User prompt
Switch turn to computer aid opponent when player's stone stops moving
User prompt
If player pressed on the rightButton asset then the opponent is the computer
User prompt
AS THE STONE THROWN BY THE PLAYER STOPS, IT GIVES THE RIGHT TO STEP TO THE OPPONENT
User prompt
ENSURE THIS TASK: GAME RULES: PLAYER AND MACHINE-CONTROLLED OPPONENT TAKE ALTERNATE
User prompt
Then do these points to ensure these tasks
User prompt
Remove stoneLightBlue asset from the game logic but not from the asset list
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 692
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Remove stoneLightBlue asset from the game logic but not from the asset list
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 402
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 390
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 378
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 366
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 729
User prompt
THEN ENSURE THIS TASK
User prompt
If the selected curling stone has already left the red line, i.e. is over it, the player cannot touch it again
User prompt
Please fix the bug: 'ReferenceError: anotherObject is not defined' in or related to this line: 'selectedStone.lastWasIntersecting = selectedStone.intersects(anotherObject);' Line Number: 711
User prompt
Please fix the bug: 'ReferenceError: VALUE is not defined' in or related to this line: 'if (self.lastX <= VALUE && self.x > VALUE) {' Line Number: 57
User prompt
do it
User prompt
The player can only touch the same stone once, and cannot hit it again while moving
User prompt
do it
User prompt
try other method to Prevent stone from being moved again after crossing up the red line
User prompt
One of the game rules of the match is that if the curling stone has left the red line - i.e. it has moved above it - the player cannot move it again
===================================================================
--- original.js
+++ change.js
@@ -280,8 +280,25 @@
/****
* Game Code
****/
+function aiTakeTurn() {
+ // AI selects a stone of a different color
+ var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon];
+ var aiSelectedStone = null;
+ do {
+ aiSelectedStone = stones[Math.floor(Math.random() * stones.length)];
+ } while (aiSelectedStone === selectedStone || aiSelectedStone.touched);
+ // AI throws the stone with a random speed and direction
+ if (aiSelectedStone) {
+ var speed = Math.random() * 5 + 1; // Random speed between 1 and 6
+ var direction = Math.random() * Math.PI * 2; // Random direction
+ aiSelectedStone["throw"](speed, direction);
+ aiSelectedStone.touched = true; // Mark the stone as touched
+ }
+ // Toggle back to player's turn
+ isPlayerTurn = true;
+}
function isExactlyOneStoneBelowRedLine() {
var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon];
var count = 0;
stones.forEach(function (stone) {
@@ -603,8 +620,9 @@
});
// Initialize the game state
var throwing = false;
var throwStart = null;
+var isPlayerTurn = true; // Track whose turn it is, starting with the player
// Handle touch events
game.down = function (x, y, obj) {
if (selectedStone) {
if (selectedStone.canMove && !selectedStone.touched && y > 2732 * 0.75 + 300 && y < 2732 && selectedStone.lastY <= 2732 * 0.75 + 300 && selectedStone.y <= 2732 * 0.75 + 300) {
@@ -633,8 +651,14 @@
var speed = Math.sqrt(dx * dx + dy * dy) / 50; // Adjust speed calculation for push
var direction = Math.atan2(dy, dx); // Calculate direction
selectedStone["throw"](speed, direction); // Apply throw with calculated speed and direction
throwing = false;
+ // Toggle turns between player and AI
+ isPlayerTurn = !isPlayerTurn;
+ if (!isPlayerTurn) {
+ // AI's turn logic
+ aiTakeTurn();
+ }
}
};
// Update the game state
game.update = function () {
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.