User prompt
Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 67
User prompt
Add it to the map
User prompt
Add Animated dancing man by ASCII code.
User prompt
Add Animated dancing man by ASCII code
User prompt
Do it
User prompt
add Animated dancing man from ASCII code
User prompt
Add to the toward of the text an Animated dancing man by ASCII code.
User prompt
Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiDance);' Line Number: 25
User prompt
Add it to the top of the text
User prompt
Add it to the toward of the text
User prompt
Do it
User prompt
Add a corridor from green binary code
User prompt
Display it
User prompt
Add to the full map a corridor from green binary code
User prompt
Increase the speed to 10x
User prompt
Color is green
User prompt
Set binarymatrixwall to the full map
User prompt
Add animated matrix binary wall
User prompt
Add Rick Astley by binary code
User prompt
Add animated dancing Rick Astley by ASCII code
User prompt
No give to the map animated Rick Astley - Never Gonna Give You Up dancing
Initial prompt
NeverGonnaGiveYouUp
===================================================================
--- original.js
+++ change.js
@@ -22,9 +22,10 @@
var BinaryMatrixWall = Container.expand(function () {
var self = Container.call(this);
var text = new Text2('', {
size: 30,
- fill: 0xFFFFFF,
+ fill: 0x00FF00,
+ // Change color to green
font: "monospace"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
@@ -47,12 +48,10 @@
// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
var currentFrameIndex = 0;
var binaryMatrixDisplay = new BinaryMatrixWall();
-binaryMatrixDisplay.x = 0;
-binaryMatrixDisplay.y = 0;
-binaryMatrixDisplay.width = 2048;
-binaryMatrixDisplay.height = 2732;
+binaryMatrixDisplay.x = 2048 / 2;
+binaryMatrixDisplay.y = 2732 / 2;
game.addChild(binaryMatrixDisplay);
function generateBinaryMatrix() {
var binaryMatrix = '';
for (var i = 0; i < 10; i++) {