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WHEN CLICKED ON THE STARTBUTTON, THE MACHINE ALSO SELECTS A STONE OF SOME COLOR, BUT IT CANNOT SELECT THE SAME COLOR STONE AS THE PLAYER SELECTED. THE MATCH STARTS AND RANDOMLY EITHER THE PLAYER OR THE MACHINE STARTS PUSHING THE STONES.
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BUT IF YOU WANT TO START THE MATCH WITH THE MACHINE AT ALL COSTS, THEN START WITH IT AND UNTIL THEN PUT THE PLAYER'S STONE IN THE CENTER, BUT THE MACHINE'S STONE!
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ENSURE Position machine stone at the lower middle part if the machine starts DO NOT SHOW THE PLAYER'S STONE ON THE COURT UNTIL THE MACHINE STARTS THE MATCH
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If the machine starts the game, the machine stone should be placed in the lower middle part, where it should start
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the computer starts too often. Change the starting ratio to half-half so that the player can start the same number of times
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When restarting the game, the player must be switched so that the computer and the player can start alternately
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WHEN CLICKED ON THE STARTBUTTON, THE MACHINE ALSO SELECTS A STONE OF SOME COLOR, BUT IT CANNOT SELECT THE SAME COLOR STONE AS THE PLAYER SELECTED. THE MATCH STARTS AND RANDOMLY EITHER THE PLAYER OR THE MACHINE STARTS PUSHING THE STONES. You must write the starting order at the top of the center of the track.
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Add stoneLightBlue asset to th game
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STILL NOT DISAPPEAR THE STARTBUTTON
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START BUTTON CANNOT STAY ON TRACK IF SELECTED!!! MUST DISAPPEAR in any case, IF IT HAS BEEN CLICKED!!!
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move the bluestone under the redline if the player clicked on the bluestone
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add select even to the bluestone
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As long as the start button is not selected, stoneBlue cannot move freely, it can only be selected like other stones
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ensure startbutton is only visible if a stone is below the redline
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i said under the redline center, so move the stones between the redline and the center bottom of the map
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If the player selected playervsai mode the player playing against a computer controlled opponent. When the player clicked on the startbutton asset you should move the selected stone on to the center line bottom, under the redline center.
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remove duplicated rightbutton asset from the map
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Then hide it from the map
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Then do this
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do it
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Please fix the bug: 'TypeError: startButton is null' in or related to this line: 'startButton.visible = false;' Line Number: 605
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Please fix the bug: 'ReferenceError: startButton is not defined' in or related to this line: 'startButton.visible = false;' Line Number: 603
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YOU SHOULD REMOVE THE TEXTS FROM THE MAP IF PLAYER CLICKED ON STARTBUTTON
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Please fix the bug: 'ReferenceError: startButton is not defined' in or related to this line: 'game.removeChild(startButton);' Line Number: 603
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DO IT
===================================================================
--- original.js
+++ change.js
@@ -596,12 +596,18 @@
if (selectedStone) {
selectedStone.x = 2048 / 2; // Center horizontally
selectedStone.y = 2732 * 0.75 + 400; // Position between the red line and the center bottom
}
- // Hide non-selected stones
+ // Randomly select a stone for the machine that is not the same as the player's selected stone
var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon];
+ var availableStones = stones.filter(function (stone) {
+ return stone !== selectedStone;
+ });
+ var machineStone = availableStones[Math.floor(Math.random() * availableStones.length)];
+ machineStone.visible = true;
+ // Hide non-selected stones
stones.forEach(function (stone) {
- if (stone !== selectedStone) {
+ if (stone !== selectedStone && stone !== machineStone) {
stone.visible = false;
}
});
// Hide other specified assets
@@ -612,8 +618,17 @@
playervsplayerAsset.visible = false;
rightButton.visible = false;
selectAsset.visible = false;
selectGreenAsset.visible = false;
+ // Determine who starts first
+ var startingOrderText = new Text2(Math.random() < 0.5 ? 'Player Starts' : 'Machine Starts', {
+ size: 100,
+ fill: 0x000000
+ });
+ startingOrderText.anchor.set(0.5, 0.5);
+ startingOrderText.x = 2048 / 2;
+ startingOrderText.y = 100; // Position at the top center of the track
+ game.addChild(startingOrderText);
if (startButton) {
startButton.destroy(); // Destroy the startButton to ensure it disappears completely
startButton = null; // Set startButton to null to remove reference
}
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.