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Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 67
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Add it to the map
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Add Animated dancing man by ASCII code.
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Add Animated dancing man by ASCII code
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Do it
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add Animated dancing man from ASCII code
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Add to the toward of the text an Animated dancing man by ASCII code.
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Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiDance);' Line Number: 25
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Add it to the top of the text
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Add it to the toward of the text
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Do it
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Add a corridor from green binary code
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Display it
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Add to the full map a corridor from green binary code
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Increase the speed to 10x
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Color is green
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Set binarymatrixwall to the full map
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Add animated matrix binary wall
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Add Rick Astley by binary code
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Add animated dancing Rick Astley by ASCII code
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No give to the map animated Rick Astley - Never Gonna Give You Up dancing
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NeverGonnaGiveYouUp
===================================================================
--- original.js
+++ change.js
@@ -17,15 +17,14 @@
text.setText(asciiArt);
};
return self;
});
-// Class for displaying Binary Matrix Wall
-var BinaryMatrixWall = Container.expand(function () {
+// Class for displaying Binary Matrix Corridor
+var BinaryMatrixCorridor = Container.expand(function () {
var self = Container.call(this);
var text = new Text2('', {
size: 30,
fill: 0x00FF00,
- // Change color to green
font: "monospace"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
@@ -33,15 +32,15 @@
text.setText(binaryMatrix);
};
return self;
});
-// Class for displaying Green Binary Code Corridor
-var GreenBinaryCorridor = Container.expand(function () {
+// Class for displaying Binary Matrix Wall
+var BinaryMatrixWall = Container.expand(function () {
var self = Container.call(this);
var text = new Text2('', {
size: 30,
fill: 0x00FF00,
- // Green color
+ // Change color to green
font: "monospace"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
@@ -63,20 +62,29 @@
****/
// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
var currentFrameIndex = 0;
-var asciiFrame = new AsciiFrame();
-asciiFrame.x = 2048 / 2;
-asciiFrame.y = 2732 / 2;
-game.addChild(asciiFrame);
-function updateAsciiFrame() {
- asciiFrame.setText(asciiFrames[currentFrameIndex]);
- currentFrameIndex = (currentFrameIndex + 1) % asciiFrames.length;
+var binaryMatrixCorridor = new BinaryMatrixCorridor();
+binaryMatrixCorridor.x = 2048 / 2;
+binaryMatrixCorridor.y = 2732 / 2;
+game.addChild(binaryMatrixCorridor);
+function generateBinaryMatrix() {
+ var binaryMatrix = '';
+ for (var i = 0; i < 10; i++) {
+ for (var j = 0; j < 10; j++) {
+ binaryMatrix += Math.round(Math.random());
+ }
+ binaryMatrix += '\n';
+ }
+ return binaryMatrix;
}
-// Update ASCII frame every 1000 milliseconds
-var frameInterval = LK.setInterval(updateAsciiFrame, 1000);
+function updateBinaryMatrixCorridor() {
+ binaryMatrixCorridor.setText(generateBinaryMatrix());
+}
+// Update Binary Matrix Wall every 100 milliseconds (10x faster)
+var matrixInterval = LK.setInterval(updateBinaryMatrixCorridor, 100);
// Clean up interval on game over
game.on('gameOver', function () {
- LK.clearInterval(frameInterval);
+ LK.clearInterval(matrixInterval);
});
// Start the animation
-updateAsciiFrame();
\ No newline at end of file
+updateBinaryMatrixCorridor();
\ No newline at end of file