User prompt
do it
User prompt
Place the bottom of the blue light on top of the paddle
User prompt
do it
User prompt
Blue light can only load after the player has pressed the start button
User prompt
Blue light can only be loaded at the same time as the paddlet
User prompt
add bluelight asset to the map
User prompt
Please fix the bug: 'TypeError: playerPaddle is undefined' in or related to this line: 'var bluelight = LK.getAsset('bluelight', {' Line Number: 208
User prompt
Please fix the bug: 'TypeError: playerPaddle is undefined' in or related to this line: 'var bluelight = LK.getAsset('bluelight', {' Line Number: 208
User prompt
place bluelight asset bottom to the top of the paddle and treat them as a paddlet
User prompt
Add bluelight asset to the map
User prompt
Lasers should bounce off the edges of the paddle image
User prompt
Lasers should bounce off the edges of the paddle
User prompt
rotate back the paddle to the original image degree
User prompt
Please fix the bug: 'TypeError: playerPaddle is undefined' in or related to this line: 'playerPaddle.x = x;' Line Number: 362
Remix started
Copy Jedi training
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } // Check for intersection with the paddle for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.intersects(paddle) && Math.abs(paddle.rotation) < Math.PI / 4) { // Make the ball explode and disappear var explodeAsset = LK.getAsset('explode', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explodeAsset); LK.setTimeout(function () { explodeAsset.destroy(); }, 200); // Destroy the explode asset after 200ms LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds self.destroy(); // Remove the ball from the game var master = game.addChild(new Master()); // Load the master asset var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master // Add a frame asset to the bottom of the map var frameAsset = LK.getAsset('frame', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 250 // Move the frame up by 250 units }); game.addChild(frameAsset); // Add text to the middle of the frame asset var frameText = new Text2("Yes, Master! I'll try again!", { size: 60, fill: "#000000", // White color align: "center" }); frameText.anchor.set(0.5, 0.5); frameText.x = frameAsset.x; frameText.y = frameAsset.y; game.addChild(frameText); // Add event handler to make the frame bubble darker on touch frameAsset.down = function (x, y, obj) { frameAsset.tint = 0x555555; // Darken the frame bubble }; frameAsset.up = function (x, y, obj) { frameAsset.tint = 0xFFFFFF; // Reset to original color LK.showGameOver(); // Restart the game }; master.x -= 777; // Move the master asset left by 777 units master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units) elapsedTime = 0; // Stop the timer // Remove all laser beams if the paddle touches the ball for (var j = laserBeams.length - 1; j >= 0; j--) { laserBeams[j].destroy(); laserBeams.splice(j, 1); } break; } } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.intersects(paddle)) { // Calculate the angle of incidence and reflect the laser beam var angleOfIncidence = Math.atan2(self.y - paddle.y, self.x - paddle.x); var reflectionAngle = 2 * paddle.rotation - angleOfIncidence; self.speed = 10 * Math.cos(reflectionAngle); self.y += 10 * Math.sin(reflectionAngle); // Reflect the laser beam based on the position of intersection if (self.x < paddle.x - paddle.width / 4) { // Left edge self.speed *= -1; } else if (self.x > paddle.x + paddle.width / 4) { // Right edge self.speed *= -1; } } } if (self.y > 2732 || self.speed === 0) { self.destroy(); // Remove laser from the map when it stops moving // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0 || 4 - score >= 4) { LK.showGameOver(); // End game if life counter reaches zero or 4 lasers touch the ground } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Master = Container.expand(function () { var self = Container.call(this); var masterGraphics = self.attachAsset('master', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 0 // Reset to original image degree }); self.update = function () { // Paddle update logic can be added here if needed }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('speechBubble', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 200; // Move left by 200 units self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset // Add text to the speech bubble var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", { size: 50, fill: "#000000", // Black color align: "center", lineHeight: 75 // 1.5 times the current size for the bottom line }); bubbleText.anchor.set(0.5, 0.5); bubbleText.x = 0; bubbleText.y = -50; self.addChild(bubbleText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add bluelight asset to the map var bluelight = LK.getAsset('bluelight', { anchorX: 0.5, anchorY: 0.5, x: playerPaddle.x, y: playerPaddle.y - playerPaddle.height / 2 - 150 // Position bluelight above the paddle }); game.addChild(bluelight); paddles.push(bluelight); // Treat bluelight as a paddle function showCongratulatoryPopup() { var popupContainer = new Container(); var congratsImage = LK.getAsset('popupWindow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 5 }); var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', { size: 75, fill: "#8B4513", // Brown color align: "center" // Center align text }); congratsText.anchor.set(0.5, 0.5); congratsText.x = 2048 / 2; congratsText.y = 2732 / 2; popupContainer.addChild(congratsImage); popupContainer.addChild(congratsText); game.addChild(popupContainer); } // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var papyrus = LK.getAsset('papyrus', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 5 }); game.addChild(papyrus); // Attach templates asset to papyrus var templates = LK.getAsset('templates', { anchorX: 0.5, anchorY: 0.5, x: papyrus.x, y: papyrus.y }); game.addChild(templates); // Add brown text to the papyrus asset var papyrusText = new Text2("Attention!\nAny similarities in the game are purely coincidental and the work of Ai!\nFRVR and the creator of the game assume no responsibility for this!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); papyrusText.anchor.set(0.5, 0.5); papyrusText.x = papyrus.x; papyrusText.y = papyrus.y - 1100; game.addChild(papyrusText); // Add another text to the papyrus asset var additionalPapyrusText = new Text2("May the Force be with you!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); additionalPapyrusText.anchor.set(0.5, 0.5); additionalPapyrusText.x = papyrus.x; additionalPapyrusText.y = papyrus.y + 734; game.addChild(additionalPapyrusText); // Add welcoming text to the center of the papyrus asset var welcomeText = new Text2("Welcome to your training Padawan!\nIn this test, you must use your saber to block the laser beams of the training ball!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); welcomeText.anchor.set(0.5, 0.5); welcomeText.x = papyrus.x; welcomeText.y = papyrus.y - 700; game.addChild(welcomeText); // Add controls text to the papyrus asset var controlsText = new Text2("Controls:", { size: 75, fill: "#8B4513", // Brown color align: "center" }); controlsText.anchor.set(0.5, 0.5); controlsText.x = papyrus.x; controlsText.y = papyrus.y - 400; game.addChild(controlsText); // Add instructions text to the papyrus asset var instructionsText = new Text2("The saber can be controlled with your finger or by moving the mouse.\nBy clicking on either side of the screen, the saber is defensive, while\nclicking on the center can be used to stab.", { size: 50, fill: "#8B4513", // Brown color align: "center" }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = papyrus.x; instructionsText.y = papyrus.y + 500; game.addChild(instructionsText); var startButton = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: papyrus.y + papyrus.height / 2 - 326 // Moved up by 176 units }); game.addChild(startButton); // Add 'OK' text to the center of the startButton var okText = new Text2("OK", { size: 50, fill: "#000000", // Black color align: "center" }); okText.anchor.set(0.5, 0.5); okText.x = startButton.x; okText.y = startButton.y; game.addChild(okText); startButton.down = function (x, y, obj) { startButton.tint = 0x555555; // Darken the button on touch }; startButton.up = function (x, y, obj) { startButton.tint = 0xFFFFFF; // Reset to original color game.removeChild(startButton); // Remove start button after click game.removeChild(okText); // Remove OK text after click game.removeChild(papyrus); // Remove papyrus after click game.removeChild(papyrusText); // Remove papyrus text after click game.removeChild(templates); // Remove templates after click game.removeChild(additionalPapyrusText); // Remove additional papyrus text after click game.removeChild(welcomeText); // Remove welcome text after click game.removeChild(controlsText); // Remove controls text after click game.removeChild(instructionsText); // Remove instructions text after click LK.gui.topRight.addChild(timerTxt); LK.gui.topLeft.addChild(lifeCounterTxt); // Show life counter text when the game starts elapsedTime = 60; // Reset countdown timer to 60 seconds (1 minute) playerPaddle = new Paddle(); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 400; // Move paddle down by 200 units game.addChild(playerPaddle); paddles.push(playerPaddle); jediTrainingBall = new JediTrainingBall(); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; game.addChild(jediTrainingBall); }; // var jediTrainingBall = new JediTrainingBall(); // Initialize jediTrainingBall in the global scope var jediTrainingBall = new JediTrainingBall(); // Initialize jediTrainingBall in the global scope var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute) var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); var laserBeams = []; var paddles = []; var playerPaddle = new Paddle(); // Declare and initialize playerPaddle in the global scope var lifeCounterTxt = new Text2('Life: ' + score.toString(), { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); // LK.gui.topLeft.addChild(lifeCounterTxt); // Hide life counter text initially var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { // Play Lightsaber sound when the paddle is moving LK.getSound('Lightsaber').play(); playerPaddle.x = x; playerPaddle.y = y; // Ensure the paddle doesn't leave the field if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } else if (playerPaddle.y < 2732 / 2) { playerPaddle.y = 2732 / 2; } }); game.on('down', function (x, y, obj) { if (x < 2048 / 2 - 50) { playerPaddle.rotation = -80 * Math.PI / 180; // Rotate 80 degrees to the left } else if (x > 2048 / 2 + 50) { playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right } else { playerPaddle.rotation = 0; // Reset to initial loading angle } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) { // Fire a laser every second if (Math.random() < 0.8) { // Play laser sound when a laser asset is loaded to the map LK.getSound('laser').play(); // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { jediTrainingBall.speed.x = 0; jediTrainingBall.speed.y = 0; if (jediTrainingBall.parent) { showCongratulatoryPopup(); // Show congratulatory popup } } if (elapsedTime > 0) { timerTxt.setText('Time: ' + elapsedTime.toString()); } else { LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen } } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -348,9 +348,9 @@
});
timerTxt.anchor.set(1, 0);
var laserBeams = [];
var paddles = [];
-var playerPaddle; // Declare playerPaddle in the global scope
+var playerPaddle = new Paddle(); // Declare and initialize playerPaddle in the global scope
var lifeCounterTxt = new Text2('Life: ' + score.toString(), {
size: 75,
// Reduced size by half
fill: "#ffffff"
Inside of jedi temple council room. Coruscant wallpaper.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..