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Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 67
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Add it to the map
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Add Animated dancing man by ASCII code.
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Add Animated dancing man by ASCII code
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Do it
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add Animated dancing man from ASCII code
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Add to the toward of the text an Animated dancing man by ASCII code.
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Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiDance);' Line Number: 25
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Add it to the top of the text
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Add it to the toward of the text
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Do it
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Add a corridor from green binary code
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Display it
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Add to the full map a corridor from green binary code
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Increase the speed to 10x
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Color is green
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Set binarymatrixwall to the full map
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Add animated matrix binary wall
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Add Rick Astley by binary code
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Add animated dancing Rick Astley by ASCII code
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No give to the map animated Rick Astley - Never Gonna Give You Up dancing
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NeverGonnaGiveYouUp
===================================================================
--- original.js
+++ change.js
@@ -17,41 +17,37 @@
text.setText(asciiArt);
};
return self;
});
-// Class for displaying ASCII art frames of dancing man
-var DancingManFrame = AsciiFrame.expand(function () {
- var self = AsciiFrame.call(this);
- var dancingManFrames = ["Frame 1 of ASCII Dancing Man", "Frame 2 of ASCII Dancing Man", "Frame 3 of ASCII Dancing Man", "Frame 4 of ASCII Dancing Man"];
- var currentFrameIndex = 0;
- self.update = function () {
- self.setText(dancingManFrames[currentFrameIndex]);
- currentFrameIndex = (currentFrameIndex + 1) % dancingManFrames.length;
- };
- return self;
-});
/****
* Initialize Game
****/
+// ASCII frames for the dancing man animation
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
-// ASCII frames of Dancing Man
-var dancingManDisplay = new DancingManFrame();
-dancingManDisplay.x = 2048 / 2;
-dancingManDisplay.y = 2732 / 2;
-game.addChild(dancingManDisplay);
+// ASCII frames for the dancing man animation
+var dancingManFrames = ["Frame 1 ASCII Art", "Frame 2 ASCII Art", "Frame 3 ASCII Art"
+// Add more frames as needed
+];
+var currentFrameIndex = 0;
+var asciiDisplay = new AsciiFrame();
+asciiDisplay.x = 2048 / 2;
+asciiDisplay.y = 2732 / 2;
+game.addChild(asciiDisplay);
+function updateAsciiFrame() {
+ asciiDisplay.setText(dancingManFrames[currentFrameIndex]);
+ currentFrameIndex = (currentFrameIndex + 1) % dancingManFrames.length;
+}
// Update ASCII frame every 1 second
-var frameInterval = LK.setInterval(function () {
- dancingManDisplay.update();
-}, 1000);
+var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
// Clean up interval on game over
game.on('gameOver', function () {
LK.clearInterval(frameInterval);
});
// Start the animation
-dancingManDisplay.update();
\ No newline at end of file
+updateAsciiFrame();
\ No newline at end of file