User prompt
Add to the map a dancing man who dancing to the song
User prompt
Add to the map dancing Rick Astley from ASCII code art
User prompt
Add to the map a dancing man from animated ASCII art frames
User prompt
Then do it
User prompt
Add to the map Animated dancing Rick Astley from ASCII code
User prompt
Add to the map Animated dancing rick astley from ASCII code toward the text.
User prompt
Add a dancing man animation toward of the text
User prompt
Add a dancing man animation by binary code toward of the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add animated dancing man by ASCII code on the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add a dancing man animation by ASCII code toward of the text
User prompt
Add animated dancing man from ASCII code toward of the text
User prompt
Add an animated dancing from ASCII code toward of the text
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Increase the size of the text to the double
User prompt
I ask another type of movement
User prompt
More type of movement
User prompt
Add animated dancing event to the man
User prompt
Add a dancing man animation from ASCII code toward of the text
User prompt
Add to the map an animated dancing man from ASCII code
User prompt
Add a dancing man from ASCII code
User prompt
Please fix the bug: 'Timeout.tick error: asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 25
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 25
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for displaying ASCII art frames var AsciiFrame = Container.expand(function () { var self = Container.call(this); var text = new Text2('', { size: 30, fill: 0xFFFFFF, font: "monospace" }); text.anchor.set(0.5, 0.5); self.addChild(text); self.setText = function (asciiArt) { text.setText(asciiArt); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration) var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"]; var currentFrameIndex = 0; var asciiDisplay = new AsciiFrame(); asciiDisplay.x = 2048 / 2; asciiDisplay.y = 2732 / 2; game.addChild(asciiDisplay); function updateAsciiFrame() { // ASCII art for dancing man var asciiDanceFrames = [" O\n /|\\\n / \\", " O\n\\|/\n / \\", " O\n /|\\\n / \\", " O\n\\|/\n / \\"]; var currentDanceFrameIndex = 0; // Display ASCII art for dancing man asciiDisplay.setText(asciiDanceFrames[currentDanceFrameIndex] + "\n\n" + asciiFrames[currentFrameIndex]); // Update frame indices currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length; currentDanceFrameIndex = (currentDanceFrameIndex + 1) % asciiDanceFrames.length; // Add animated dancing event to the man LK.setInterval(function () { currentDanceFrameIndex = (currentDanceFrameIndex + 1) % asciiDanceFrames.length; asciiDisplay.setText(asciiDanceFrames[currentDanceFrameIndex] + "\n\n" + asciiFrames[currentFrameIndex]); }, 500); } // Update ASCII frame every 1 second var frameInterval = LK.setInterval(updateAsciiFrame, 1000); // Clean up interval on game over game.on('gameOver', function () { LK.clearInterval(frameInterval); }); // Start the animation updateAsciiFrame();
===================================================================
--- original.js
+++ change.js
@@ -44,8 +44,13 @@
asciiDisplay.setText(asciiDanceFrames[currentDanceFrameIndex] + "\n\n" + asciiFrames[currentFrameIndex]);
// Update frame indices
currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
currentDanceFrameIndex = (currentDanceFrameIndex + 1) % asciiDanceFrames.length;
+ // Add animated dancing event to the man
+ LK.setInterval(function () {
+ currentDanceFrameIndex = (currentDanceFrameIndex + 1) % asciiDanceFrames.length;
+ asciiDisplay.setText(asciiDanceFrames[currentDanceFrameIndex] + "\n\n" + asciiFrames[currentFrameIndex]);
+ }, 500);
}
// Update ASCII frame every 1 second
var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
// Clean up interval on game over