft.push(left);
var right = game.addChild(new Fence());
right.x = 2048 - 200;
right.y = i;
fenceRight.push(right);
}
// Create and position grass patches, bombs, and shits randomly
var bombs = [];
var shits = [];
for (var i = 0; i < 24; i++) {
var grassPatch = new GrassPatch();
do {
grassPatch.x = Math.floor(Math.random() * (2048 - 4 * grassPatch.width)) + 2 * grassPatch.width;
grassPatch.y = Math.floor(Math.random() * (2732 - 4 * grassPatch.height)) + 2 * grassPatch.height;
} while (grassPatches.some(function (patch) {
return Math.abs(patch.x - grassPatch.x) < grassPatch.width && Math.abs(patch.y - grassPatch.y) < grassPatch.height;
}));
grassPatches.push(grassPatch);
game.addChild(grassPatch);
}
// Ensure there are exactly 6 bombs
for (var i = 0; i < 6; i++) {
var bomb = new Bomb();
do {
bomb.x = Math.floor(Math.random() * (2048 - 3 * bomb.width)) + 2 * bomb.width;
bomb.y = Math.floor(Math.random() * (2732 - 3 * bomb.height)) + 2 * bomb.height;
} while (grassPatches.some(function (patch) {
return Math.abs(patch.x - bomb.x) < bomb.width && Math.abs(patch.y - bomb.y) < bomb.height;
}));
bombs.push(bomb);
game.addChild(bomb);
}
// Ensure there are exactly 4 shits
for (var i = 0; i < 4; i++) {
var shit = new Shit();
do {
shit.x = Math.floor(Math.random() * (2048 - 3 * shit.width)) + 2 * shit.width;
shit.y = Math.floor(Math.random() * (2732 - 3 * shit.height)) + 2 * shit.height;
} while (grassPatches.some(function (patch) {
return Math.abs(patch.x - shit.x) < shit.width && Math.abs(patch.y - shit.y) < shit.height;
}));
shits.push(shit);
game.addChild(shit);
}
// Create and position the score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle move events
function handleMove(x, y, obj) {
lawnMower.x = x;
lawnMower.y = y;
if (!fenceTop.some(function (f) {
return lawnMower.intersects(f);
}) && !fenceBottom.some(function (f) {
return lawnMower.intersects(f);
}) && !fenceLeft.some(function (f) {
return lawnMower.intersects(f);
}) && !fenceRight.some(function (f) {
return lawnMower.intersects(f);
}) && !bombs.some(function (bomb) {
return lawnMower.intersects(bomb);
}) && !shits.some(function (shit) {
return lawnMower.intersects(shit);
})) {
LK.playMusic('g1');
} else if (fenceTop.some(function (f) {
return lawnMower.intersects(f);
}) || fenceBottom.some(function (f) {
return lawnMower.intersects(f);
}) || fenceLeft.some(function (f) {
return lawnMower.intersects(f);
}) || fenceRight.some(function (f) {
return lawnMower.intersects(f);
}) || shits.some(function (shit) {
if (lawnMower.intersects(shit)) {
var dogsmile = LK.getAsset('Dogsmile', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 250,
y: 2732 - 250
});
game.addChild(dogsmile);
LK.setTimeout(function () {
game.removeChild(dogsmile);
}, 3000);
// Play L1 sound when the mower touches the shit asset
LK.getSound('L1').play();
}
return lawnMower.intersects(shit);
}) || bombs.some(function (bomb) {
return lawnMower.intersects(bomb);
})) {
LK.stopMusic();
LK.getSound('k1').stop();
}
// Check for collision with grass patches and bombs
for (var i = 0; i < grassPatches.length; i++) {
if (!grassPatches[i].cut && lawnMower.intersects(grassPatches[i])) {
grassPatches[i].cut = true;
grassPatches[i].alpha = 0.5; // Visually indicate the grass is cut
score++;
scoreTxt.setText('MONEY: ' + score);
if (score === 24) {
var rewardPopup = LK.getAsset('rewardPopup', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(rewardPopup);
var congratsText = new Text2('Congratulations!\n\nEverything is trimmed.\n\nLevel accomplished.\n\nSh*t up and take my money! ;)', {
size: 100,
fill: "#ffffff",
align: "center"
});
congratsText.anchor.set(0.5, 0.5);
congratsText.x = 2048 / 2;
congratsText.y = 2732 / 2;
game.addChild(congratsText);
}
}
}
for (var i = 0; i < bombs.length; i++) {
if (!bombs[i].exploded && lawnMower.intersects(bombs[i])) {
bombs[i].exploded = true;
bombs[i].alpha = 0.5; // Visually indicate the bomb has exploded
// Stop k1 sound
LK.getSound('k1').stop();
// End the game if a bomb is hit
LK.showGameOver();
}
}
}
// Mouse or touch move on game object
game.move = handleMove;
// Mouse or touch down on game object
game.down = function (x, y, obj) {
handleMove(x, y, obj);
};
// Mouse or touch up on game object
game.up = function (x, y, obj) {
// No action needed on up event
};
// Add the lawnmower to the game
game.addChild(lawnMower);
// Update game logic
game.update = function () {
// Update lawnmower and grass patches
lawnMower.update();
for (var i = 0; i < grassPatches.length; i++) {
grassPatches[i].update();
}
};
// Removed undefined LK.init.text call
grass. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grass mower.
Bomb.
Paving stone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Congratulation! Green wallpapper.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dog smile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dog shit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue and green button with "GO TO THE NEXT MAP" text.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.