User prompt
Add to the map a dancing man who dancing to the song
User prompt
Add to the map dancing Rick Astley from ASCII code art
User prompt
Add to the map a dancing man from animated ASCII art frames
User prompt
Then do it
User prompt
Add to the map Animated dancing Rick Astley from ASCII code
User prompt
Add to the map Animated dancing rick astley from ASCII code toward the text.
User prompt
Add a dancing man animation toward of the text
User prompt
Add a dancing man animation by binary code toward of the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add animated dancing man by ASCII code on the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add animated dancing man from ASCII code toward of the text
User prompt
Add an animated dancing from ASCII code toward of the text
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Increase the size of the text to the double
User prompt
I ask another type of movement
User prompt
More type of movement
User prompt
Add animated dancing event to the man
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Add to the map an animated dancing man from ASCII code
User prompt
Add a dancing man from ASCII code
User prompt
Please fix the bug: 'Timeout.tick error: asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 25
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 25
===================================================================
--- original.js
+++ change.js
@@ -36,11 +36,10 @@
asciiDisplay.x = 2048 / 2;
asciiDisplay.y = 2732 / 2;
game.addChild(asciiDisplay);
function updateAsciiFrame() {
- asciiDisplay.setText(asciiFrames[currentFrameIndex]);
+ asciiDisplay.setText(asciiFrames[currentFrameIndex] + "\n\n(•_•)\n<) )╯\n / \\\n\n\\(•_•)\n ( (> \n / \\\n\n (•_•)\n<) )> \n / \\");
currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
- asciiDisplay.y += 10 * Math.sin(currentFrameIndex);
}
// Update ASCII frame every 1 second
var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
// Clean up interval on game over