User prompt
Move the red line down with 50 units
User prompt
move red line down with 100 units
User prompt
Move them 100 units below
User prompt
center the curlings horizontally
User prompt
Add stoneNeon asset to the game
User prompt
Move them 100 units below
User prompt
center them horizontally
User prompt
Display all 7 colors of curling stones.
User prompt
After loading the game, place one of each curling stone next to each other under the red line
User prompt
Please fix the bug: 'ReferenceError: PinkStone is not defined' in or related to this line: 'var stonePink = game.addChild(new PinkStone());' Line Number: 225
User prompt
Please fix the bug: 'ReferenceError: OrangeStone is not defined' in or related to this line: 'var stoneOrange = game.addChild(new OrangeStone());' Line Number: 201
User prompt
When loading the game, a curling stone of all color types should appear below the red line
User prompt
When loading the game, one of all types of colors of the curling stone should appear below the red line
User prompt
do it
User prompt
add stonepink asset to the map
User prompt
Add pink ring asset to the game
User prompt
reorder the redring and whitering above the bluering
User prompt
do it
User prompt
Add blue ring asset to the game
User prompt
Rename yellowstone to stoneyellow
User prompt
Rename greenstone to stonegreen
User prompt
Please fix the bug: 'ReferenceError: redStone is not defined' in or related to this line: 'redStone.x = 2048 / 2 + 100; // Position it slightly to the right of the blue stone' Line Number: 182
User prompt
Rename redstone to stonered
User prompt
Rename bluestone to stoneblue
User prompt
Add greenstone asset to the game
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the curling stone
var CurlingStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('blueStone', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var GreenStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('greenStone', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var RedStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('redStone', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
var YellowStone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('yellowStone', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
self.speed *= 0.99; // friction
if (self.speed < 0.1) {
self.speed = 0;
}
};
self["throw"] = function (speed, direction) {
self.speed = speed;
self.direction = direction;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
// Add center line to the game
var centerLine = LK.getAsset('centerLine', {
anchorX: 0.5,
anchorY: 0.0,
x: 2048 / 2,
y: 0
});
// Add left lane to the game
var leftLane = LK.getAsset('leftLane', {
anchorX: 0.5,
anchorY: 0.0,
x: 50,
y: 0
});
game.addChild(leftLane);
// Add right lane to the game
var rightLane = LK.getAsset('rightLane', {
anchorX: 0.5,
anchorY: 0.0,
x: 2048 - 50,
y: 0
});
game.addChild(rightLane);
// Add red horizontal line to the lower quarter of the map
var redLine = LK.getAsset('redLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.75 + 250
});
// Add grey horizontal target line to the upper quadrant of the map
var targetLine = LK.getAsset('targetLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
var whiteRing = LK.getAsset('whiteRing', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
game.addChild(whiteRing);
var redRing = LK.getAsset('redRing', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
game.addChild(redRing);
var whiteCenter = LK.getAsset('whiteCenter', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 * 0.25
});
game.addChild(whiteCenter);
game.addChild(centerLine);
game.addChild(redLine);
game.addChild(targetLine);
var stone = game.addChild(new CurlingStone());
stone.x = 2048 / 2;
stone.y = 2732 - 150;
var redStone = game.addChild(new RedStone());
redStone.x = 2048 / 2 + 100; // Position it slightly to the right of the blue stone
redStone.y = 2732 - 150;
var yellowStone = game.addChild(new YellowStone());
yellowStone.x = 2048 / 2 - 100; // Position it slightly to the left of the blue stone
yellowStone.y = 2732 - 150;
var greenStone = game.addChild(new GreenStone());
greenStone.x = 2048 / 2; // Position it at the center
greenStone.y = 2732 - 300; // Position it slightly above the other stones
// Initialize the game state
var throwing = false;
var throwStart = null;
// Handle touch events
game.down = function (x, y, obj) {
throwing = true;
throwStart = {
x: x,
y: y
};
};
game.up = function (x, y, obj) {
if (throwing) {
var dx = x - throwStart.x;
var dy = y - throwStart.y;
var speed = Math.sqrt(dx * dx + dy * dy) / 100;
var direction = Math.atan2(dy, dx);
stone["throw"](speed, direction);
throwing = false;
}
};
// Update the game state
game.update = function () {
// Removed game over condition when stone intersects target
};
black curling stone with pink top, top view.
Black curlingstone with purple top, top view.
Black curlingstone with yellow top, top view.
Black curlingstone with orange top, top view.
black curlingstone with neongreen top, top view.
Black curlingstone with neonblue top, top view.
add a text to the center: "Player vs Player"
neongreen rectangle with rounded corners, transparent in the middle.
Red button with white start text.