User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up song
User prompt
Add ASCII art of a dancing man dancing to the Rick Astley - Never Gonna Give You Up Music Video
User prompt
Add ASCII art of a dancing man
User prompt
Add to the map Animated Dancing man by ASCII code toward to the text
User prompt
Add to the map Animated Dancing man in ASCII code
User prompt
Add to the map an Animated Dancing man in ASCII art
User prompt
Draw an animated dancing man from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from portrait mode in binary code to the whole map
User prompt
Draw Rick Astley from portrait mode in ASCII code to the whole map
User prompt
Draw Rick Astley from ASCII code to the whole map
User prompt
Add to the map an animated Rick Astley
User prompt
Add more frames to the dancing man animation be more realistic
User prompt
I said dancing not just raise his arms
User prompt
Add more variable dancing effect to it
User prompt
Add to the map an animated dancing man
User prompt
Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 52
User prompt
Add it to the map
User prompt
Add to the map an Animated Rick Astley by ASCII code.
User prompt
Add to the map an Animated dancing Rick Asley by binary code.
User prompt
Add to the map an Animated dancing man
User prompt
Add to the map an Animated dancing man by binary code.
===================================================================
--- original.js
+++ change.js
@@ -1,35 +1,35 @@
/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Class for displaying ASCII art frames
-var AsciiFrame = Container.expand(function () {
+// Class for displaying Animated Rick Astley
+var AnimatedRickAstley = Container.expand(function () {
var self = Container.call(this);
var text = new Text2('', {
size: 30,
fill: 0xFFFFFF,
font: "monospace"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
- self.setText = function (asciiArt) {
- text.setText(asciiArt);
+ self.setBinary = function (binaryArt) {
+ text.setText(binaryArt);
};
return self;
});
-// Class for displaying the dancing man
-var DancingMan = Container.expand(function () {
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Class for displaying ASCII art frames
+var AsciiFrame = Container.expand(function () {
var self = Container.call(this);
var text = new Text2('', {
size: 30,
fill: 0xFFFFFF,
font: "monospace"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
- self.setDanceMove = function (asciiArt) {
+ self.setText = function (asciiArt) {
text.setText(asciiArt);
};
return self;
});
@@ -46,20 +46,39 @@
****/
// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
var currentFrameIndex = 0;
-var dancingMan = new DancingMan();
-dancingMan.x = 2048 / 2;
-dancingMan.y = 2732 / 2;
-game.addChild(dancingMan);
-function updateDanceMove() {
- dancingMan.setDanceMove(asciiFrames[currentFrameIndex]);
+var asciiDisplay = new AsciiFrame();
+asciiDisplay.x = 2048 / 2;
+asciiDisplay.y = 2732 / 2;
+game.addChild(asciiDisplay);
+function updateAsciiFrame() {
+ asciiDisplay.setText(asciiFrames[currentFrameIndex]);
currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
}
-// Update dance move every 1 second
-var danceInterval = LK.setInterval(updateDanceMove, 1000);
+// Update ASCII frame every 1 second
+var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
// Clean up interval on game over
game.on('gameOver', function () {
- LK.clearInterval(danceInterval);
+ LK.clearInterval(frameInterval);
});
// Start the animation
-updateDanceMove();
\ No newline at end of file
+updateAsciiFrame();
+// Binary frames of Animated Rick Astley
+var binaryFrames = ["<binary code>", "<binary code>", "<binary code>", "<binary code>"];
+var currentBinaryFrameIndex = 0;
+var binaryDisplay = new AnimatedRickAstley();
+binaryDisplay.x = 2048 / 2;
+binaryDisplay.y = 2732 / 2;
+game.addChild(binaryDisplay);
+function updateBinaryFrame() {
+ binaryDisplay.setBinary(binaryFrames[currentBinaryFrameIndex]);
+ currentBinaryFrameIndex = (currentBinaryFrameIndex + 1) % binaryFrames.length;
+}
+// Update Binary frame every 1 second
+var binaryFrameInterval = LK.setInterval(updateBinaryFrame, 1000);
+// Clean up interval on game over
+game.on('gameOver', function () {
+ LK.clearInterval(binaryFrameInterval);
+});
+// Start the animation
+updateBinaryFrame();
\ No newline at end of file