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Add rainbow flashlights around the button
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Add animated RGB flashlights around the button
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Add RGB Flaslights next to the button
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Ensure the click event is works only on the button asset
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Move the text down by 123 units
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move the button down by 333 units
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Add button asset to the downer half of the map
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Increase the dot art by a little
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Move down the dot art by 123 units
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Decrease the only the text by a little! I said only the text!
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Decrease the text by quarter.
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Increase the dot art by quarter
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Increase the dot art by quartet
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Move down the text by 333 units
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Change the text and the art place
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Please fix the bug: 'Uncaught ReferenceError: mirrorAsciiArt is not defined' in or related to this line: 'dancingManFrames = dancingManFrames.map(mirrorAsciiArt);' Line Number: 71
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Mirror the dot art if player clicks
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Then add click event to the game
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Mirror the dot image in horizontal in every seconds
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I said mirror it in every seconds
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Mirror the dot art in every seconds
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I don't car just do it
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Move the dot art's arm to animate dancing
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Mirror the ASCII art of dots horizontaly in every seconds
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Animate rick Ascii dot art to make dancing
===================================================================
--- original.js
+++ change.js
@@ -45,9 +45,17 @@
/****
* Game Code
****/
-// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
+// Initialize a button asset
+var button = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 * 0.75 // Position the button in the lower half of the map
+});
+// Add the button to the game
+game.addChild(button);
var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
var currentFrameIndex = 0;
var asciiDisplay = new AsciiFrame();
asciiDisplay.x = 2048 / 2;