User prompt
WHEN CLICKED ON THE STARTBUTTON, THE MACHINE ALSO SELECTS A STONE OF SOME COLOR, BUT IT CANNOT SELECT THE SAME COLOR STONE AS THE PLAYER SELECTED. THE MATCH STARTS AND RANDOMLY EITHER THE PLAYER OR THE MACHINE STARTS PUSHING THE STONES.
User prompt
BUT IF YOU WANT TO START THE MATCH WITH THE MACHINE AT ALL COSTS, THEN START WITH IT AND UNTIL THEN PUT THE PLAYER'S STONE IN THE CENTER, BUT THE MACHINE'S STONE!
User prompt
ENSURE Position machine stone at the lower middle part if the machine starts DO NOT SHOW THE PLAYER'S STONE ON THE COURT UNTIL THE MACHINE STARTS THE MATCH
User prompt
If the machine starts the game, the machine stone should be placed in the lower middle part, where it should start
User prompt
the computer starts too often. Change the starting ratio to half-half so that the player can start the same number of times
User prompt
When restarting the game, the player must be switched so that the computer and the player can start alternately
User prompt
WHEN CLICKED ON THE STARTBUTTON, THE MACHINE ALSO SELECTS A STONE OF SOME COLOR, BUT IT CANNOT SELECT THE SAME COLOR STONE AS THE PLAYER SELECTED. THE MATCH STARTS AND RANDOMLY EITHER THE PLAYER OR THE MACHINE STARTS PUSHING THE STONES. You must write the starting order at the top of the center of the track.
User prompt
Add stoneLightBlue asset to th game
User prompt
STILL NOT DISAPPEAR THE STARTBUTTON
User prompt
START BUTTON CANNOT STAY ON TRACK IF SELECTED!!! MUST DISAPPEAR in any case, IF IT HAS BEEN CLICKED!!!
User prompt
move the bluestone under the redline if the player clicked on the bluestone
User prompt
add select even to the bluestone
User prompt
As long as the start button is not selected, stoneBlue cannot move freely, it can only be selected like other stones
User prompt
ensure startbutton is only visible if a stone is below the redline
User prompt
i said under the redline center, so move the stones between the redline and the center bottom of the map
User prompt
If the player selected playervsai mode the player playing against a computer controlled opponent. When the player clicked on the startbutton asset you should move the selected stone on to the center line bottom, under the redline center.
User prompt
remove duplicated rightbutton asset from the map
User prompt
Then hide it from the map
User prompt
Then do this
User prompt
do it
User prompt
Please fix the bug: 'TypeError: startButton is null' in or related to this line: 'startButton.visible = false;' Line Number: 605
User prompt
Please fix the bug: 'ReferenceError: startButton is not defined' in or related to this line: 'startButton.visible = false;' Line Number: 603
User prompt
YOU SHOULD REMOVE THE TEXTS FROM THE MAP IF PLAYER CLICKED ON STARTBUTTON
User prompt
Please fix the bug: 'ReferenceError: startButton is not defined' in or related to this line: 'game.removeChild(startButton);' Line Number: 603
User prompt
DO IT
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the curling stone
var CurlingStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneBlue', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
// Create a class for the game mode selection pop-up
var GameModePopup = Container.expand(function () {
var self = Container.call(this);
// Create background for the pop-up
var background = self.attachAsset('whiteCenter', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 4,
scaleY: 4
});
// Create text for the pop-up
var text = new Text2('Choose Game Mode', {
size: 150,
fill: 0x000000
});
text.anchor.set(0.5, 0.5);
text.x = 2048 / 2;
text.y = 2732 / 2;
self.addChild(text);
// Create text for choosing curling stone
var chooseStoneText = new Text2('Choose Curling Stone', {
size: 120,
fill: 0x000000
});
chooseStoneText.anchor.set(0.5, 0.5);
chooseStoneText.x = 2048 / 2;
chooseStoneText.y = 2732 / 2 + 600;
self.addChild(chooseStoneText);
});
var GreenStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneGreen', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var NeonStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneNeon', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var OrangeStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneOrange', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var PinkStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stonePink', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var PurpleStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stonePurple', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var RedStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneRed', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var YellowStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stoneYellow', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
function isExactlyOneStoneBelowRedLine() {
var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon];
var count = 0;
stones.forEach(function (stone) {
if (stone.y > 2732 * 0.75 + 300) {
// Check if stone is below the red line
count++;
}
});
return count === 1;
}
// Function to check the visibility of the start button
function checkStartButtonVisibility() {
if (gameMode !== null && selectedStone !== null && isExactlyOneStoneBelowRedLine() && selectedStone.y > 2732 * 0.75 + 300 && (selectAsset.visible || selectGreenAsset.visible)) {
// Logic to display the start button
var startButton = LK.getAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
startButton.visible = true;
startButton.interactive = true;
startButton.on('down', startButtonClickHandler);
game.addChild(startButton);
} else {
if (startButton) {
startButton.visible = false;
}
}
}
// Initialize game mode variable
var gameMode = null;
var selectedStone = null; // Track selected stone
// Display the game mode selection pop-up
var gameModePopup = new GameModePopup();
game.addChild(gameModePopup);
// Add first game mode asset to the map
var gameModeAsset1 = LK.getAsset('gameModeAsset', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(gameModeAsset1);
// Add second game mode asset to the map
var gameModeAsset2 = LK.getAsset('gameModeAsset', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 600 // Adjusted position for the second asset
});
game.addChild(gameModeAsset2);
// Add left button to the center of the map
var leftButton = LK.getAsset('leftButton', {
anchorX: 1.0,
// Align right edge
anchorY: 0.0,
x: 2048 / 2,
y: gameModeAsset1.y + gameModeAsset1.height / 2
});
game.addChild(leftButton);
// Add playervsplayer asset to the map
var playervsplayerAsset = LK.getAsset('playervsplayer', {
anchorX: 0.5,
anchorY: 0.5,
x: leftButton.x - leftButton.width / 2,
y: leftButton.y + leftButton.height / 2
});
game.addChild(playervsplayerAsset);
// Add select asset to indicate selection
var selectAsset = LK.getAsset('select', {
anchorX: 0.5,
anchorY: 0.5,
x: leftButton.x - leftButton.width / 2,
y: leftButton.y + leftButton.height / 2
});
selectAsset.visible = false; // Initially hidden
game.addChild(selectAsset);
// Add right button to the center of the map
var rightButton = LK.getAsset('rightButton', {
anchorX: 0.0,
// Align left edge
anchorY: 0.0,
x: 2048 / 2,
y: gameModeAsset1.y + gameModeAsset1.height / 2
});
game.addChild(rightButton);
// Add selectgreen asset to the map
var selectGreenAsset = LK.getAsset('selectgreen', {
anchorX: 0.5,
anchorY: 0.5,
x: rightButton.x + rightButton.width / 2,
y: rightButton.y + rightButton.height / 2
});
selectGreenAsset.visible = false; // Initially hidden
game.addChild(selectGreenAsset);
// Function to handle player vs ai mode selection
function selectPlayerVsAIMode() {
gameMode = 'playerVsAI';
selectGreenAsset.visible = !selectGreenAsset.visible;
if (selectGreenAsset.visible) {
selectAsset.visible = false;
}
selectGreenAsset.x = rightButton.x + rightButton.width / 2;
selectGreenAsset.y = rightButton.y + rightButton.height / 2;
checkStartButtonVisibility();
}
// Function to handle player vs player mode selection
function selectPlayerVsPlayerMode() {
gameMode = 'playerVsPlayer';
selectAsset.visible = !selectAsset.visible;
if (selectAsset.visible) {
selectGreenAsset.visible = false;
}
selectAsset.x = leftButton.x - leftButton.width / 2;
selectAsset.y = leftButton.y + leftButton.height / 2;
checkStartButtonVisibility();
}
// Add interaction to playervsplayerAsset
playervsplayerAsset.interactive = true;
playervsplayerAsset.on('down', selectPlayerVsPlayerMode);
// Add playervsai asset to the map
var playervsaiAsset = LK.getAsset('playervsai', {
anchorX: 0.5,
anchorY: 0.5,
x: rightButton.x + rightButton.width / 2,
y: rightButton.y + rightButton.height / 2
});
playervsaiAsset.interactive = true;
playervsaiAsset.on('down', selectPlayerVsAIMode);
game.addChild(playervsaiAsset);
// Add center line to the game
var centerLine = LK.getAsset('centerLine', {
anchorX: 0.5,
anchorY: 0.0,
x: 2048 / 2,
y: 0
});
// Add left lane to the game
var leftLane = LK.getAsset('leftLane', {
anchorX: 0.5,
anchorY: 0.0,
x: 50,
y: 0
});
game.addChild(leftLane);
// Add right button to the center of the map
var rightButton = LK.getAsset('rightButton', {
anchorX: 0.0,
// Align left edge
anchorY: 0.0,
x: 2048 / 2,
y: gameModeAsset1.y + gameModeAsset1.height / 2
});
game.addChild(rightButton);
// Add right lane to the game
var rightLane = LK.getAsset('rightLane', {
anchorX: 0.5,
anchorY: 0.0,
x: 2048 - 50,
y: 0
});
game.addChild(rightLane);
// Add red horizontal line to the lower quarter of the map
var redLine = LK.getAsset('redLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.75 + 300
});
// Add grey horizontal target line to the upper quadrant of the map
var targetLine = LK.getAsset('targetLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
var whiteRing = LK.getAsset('whiteRing', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
var redRing = LK.getAsset('redRing', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
var blueRing = LK.getAsset('blueRing', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
game.addChild(blueRing);
game.addChild(whiteRing);
game.addChild(redRing);
var whiteCenter = LK.getAsset('whiteCenter', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
game.addChild(whiteCenter);
game.addChild(centerLine);
game.addChild(redLine);
game.addChild(targetLine);
var stoneSpacing = 200;
var totalStones = 8;
var startX = 2048 / 2 - stoneSpacing * (totalStones - 1) / 2;
var stone = game.addChild(new CurlingStone());
stone.x = startX;
stone.y = 2732 * 0.75 + 500 - 350;
stone.interactive = true;
stone.on('down', function () {
if (selectedStone && selectedStone !== stone) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stone.y = stone.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stone;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stoneRed = game.addChild(new RedStone());
stoneRed.x = startX + stoneSpacing;
stoneRed.y = 2732 * 0.75 + 500 - 350;
stoneRed.interactive = true;
stoneRed.on('down', function () {
if (selectedStone && selectedStone !== stoneRed) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stoneRed.y = stoneRed.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stoneRed;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stoneYellow = game.addChild(new YellowStone());
stoneYellow.x = startX + stoneSpacing * 2;
stoneYellow.y = 2732 * 0.75 + 500 - 350;
stoneYellow.interactive = true;
stoneYellow.on('down', function () {
if (selectedStone && selectedStone !== stoneYellow) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stoneYellow.y = stoneYellow.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stoneYellow;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stoneGreen = game.addChild(new GreenStone());
stoneGreen.x = startX + stoneSpacing * 3;
stoneGreen.y = 2732 * 0.75 + 500 - 350;
stoneGreen.interactive = true;
stoneGreen.on('down', function () {
if (selectedStone && selectedStone !== stoneGreen) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stoneGreen.y = stoneGreen.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stoneGreen;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stoneOrange = game.addChild(new OrangeStone());
stoneOrange.x = startX + stoneSpacing * 4;
stoneOrange.y = 2732 * 0.75 + 500 - 350;
stoneOrange.interactive = true;
stoneOrange.on('down', function () {
if (selectedStone && selectedStone !== stoneOrange) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stoneOrange.y = stoneOrange.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stoneOrange;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stonePink = game.addChild(new PinkStone());
stonePink.x = startX + stoneSpacing * 5;
stonePink.y = 2732 * 0.75 + 500 - 350;
stonePink.interactive = true;
stonePink.on('down', function () {
if (selectedStone && selectedStone !== stonePink) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stonePink.y = stonePink.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stonePink;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stonePurple = game.addChild(new PurpleStone());
stonePurple.x = startX + stoneSpacing * 6;
stonePurple.y = 2732 * 0.75 + 500 - 350;
stonePurple.interactive = true;
stonePurple.on('down', function () {
if (selectedStone && selectedStone !== stonePurple) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stonePurple.y = stonePurple.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stonePurple;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
var stoneNeon = game.addChild(new NeonStone());
stoneNeon.x = startX + stoneSpacing * 7;
stoneNeon.y = 2732 * 0.75 + 500 - 350;
stoneNeon.interactive = true;
stoneNeon.on('down', function () {
if (selectedStone && selectedStone !== stoneNeon) {
selectedStone.y = 2732 * 0.75 + 500 - 350; // Reset previous stone position
}
stoneNeon.y = stoneNeon.y === 2732 * 0.75 + 500 ? 2732 * 0.75 + 500 - 350 : 2732 * 0.75 + 500;
selectedStone = stoneNeon;
checkStartButtonVisibility();
checkStartButtonVisibility();
});
// Initialize the game state
var throwing = false;
var throwStart = null;
// Handle touch events
game.down = function (x, y, obj) {
throwing = true;
throwStart = {
x: x,
y: y
};
};
game.up = function (x, y, obj) {
if (throwing) {
var dx = x - throwStart.x;
var dy = y - throwStart.y;
var speed = Math.sqrt(dx * dx + dy * dy) / 100;
var direction = Math.atan2(dy, dx);
stone["throw"](speed, direction);
throwing = false;
}
};
// Update the game state
game.update = function () {
// Removed game over condition when stone intersects target
};
function startButtonClickHandler() {
// Hide non-selected stones
var stones = [stone, stoneRed, stoneYellow, stoneGreen, stoneOrange, stonePink, stonePurple, stoneNeon];
stones.forEach(function (stone) {
if (stone !== selectedStone) {
stone.visible = false;
}
});
// Hide other specified assets
gameModeAsset1.visible = false;
gameModeAsset2.visible = false;
leftButton.visible = false;
playervsaiAsset.visible = false;
playervsplayerAsset.visible = false;
rightButton.visible = false;
selectAsset.visible = false;
selectGreenAsset.visible = false;
game.removeChild(startButton);
}
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.