User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up song
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man
User prompt
Add to the map Animated Dancing man by ASCII code toward to the text
User prompt
Add to the map Animated Dancing man in ASCII code
User prompt
Add to the map an Animated Dancing man in ASCII art
User prompt
Draw an animated dancing man from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from portrait mode in binary code to the whole map
User prompt
Draw Rick Astley from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from ASCII code to the whole map
User prompt
Add to the map an animated Rick Astley
User prompt
Add more frames to the dancing man animation be more realistic
User prompt
I said dancing not just raise his arms
User prompt
Add more variable dancing effect to it
User prompt
Add to the map an animated dancing man
User prompt
Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 52
User prompt
Add it to the map
User prompt
Add to the map an Animated Rick Astley by ASCII code.
User prompt
Add to the map an Animated dancing Rick Asley by binary code.
User prompt
Add to the map an Animated dancing man
User prompt
Add to the map an Animated dancing man by binary code.
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for displaying ASCII art frames var AsciiFrame = Container.expand(function () { var self = Container.call(this); var text = new Text2('', { size: 30, fill: 0xFFFFFF, font: "monospace" }); text.anchor.set(0.5, 0.5); self.addChild(text); self.setText = function (asciiArt) { text.setText(asciiArt); }; return self; }); // Class for displaying ASCII art frames of dancing man var DancingManAsciiFrame = AsciiFrame.expand(function () { var self = AsciiFrame.call(this); // ASCII frames of dancing man var asciiFrames = ["Frame 1", "Frame 2", "Frame 3", "Frame 4"]; var currentFrameIndex = 0; self.updateAsciiFrame = function () { self.setText(asciiFrames[currentFrameIndex]); currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var dancingManAsciiDisplay = new DancingManAsciiFrame(); dancingManAsciiDisplay.x = 2048 / 2; dancingManAsciiDisplay.y = 2732 / 2; game.addChild(dancingManAsciiDisplay); // Update ASCII frame every 1 second var frameInterval = LK.setInterval(dancingManAsciiDisplay.updateAsciiFrame, 1000); // Clean up interval on game over game.on('gameOver', function () { LK.clearInterval(frameInterval); }); // Start the animation dancingManAsciiDisplay.updateAsciiFrame();
===================================================================
--- original.js
+++ change.js
@@ -17,22 +17,18 @@
text.setText(asciiArt);
};
return self;
});
-// Class for Animated Dancing Man
-var DancingMan = AsciiFrame.expand(function () {
+// Class for displaying ASCII art frames of dancing man
+var DancingManAsciiFrame = AsciiFrame.expand(function () {
var self = AsciiFrame.call(this);
- self.frames = [];
- self.currentFrameIndex = 0;
- self.setFrames = function (frames) {
- self.frames = frames;
+ // ASCII frames of dancing man
+ var asciiFrames = ["Frame 1", "Frame 2", "Frame 3", "Frame 4"];
+ var currentFrameIndex = 0;
+ self.updateAsciiFrame = function () {
+ self.setText(asciiFrames[currentFrameIndex]);
+ currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
};
- self.nextFrame = function () {
- if (self.frames.length > 0) {
- self.setText(self.frames[self.currentFrameIndex]);
- self.currentFrameIndex = (self.currentFrameIndex + 1) % self.frames.length;
- }
- };
return self;
});
/****
@@ -44,21 +40,16 @@
/****
* Game Code
****/
-// ASCII frames of the Animated Dancing Man
-var dancingManFrames = ["Frame 1", "Frame 2", "Frame 3", "Frame 4"]; // Replace with actual frames
-var dancingMan = new DancingMan();
-dancingMan.x = 2048 / 2;
-dancingMan.y = 2732 / 2;
-dancingMan.setFrames(dancingManFrames);
-game.addChild(dancingMan);
-// Update Dancing Man frame every 1 second
-var frameInterval = LK.setInterval(function () {
- dancingMan.nextFrame();
-}, 1000);
+var dancingManAsciiDisplay = new DancingManAsciiFrame();
+dancingManAsciiDisplay.x = 2048 / 2;
+dancingManAsciiDisplay.y = 2732 / 2;
+game.addChild(dancingManAsciiDisplay);
+// Update ASCII frame every 1 second
+var frameInterval = LK.setInterval(dancingManAsciiDisplay.updateAsciiFrame, 1000);
// Clean up interval on game over
game.on('gameOver', function () {
LK.clearInterval(frameInterval);
});
// Start the animation
-dancingMan.nextFrame();
\ No newline at end of file
+dancingManAsciiDisplay.updateAsciiFrame();
\ No newline at end of file