User prompt
Please fix the bug: 'asciiArtText is not defined' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 24
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArt);' Line Number: 24
User prompt
Please fix the bug: 'Timeout.tick error: asciiArtText is not defined' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 24
User prompt
Please fix the bug: 'asciiArtText is not defined' in or related to this line: 'asciiArt.setText(asciiArtText);' Line Number: 24
User prompt
Please fix the bug: 'Timeout.tick error: asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArt);' Line Number: 24
User prompt
Please fix the bug: 'Timeout.tick error: asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArt);' Line Number: 24
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArt);' Line Number: 24
User prompt
Add dancing man ASCII art above the text
User prompt
Add dancing man animation ASCII art above the text
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Add dancing man ASCII art toward the text
User prompt
Add dancing man ASCII art above the text
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiArt);' Line Number: 24
User prompt
Add dancing man ASCII art above the text
User prompt
Move the arms and the legs too
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Increase size by 10x
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Add more dancing movement event to the man
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Add dancing movement to the man
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Add dancing man ASCII art above the text
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Add ASCII art above the text a dancing man
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Add ASCII art a dancing man above the text
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Increase the man size to the fifth
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Add more type dancing event to the man
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Add more dance moves to the ASCII art of a dancing man
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Randomize man dancing movement
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Add more type dancing event to the man
===================================================================
--- original.js
+++ change.js
@@ -5,26 +5,25 @@
//<Write imports for supported plugins here>
// Class for displaying ASCII art frames
var AsciiFrame = Container.expand(function () {
var self = Container.call(this);
- var asciiArtText = new Text2('', {
+ var asciiArt = new Text2('', {
size: 30,
fill: 0xFFFFFF,
font: "monospace"
});
- asciiArtText.anchor.set(0.5, 0.5);
- self.addChild(asciiArtText);
- var songLyricsText = new Text2('', {
+ asciiArt.anchor.set(0.5, 0.5);
+ self.addChild(asciiArt);
+ var dancingMan = new Text2('', {
size: 30,
fill: 0xFFFFFF,
font: "monospace"
});
- songLyricsText.anchor.set(0.5, 0.5);
- songLyricsText.y = 100; // Position the song lyrics 100 pixels below the ASCII art
- self.addChild(songLyricsText);
- self.setText = function (asciiArt, songLyrics) {
- asciiArtText.setText(asciiArt);
- songLyricsText.setText(songLyrics);
+ dancingMan.anchor.set(0.5, 0.5);
+ self.addChild(dancingMan);
+ self.setText = function (asciiArt, dancingManArt) {
+ asciiArt.setText(asciiArt);
+ dancingMan.setText(dancingManArt);
};
return self;
});
@@ -38,41 +37,17 @@
/****
* Game Code
****/
// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
-var asciiFrames = [{
- asciiArt: " O\n<|>\n/ \\",
- lyrics: "Never gonna give you up"
-}, {
- asciiArt: " O\n\\|/\n/ \\",
- lyrics: "Never gonna let you down"
-}, {
- asciiArt: " O\n/|\\\n/ \\",
- lyrics: "Never gonna run around"
-}, {
- asciiArt: " O\n\\|/\n/ \\",
- lyrics: "And desert you"
-}, {
- asciiArt: " O\n<|>\n/ \\",
- lyrics: "Never gonna make you cry"
-}, {
- asciiArt: " O\n\\|/\n/ \\",
- lyrics: "Never gonna say goodbye"
-}, {
- asciiArt: " O\n/|\\\n/ \\",
- lyrics: "Never gonna tell a lie"
-}, {
- asciiArt: " O\n\\|/\n/ \\",
- lyrics: "And hurt you"
-}];
+var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
+var dancingManFrames = ["(^_^)\n<|>\n/\\", "(^_^)\n |\\ \n/\\", "(^_^)\n<| \n/\\", "(^_^)\n |/\n/\\"]; // ASCII art of a dancing man
var currentFrameIndex = 0;
var asciiDisplay = new AsciiFrame();
asciiDisplay.x = 2048 / 2;
asciiDisplay.y = 2732 / 2;
game.addChild(asciiDisplay);
function updateAsciiFrame() {
- var frame = asciiFrames[currentFrameIndex];
- asciiDisplay.setText(frame.asciiArt, frame.lyrics);
+ asciiDisplay.setText(asciiFrames[currentFrameIndex], dancingManFrames[currentFrameIndex]);
currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
}
// Update ASCII frame every 1 second
var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
@@ -80,5 +55,6 @@
game.on('gameOver', function () {
LK.clearInterval(frameInterval);
});
// Start the animation
-updateAsciiFrame();
\ No newline at end of file
+updateAsciiFrame();
+;
\ No newline at end of file