User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up song
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man
User prompt
Add to the map Animated Dancing man by ASCII code toward to the text
User prompt
Add to the map Animated Dancing man in ASCII code
User prompt
Add to the map an Animated Dancing man in ASCII art
User prompt
Draw an animated dancing man from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from portrait mode in binary code to the whole map
User prompt
Draw Rick Astley from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from ASCII code to the whole map
User prompt
Add to the map an animated Rick Astley
User prompt
Add more frames to the dancing man animation be more realistic
User prompt
I said dancing not just raise his arms
User prompt
Add more variable dancing effect to it
User prompt
Add to the map an animated dancing man
User prompt
Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 52
User prompt
Add it to the map
User prompt
Add to the map an Animated Rick Astley by ASCII code.
User prompt
Add to the map an Animated dancing Rick Asley by binary code.
User prompt
Add to the map an Animated dancing man
User prompt
Add to the map an Animated dancing man by binary code.
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for displaying ASCII art frames var AsciiFrame = Container.expand(function () { var self = Container.call(this); var text = new Text2('', { size: 30, fill: 0xFFFFFF, font: "monospace" }); text.anchor.set(0.5, 0.5); self.addChild(text); self.setText = function (asciiArt) { text.setText(asciiArt); }; return self; }); // Class for displaying ASCII art frames of a dancing man var DancingManFrame = AsciiFrame.expand(function () { var self = AsciiFrame.call(this); var dancingFrames = ["(^_^)\n <)\n /\\", "(^_^)\n (>\n /\\"]; // ASCII art of a dancing man var currentFrameIndex = 0; self.update = function () { self.setText(dancingFrames[currentFrameIndex]); currentFrameIndex = (currentFrameIndex + 1) % dancingFrames.length; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration) var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"]; var currentFrameIndex = 0; var asciiDisplay = new AsciiFrame(); asciiDisplay.x = 2048 / 2; asciiDisplay.y = 2732 / 2; game.addChild(asciiDisplay); function updateAsciiFrame() { asciiDisplay.setText(asciiFrames[currentFrameIndex]); currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length; } // Update ASCII frame every 1 second var frameInterval = LK.setInterval(updateAsciiFrame, 1000); // Clean up interval on game over game.on('gameOver', function () { LK.clearInterval(frameInterval); }); // Start the animation updateAsciiFrame(); // Add a dancing man to the game var dancingMan = new DancingManFrame(); dancingMan.x = 2048 / 2; dancingMan.y = 2732 / 2 + 200; // Position it a bit lower than the lyrics game.addChild(dancingMan); // Make the man dance to the music var danceInterval = LK.setInterval(function () { dancingMan.update(); }, 500); // Change the dance move every 0.5 second // Clean up interval on game over game.on('gameOver', function () { LK.clearInterval(danceInterval); });
===================================================================
--- original.js
+++ change.js
@@ -17,20 +17,16 @@
text.setText(asciiArt);
};
return self;
});
-// Class for displaying ASCII art of a dancing man
-var DancingMan = Container.expand(function () {
- var self = Container.call(this);
- var text = new Text2('', {
- size: 30,
- fill: 0xFFFFFF,
- font: "monospace"
- });
- text.anchor.set(0.5, 0.5);
- self.addChild(text);
- self.setDanceMove = function (asciiArt) {
- text.setText(asciiArt);
+// Class for displaying ASCII art frames of a dancing man
+var DancingManFrame = AsciiFrame.expand(function () {
+ var self = AsciiFrame.call(this);
+ var dancingFrames = ["(^_^)\n <)\n /\\", "(^_^)\n (>\n /\\"]; // ASCII art of a dancing man
+ var currentFrameIndex = 0;
+ self.update = function () {
+ self.setText(dancingFrames[currentFrameIndex]);
+ currentFrameIndex = (currentFrameIndex + 1) % dancingFrames.length;
};
return self;
});
@@ -62,23 +58,17 @@
LK.clearInterval(frameInterval);
});
// Start the animation
updateAsciiFrame();
-// ASCII frames of a dancing man
-var danceMoves = ["\\o/\n |\n/ \\", "o/\n-|\n/ \\", "\\o\n |\n/ \\", "o\n-|\n/ \\"];
-var currentDanceMoveIndex = 0;
-var dancingMan = new DancingMan();
+// Add a dancing man to the game
+var dancingMan = new DancingManFrame();
dancingMan.x = 2048 / 2;
-dancingMan.y = 2732 / 2;
+dancingMan.y = 2732 / 2 + 200; // Position it a bit lower than the lyrics
game.addChild(dancingMan);
-function updateDanceMove() {
- dancingMan.setDanceMove(danceMoves[currentDanceMoveIndex]);
- currentDanceMoveIndex = (currentDanceMoveIndex + 1) % danceMoves.length;
-}
-// Update dance move every 500 milliseconds
-var danceMoveInterval = LK.setInterval(updateDanceMove, 500);
+// Make the man dance to the music
+var danceInterval = LK.setInterval(function () {
+ dancingMan.update();
+}, 500); // Change the dance move every 0.5 second
// Clean up interval on game over
game.on('gameOver', function () {
- LK.clearInterval(danceMoveInterval);
-});
-// Start the dance
-updateDanceMove();
\ No newline at end of file
+ LK.clearInterval(danceInterval);
+});
\ No newline at end of file