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Please fix the bug: 'LK.Map is not a constructor' in or related to this line: 'var map = new LK.Map({' Line Number: 67
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Add it to the map
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Add Animated dancing man by ASCII code.
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Add Animated dancing man by ASCII code
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Do it
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add Animated dancing man from ASCII code
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Add to the toward of the text an Animated dancing man by ASCII code.
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Please fix the bug: 'asciiArt.setText is not a function' in or related to this line: 'asciiArt.setText(asciiDance);' Line Number: 25
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Add it to the top of the text
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Add it to the toward of the text
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Do it
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Add a corridor from green binary code
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Display it
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Add to the full map a corridor from green binary code
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Increase the speed to 10x
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Color is green
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Set binarymatrixwall to the full map
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Add animated matrix binary wall
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Add Rick Astley by binary code
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Add animated dancing Rick Astley by ASCII code
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No give to the map animated Rick Astley - Never Gonna Give You Up dancing
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NeverGonnaGiveYouUp
===================================================================
--- original.js
+++ change.js
@@ -17,8 +17,23 @@
text.setText(asciiArt);
};
return self;
});
+// Class for displaying Binary Matrix Wall
+var BinaryMatrixWall = Container.expand(function () {
+ var self = Container.call(this);
+ var text = new Text2('', {
+ size: 30,
+ fill: 0xFFFFFF,
+ font: "monospace"
+ });
+ text.anchor.set(0.5, 0.5);
+ self.addChild(text);
+ self.setText = function (binaryMatrix) {
+ text.setText(binaryMatrix);
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -28,24 +43,32 @@
/****
* Game Code
****/
-// Binary frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
-var binaryFrames = ["01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 00100000 01100111 01101001 01110110 01100101 00100000 01111001 01101111 01110101 00100000 01110101 01110000", "01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 00100000 01101100 01100101 01110100 00100000 01111001 01101111 01110101 00100000 01100100 01101111 01110111 01101110", "01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 00100000 01110010 01110101 01101110 00100000 01100001 01110010 01101111 01110101 01101110 01100100", "01001110 01100101 01110110 01100101 01110010 00100000 01100111 01101111 01101110 01101110 01100001 00100000 01101101 01100001 01101011 01100101 00100000 01111001 01101111 01110101 00100000 01100011 01110010 01111001"];
+// ASCII frames of Rick Astley's "Never Gonna Give You Up" (simplified for demonstration)
+var asciiFrames = ["Never gonna give you up\nNever gonna let you down", "Never gonna run around\nAnd desert you", "Never gonna make you cry\nNever gonna say goodbye", "Never gonna tell a lie\nAnd hurt you"];
var currentFrameIndex = 0;
-var binaryDisplay = new AsciiFrame();
-binaryDisplay.x = 2048 / 2;
-binaryDisplay.y = 2732 / 2;
-game.addChild(binaryDisplay);
-function updateBinaryFrame() {
- binaryDisplay.setText(binaryFrames[currentFrameIndex]);
- currentFrameIndex = (currentFrameIndex + 1) % binaryFrames.length;
+var binaryMatrixDisplay = new BinaryMatrixWall();
+binaryMatrixDisplay.x = 2048 / 2;
+binaryMatrixDisplay.y = 2732 / 2;
+game.addChild(binaryMatrixDisplay);
+function generateBinaryMatrix() {
+ var binaryMatrix = '';
+ for (var i = 0; i < 10; i++) {
+ for (var j = 0; j < 10; j++) {
+ binaryMatrix += Math.round(Math.random());
+ }
+ binaryMatrix += '\n';
+ }
+ return binaryMatrix;
}
-// Update binary frame every 1 second
-var frameInterval = LK.setInterval(updateBinaryFrame, 1000);
+function updateBinaryMatrixWall() {
+ binaryMatrixDisplay.setText(generateBinaryMatrix());
+}
+// Update Binary Matrix Wall every 1 second
+var matrixInterval = LK.setInterval(updateBinaryMatrixWall, 1000);
// Clean up interval on game over
game.on('gameOver', function () {
- LK.clearInterval(frameInterval);
+ LK.clearInterval(matrixInterval);
});
// Start the animation
-updateBinaryFrame();
-;
\ No newline at end of file
+updateBinaryMatrixWall();
\ No newline at end of file