User prompt
Switch turn to computer aid opponent when player's stone stops moving
User prompt
If player pressed on the rightButton asset then the opponent is the computer
User prompt
AS THE STONE THROWN BY THE PLAYER STOPS, IT GIVES THE RIGHT TO STEP TO THE OPPONENT
User prompt
ENSURE THIS TASK: GAME RULES: PLAYER AND MACHINE-CONTROLLED OPPONENT TAKE ALTERNATE
User prompt
Then do these points to ensure these tasks
User prompt
Remove stoneLightBlue asset from the game logic but not from the asset list
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 692
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 691
User prompt
Remove stoneLightBlue asset from the game logic but not from the asset list
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 402
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 390
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 378
User prompt
Please fix the bug: 'stoneLightBlue is not defined' in or related to this line: 'var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 366
User prompt
Please fix the bug: 'TypeError: stone is undefined' in or related to this line: 'return stone !== selectedStone && stone.canMove;' Line Number: 729
User prompt
THEN ENSURE THIS TASK
User prompt
If the selected curling stone has already left the red line, i.e. is over it, the player cannot touch it again
User prompt
Please fix the bug: 'ReferenceError: anotherObject is not defined' in or related to this line: 'selectedStone.lastWasIntersecting = selectedStone.intersects(anotherObject);' Line Number: 711
User prompt
Please fix the bug: 'ReferenceError: VALUE is not defined' in or related to this line: 'if (self.lastX <= VALUE && self.x > VALUE) {' Line Number: 57
User prompt
do it
User prompt
The player can only touch the same stone once, and cannot hit it again while moving
User prompt
do it
User prompt
try other method to Prevent stone from being moved again after crossing up the red line
User prompt
One of the game rules of the match is that if the curling stone has left the red line - i.e. it has moved above it - the player cannot move it again
===================================================================
--- original.js
+++ change.js
@@ -361,8 +361,9 @@
var playerStartText = null;
// Initialize game mode variable
var gameMode = null;
var selectedStone = null; // Track selected stone
+var currentTurn = 'player'; // Initialize turn tracker, starting with the player
// Display the game mode selection pop-up
var gameModePopup = new GameModePopup();
game.addChild(gameModePopup);
// Add first game mode asset to the map
@@ -640,9 +641,9 @@
var throwing = false;
var throwStart = null;
// Handle touch events
game.down = function (x, y, obj) {
- if (selectedStone) {
+ if (selectedStone && currentTurn === 'player') {
if (selectedStone.canMove && !selectedStone.touched && y > 2732 * 0.75 + 300 && y < 2732 && selectedStone.lastY <= 2732 * 0.75 + 300 && selectedStone.y <= 2732 * 0.75 + 300) {
selectedStone.touched = true; // Mark the stone as touched
selectedStone.lastX = selectedStone.x; // Update lastX before position change
selectedStone.lastY = selectedStone.y; // Update lastY before position change
@@ -668,8 +669,9 @@
var speed = Math.sqrt(dx * dx + dy * dy) / 50; // Adjust speed calculation for push
var direction = Math.atan2(dy, dx); // Calculate direction
selectedStone["throw"](speed, direction); // Apply throw with calculated speed and direction
throwing = false;
+ currentTurn = currentTurn === 'player' ? 'ai' : 'player'; // Toggle turn
}
};
// Update the game state
game.update = function () {
@@ -690,8 +692,20 @@
console.log("Stone reached the target line!");
// Additional logic for when the stone reaches the target line
}
}
+ if (currentTurn === 'ai' && !throwing) {
+ // AI logic to select a stone and push it
+ var aiStone = stones.find(function (stone) {
+ return stone !== selectedStone && stone.canMove;
+ });
+ if (aiStone) {
+ var aiSpeed = Math.random() * 5 + 1; // Random speed for AI
+ var aiDirection = Math.PI / 2; // AI pushes straight up
+ aiStone["throw"](aiSpeed, aiDirection);
+ currentTurn = 'player'; // Switch back to player's turn
+ }
+ }
};
function startButtonClickHandler() {
// Move the selected stone to the center line bottom under the red line center
if (selectedStone) {
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.