User prompt
Create an asset In the every empty grass asset space.
User prompt
Make a very rare maze out of it.
User prompt
Turn it into a so much rarer maze.
User prompt
Turn it into a much rarer maze.
User prompt
Turn it into a rarer maze.
User prompt
Turn it into a rarer maze.
User prompt
Turn it into a rarer maze.
User prompt
Turn grass asset into a maze.
User prompt
Change the blue background to green coloured.
Initial prompt
Grass cutter
/**** * Classes ****/ // GrassPatch class var GrassPatch = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0.5, anchorY: 0.5 }); self.cut = false; self.update = function () { // Update logic for the grass patch }; }); //<Assets used in the game will automatically appear here> // LawnMower class var LawnMower = Container.expand(function () { var self = Container.call(this); var mowerGraphics = self.attachAsset('mower', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the lawnmower }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x008000 // Init game with green background }); /**** * Game Code ****/ // Initialize arrays and variables var lawnMower; var grassPatches = []; var scoreTxt; var score = 0; // Create and position the lawnmower lawnMower = game.addChild(new LawnMower()); lawnMower.x = 2048 / 2; lawnMower.y = 2732 - 200; // Create and position grass patches for (var i = 0; i < 10; i++) { for (var j = 0; j < 10; j++) { var grassPatch = new GrassPatch(); grassPatch.x = 2048 / 10 * i + 102.4; grassPatch.y = 2732 / 10 * j + 136.6; grassPatches.push(grassPatch); game.addChild(grassPatch); } } // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle move events function handleMove(x, y, obj) { lawnMower.x = x; lawnMower.y = y; // Check for collision with grass patches for (var i = 0; i < grassPatches.length; i++) { if (!grassPatches[i].cut && lawnMower.intersects(grassPatches[i])) { grassPatches[i].cut = true; grassPatches[i].alpha = 0.5; // Visually indicate the grass is cut score++; scoreTxt.setText('Score: ' + score); } } } // Mouse or touch move on game object game.move = handleMove; // Mouse or touch down on game object game.down = function (x, y, obj) { handleMove(x, y, obj); }; // Mouse or touch up on game object game.up = function (x, y, obj) { // No action needed on up event }; // Update game logic game.update = function () { // Update lawnmower and grass patches lawnMower.update(); for (var i = 0; i < grassPatches.length; i++) { grassPatches[i].update(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,43 +1,43 @@
-/****
+/****
* Classes
-****/
+****/
// GrassPatch class
var GrassPatch = Container.expand(function () {
- var self = Container.call(this);
- var grassGraphics = self.attachAsset('grass', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.cut = false;
- self.update = function () {
- // Update logic for the grass patch
- };
+ var self = Container.call(this);
+ var grassGraphics = self.attachAsset('grass', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.cut = false;
+ self.update = function () {
+ // Update logic for the grass patch
+ };
});
//<Assets used in the game will automatically appear here>
// LawnMower class
var LawnMower = Container.expand(function () {
- var self = Container.call(this);
- var mowerGraphics = self.attachAsset('mower', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the lawnmower
- };
+ var self = Container.call(this);
+ var mowerGraphics = self.attachAsset('mower', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Update logic for the lawnmower
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Init game with sky blue background
+ backgroundColor: 0x008000 // Init game with green background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var lawnMower;
var grassPatches = [];
var scoreTxt;
@@ -47,51 +47,51 @@
lawnMower.x = 2048 / 2;
lawnMower.y = 2732 - 200;
// Create and position grass patches
for (var i = 0; i < 10; i++) {
- for (var j = 0; j < 10; j++) {
- var grassPatch = new GrassPatch();
- grassPatch.x = 2048 / 10 * i + 102.4;
- grassPatch.y = 2732 / 10 * j + 136.6;
- grassPatches.push(grassPatch);
- game.addChild(grassPatch);
- }
+ for (var j = 0; j < 10; j++) {
+ var grassPatch = new GrassPatch();
+ grassPatch.x = 2048 / 10 * i + 102.4;
+ grassPatch.y = 2732 / 10 * j + 136.6;
+ grassPatches.push(grassPatch);
+ game.addChild(grassPatch);
+ }
}
// Create and position the score text
scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle move events
function handleMove(x, y, obj) {
- lawnMower.x = x;
- lawnMower.y = y;
- // Check for collision with grass patches
- for (var i = 0; i < grassPatches.length; i++) {
- if (!grassPatches[i].cut && lawnMower.intersects(grassPatches[i])) {
- grassPatches[i].cut = true;
- grassPatches[i].alpha = 0.5; // Visually indicate the grass is cut
- score++;
- scoreTxt.setText('Score: ' + score);
- }
- }
+ lawnMower.x = x;
+ lawnMower.y = y;
+ // Check for collision with grass patches
+ for (var i = 0; i < grassPatches.length; i++) {
+ if (!grassPatches[i].cut && lawnMower.intersects(grassPatches[i])) {
+ grassPatches[i].cut = true;
+ grassPatches[i].alpha = 0.5; // Visually indicate the grass is cut
+ score++;
+ scoreTxt.setText('Score: ' + score);
+ }
+ }
}
// Mouse or touch move on game object
game.move = handleMove;
// Mouse or touch down on game object
game.down = function (x, y, obj) {
- handleMove(x, y, obj);
+ handleMove(x, y, obj);
};
// Mouse or touch up on game object
game.up = function (x, y, obj) {
- // No action needed on up event
+ // No action needed on up event
};
// Update game logic
game.update = function () {
- // Update lawnmower and grass patches
- lawnMower.update();
- for (var i = 0; i < grassPatches.length; i++) {
- grassPatches[i].update();
- }
+ // Update lawnmower and grass patches
+ lawnMower.update();
+ for (var i = 0; i < grassPatches.length; i++) {
+ grassPatches[i].update();
+ }
};
\ No newline at end of file
grass. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grass mower.
Bomb.
Paving stone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Congratulation! Green wallpapper.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dog smile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dog shit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue and green button with "GO TO THE NEXT MAP" text.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.