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Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 67
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Add it to the map
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Add Animated dancing man by ASCII code.
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Add Animated dancing man by ASCII code
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Do it
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add Animated dancing man from ASCII code
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Add to the toward of the text an Animated dancing man by ASCII code.
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Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiDance);' Line Number: 25
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Add it to the top of the text
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Add it to the toward of the text
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Do it
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Add a corridor from green binary code
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Display it
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Add to the full map a corridor from green binary code
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Increase the speed to 10x
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Color is green
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Set binarymatrixwall to the full map
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Add animated matrix binary wall
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Add Rick Astley by binary code
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Add animated dancing Rick Astley by ASCII code
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No give to the map animated Rick Astley - Never Gonna Give You Up dancing
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NeverGonnaGiveYouUp
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,28 @@
/****
* Classes
****/
+// Class for displaying ASCII art animation
+var AsciiAnimation = Container.expand(function () {
+ var self = Container.call(this);
+ var asciiFrame = new AsciiFrame();
+ self.addChild(asciiFrame);
+ var currentFrameIndex = 0;
+ self.setFrames = function (frames) {
+ self.frames = frames;
+ };
+ self.startAnimation = function (interval) {
+ self.interval = LK.setInterval(self.nextFrame, interval);
+ };
+ self.stopAnimation = function () {
+ LK.clearInterval(self.interval);
+ };
+ self.nextFrame = function () {
+ asciiFrame.setText(self.frames[currentFrameIndex]);
+ currentFrameIndex = (currentFrameIndex + 1) % self.frames.length;
+ };
+ return self;
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for displaying ASCII art frames
var AsciiFrame = Container.expand(function () {
@@ -21,33 +42,24 @@
/****
* Initialize Game
****/
-// ASCII frames for the dancing man animation
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
-// ASCII frames for the dancing man animation
-var dancingManFrames = ["Frame 1 ASCII Art", "Frame 2 ASCII Art", "Frame 3 ASCII Art"
-// Add more frames as needed
-];
-var currentFrameIndex = 0;
-var asciiDisplay = new AsciiFrame();
-asciiDisplay.x = 2048 / 2;
-asciiDisplay.y = 2732 / 2;
-game.addChild(asciiDisplay);
-function updateAsciiFrame() {
- asciiDisplay.setText(dancingManFrames[currentFrameIndex]);
- currentFrameIndex = (currentFrameIndex + 1) % dancingManFrames.length;
-}
-// Update ASCII frame every 1 second
-var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
+// ASCII frames of dancing man (simplified for demonstration)
+var asciiFrames = ["Frame 1", "Frame 2", "Frame 3", "Frame 4"];
+var asciiAnimation = new AsciiAnimation();
+asciiAnimation.x = 2048 / 2;
+asciiAnimation.y = 2732 / 2;
+asciiAnimation.setFrames(asciiFrames);
+game.addChild(asciiAnimation);
+// Start the animation with 1 second interval
+asciiAnimation.startAnimation(1000);
// Clean up interval on game over
game.on('gameOver', function () {
- LK.clearInterval(frameInterval);
-});
-// Start the animation
-updateAsciiFrame();
\ No newline at end of file
+ asciiAnimation.stopAnimation();
+});
\ No newline at end of file