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Please fix the bug: 'ReferenceError: playerStartText is not defined' in or related to this line: 'if (playerStartText) {' Line Number: 668
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You should hide 'PLAYER START' TEXT if the player pushed the first stone
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Please fix the bug: 'ReferenceError: playerStartText is not defined' in or related to this line: 'if (playerStartText) {' Line Number: 669
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You should hide 'PLAYER START' TEXT if the player has started his first stroke
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ensure curling stones bouncing if they touching each other
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Add collision event to the game logic to avoid curling stone cover, overlapping an other curling stone
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Please fix the bug: 'ReferenceError: stones is not defined' in or related to this line: 'stones.forEach(function (otherStone) {' Line Number: 52
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ensure curling stone cannot cover an other stone
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ensure the curlingstone only up and down movement until the player clicks on the startbutton asset
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avoid curlingstones free movement until the player clicks on the start button
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CHANGE FREE MOVEMENT TO PUSH
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Are you offended or why does the curling stone vibrate when you move it??? FIX IT SO IT DOESN'T VIBRATE!
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AVA! You misunderstood the task! I did NOT tell you that when the startbutton is not visible, but when the player clicked on the startbutton. These two are very different!
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it's not working again
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so do
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Enable dragging of stoneBlue when the match is started
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Enable dragging of stoneBlue the startButton is selected
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Enable dragging of stoneBlue when player clicked on the startButton.
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ENSURE LET stoneBlue FREELY MOVEMENT BY MOUSE IF STARTBUTTON IS PRESSED
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DO IT TO LET IT FREELY MOVING
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REPAIR SIXTH POINT TO LET THE SELECTED CURLINGSTONE FREELY MOVING
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REPAIR FIRST POINT TO LET THE SELECTED CURLINGSTONE FREELY MOVING
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REPAIR THIRD POINT TO MADE WORK THE SELECTED CURLINGSTONE MOVING
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REPAIR FIRST POINT TO MADE WORK THE SELECTED CURLINGSTONE MOVING
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REPAIR ALL THES POINT TO LET FREELY MOVING OF THE SELECTED STONE
===================================================================
--- original.js
+++ change.js
@@ -20,12 +20,20 @@
self.lastY = self.y; // Update lastY after position change
// Check for intersections with other stones
stones.forEach(function (otherStone) {
if (otherStone !== self && self.intersects(otherStone)) {
- // Adjust position to prevent overlap
- self.x = self.lastX;
- self.y = self.lastY;
- self.speed = 0; // Stop the stone to prevent further movement
+ // Calculate the angle of collision
+ var angle = Math.atan2(self.y - otherStone.y, self.x - otherStone.x);
+ // Calculate new direction for both stones
+ var selfNewDirection = angle + Math.PI;
+ var otherStoneNewDirection = angle;
+ // Swap speeds for a simple elastic collision effect
+ var tempSpeed = self.speed;
+ self.speed = otherStone.speed;
+ otherStone.speed = tempSpeed;
+ // Set new directions
+ self.direction = selfNewDirection;
+ otherStone.direction = otherStoneNewDirection;
}
});
self.lastX = self.x; // Update lastX after position change
self.lastY = self.y; // Update lastY after position change
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.