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repair this bug
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do
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still not disappeaer the startbutton. remove the duplicated startbutton from the map
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STILL NOT DISAPPEAR THE STARTBUTTON Ensure startButton disappears after being clicked
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ensure stoneBlue can take back up the redline while the player not click on the startbutton
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why not working the selected stone moving?
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The stone is not moving so repair this bug
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match has started, the piece selected by the player can be moved freely in the area below the red line
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if the startbutton disappears, the match starts
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when the startbutton is clicked you from then on, you cannot put the stone back towards the red line, even if the player clicks on it
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Move 'PLAYER START' text left by 20 units
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move the text left by 10 units
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Move 'PLAYER START' text up by 25 units
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Move 'PLAYER START' text up by 24 units
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Move 'PLAYER START' text up by 10 units
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move the text up by 100 units
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Decrease the size of the text to half
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CHANGE THE TEXT COLOR TO BLACK
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Add 'PLAYER START' text to the top center of the map IF PLAYER CLICKED ON THE STARTBUTTON
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WRITE TO THE TOP CENTER OF THE MAP THAT TEXT: PLAYER START
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WHEN CLICKED ON THE STARTBUTTON, THE MACHINE ALSO SELECTS A STONE OF SOME COLOR, BUT IT CANNOT SELECT THE SAME COLOR STONE AS THE PLAYER SELECTED.
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MOVE THE LIGHTBLUE STONE ON THE LEFTLANE WHEN THE GAME ISSTARTED
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Please fix the bug: 'ReferenceError: stoneLightBlue is not defined' in or related to this line: 'var availableStones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 632
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Please fix the bug: 'ReferenceError: stoneLightBlue is not defined' in or related to this line: 'var availableStones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 633
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Please fix the bug: 'ReferenceError: stoneLightBlue is not defined' in or related to this line: 'var availableStones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon, stoneLightBlue];' Line Number: 632
===================================================================
--- original.js
+++ change.js
@@ -565,9 +565,9 @@
var throwing = false;
var throwStart = null;
// Handle touch events
game.down = function (x, y, obj) {
- if (startButton && startButton.visible === false && selectedStone && selectedStone.y > 2732 * 0.75 + 300) {
+ if (startButton && startButton.visible === false && selectedStone) {
if (y > 2732 * 0.75 + 300) {
selectedStone.x = x;
selectedStone.y = y;
selectedStone.lastX = x; // Initialize lastX for tracking
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.