User prompt
you still not loading all type vehicle... DO IT!!!!
User prompt
load them at the same game
User prompt
do it
User prompt
Add truck2 to the opponent class and load into the map
User prompt
play car sound if you load one of the ccrcar asset
User prompt
create animated dust cloud under the vehicles from the GrainOfSand class
User prompt
Add grain of sand particle to the map
User prompt
i said grain of sand particle under the vehicles not sand dust
User prompt
Add grain of sand particle under the vehicles
User prompt
Add animated grain of sand particle under the vehicles
User prompt
crossmotor sound in loop
User prompt
play crossmotor sound if load a motorracer opponent
User prompt
decrease the size of the text and number by quarter
User prompt
decrease the size of the text and number to the half
User prompt
move the text and the number left by 77 units
User prompt
move the text and the number left by 777 units
User prompt
Move the 'Overtakes:' text and score number to the top center of the map
User prompt
move the text and the number to the center top of the map
User prompt
decrease the size of the text and number to the half
User prompt
Add 'Overtakes:' text on the number's left side
User prompt
Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.speed += 10; // Increase speed when overtaking player' Line Number: 330
User prompt
ensure more vehicle overtakes from oponents
User prompt
You still jumping back the gauge when player not touching the FuelCanister but repair this issue
User prompt
Fix the gauge place at here
User prompt
Move gauge left by 5 units
/****
* Classes
****/
var FuelCanister = Container.expand(function () {
var self = Container.call(this);
var fuelGraphics = self.attachAsset('fuelCanister', {
anchorX: 0.5,
anchorY: 0.5,
width: 111,
height: 150
});
self.update = function () {
self.y += 25; // Move the fuel canister downwards at the same speed as the road
if (self.y > 2732) {
self.destroy(); // Remove the canister if it goes off-screen
}
self.lastY = self.y; // Track last Y position for correct repositioning
};
});
var FuelGauge = Container.expand(function () {
var self = Container.call(this);
var gaugeGraphics = self.attachAsset('gauge', {
anchorX: 0.5,
anchorY: 0.5
});
self.rotation = Math.PI; // Start at 50% fuel level
self.update = function () {
// Rotate counterclockwise to decrease fuel
self.lastRotation = self.lastRotation || self.rotation; // Initialize lastRotation if undefined
self.rotation -= Math.PI / 100 / 60; // 1% per second
if (self.rotation <= 0) {
self.rotation = 0; // Stop at 0% fuel
player.speed = 2; // Slow down the player's vehicle
LK.setTimeout(function () {
player.speed = 0; // Stop the player's vehicle after 3 seconds
LK.showGameOver(); // Trigger game over
}, 3000);
}
self.lastRotation = self.rotation; // Update lastRotation
};
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics;
var randomNum = Math.floor(Math.random() * 4); // Randomly select between 0 and 3 for obstacle type
if (randomNum === 0) {
obstacleGraphics = self.attachAsset('motorracer', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (randomNum === 1) {
obstacleGraphics = self.attachAsset('ccrcar', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (randomNum === 2) {
obstacleGraphics = self.attachAsset('truck', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
obstacleGraphics = self.attachAsset('ccrcar2', {
anchorX: 0.5,
anchorY: 0.5
});
}
self.speed = obstacleGraphics.id === '6782d97d7974b0fd3cf55603' ? 40 : 5;
if (obstacleGraphics.id === 'motorracer') {
self.sandDust = new SandDust();
self.sandDust.x = self.x;
self.sandDust.y = self.y + self.height / 2;
game.addChild(self.sandDust);
}
self.update = function () {
self.y += self.speed;
// Prevent obstacles from reaching the left and right sides of the map
if (self.x < 100) {
self.x = 100;
} else if (self.x > 1948 - self.width) {
self.x = 1948 - self.width;
}
if (self.lastY !== undefined && self.y > self.lastY) {
for (var i = 0; i < obstacles.length; i++) {
if (obstacles[i] !== self && self.intersects(obstacles[i])) {
if (self.x < obstacles[i].x) {
if (self.x - 10 > 0) {
// Ensure there's enough space on the left
self.x -= 10; // Move left to overtake
}
} else {
if (self.x + 10 < 2048 - self.width) {
// Ensure there's enough space on the right
self.x += 10; // Move right to overtake
}
}
}
}
// Check if the obstacle is close to the left or right edge and adjust speed for overtaking
if (self.x < 100 || self.x > 1948) {
self.speed += 10; // Increase speed more to ensure overtaking
} else {
self.speed = obstacleGraphics.id === '6782d97d7974b0fd3cf55603' ? 40 : 5; // Reset speed
}
}
self.lastY = self.y;
if (self.sandDust) {
self.sandDust.x = self.x;
self.sandDust.y = self.y + self.height / 2;
self.sandDust.update();
self.sandDust.animate();
}
if (self.y > 2732) {
self.y = -self.height;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Define the SandDust class
var SandDust = Container.expand(function () {
var self = Container.call(this);
var dustGraphics = self.attachAsset('sandDust', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
}
};
self.animate = function () {
// Add animation logic here
dustGraphics.alpha -= 0.08;
if (dustGraphics.alpha <= 0) {
dustGraphics.alpha = 1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var fuelCanister; // Define fuelCanister in the global scope
var road = game.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
road.x = 2048 / 2;
road.y = 2732 / 2;
// Initialize fuel indicator
var fuelIndicator = LK.getAsset('fuelIndicator', {
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(fuelIndicator);
// Initialize Max asset
var max = LK.getAsset('max', {
anchorX: 0.5,
// Center the anchor point
anchorY: 0.5
});
max.x = 2048 / 2 + 920; // Move right by 920 units
max.y = 2732 / 2 - 1180; // Move up by 1180 units
game.addChild(max);
// Initialize score
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize fuel gauge
var fuelGauge = new FuelGauge();
fuelGauge.x = 2048 - fuelGauge.width / 2 - 70; // Move the gauge right by 10 units
fuelGauge.y = 2732 - fuelGauge.height / 2 - 2450; // Move the gauge up by 2450 units
game.addChild(fuelGauge);
// Initialize score
var score = 0;
// Ensure the game load variable is initialized
var gameLoad = true;
var scoreLabel = new Text2('Overtakes:', {
size: 75,
fill: 0xFFFFFF
});
scoreLabel.anchor.set(1, 0); // Align to the right of the text
scoreLabel.x = 1024 - 10 - 777; // Move left by 777 units
scoreLabel.y = 0;
LK.gui.top.addChild(scoreLabel);
var scoreTxt = new Text2(score.toString(), {
size: 75,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0, 0);
scoreTxt.x = 1024 + 10 - 777; // Move left by 777 units
LK.gui.top.addChild(scoreTxt);
// Initialize sand dust under the player
var sandDust = new SandDust();
sandDust.x = player.x;
sandDust.y = player.y + player.height / 2;
game.addChild(sandDust);
// Initialize obstacles
var obstacles = [];
var obstacleLoadDelay = 2000; // 2 seconds delay for loading new obstacles
var lastObstacleLoadTime = Date.now();
var previousY = -300; // Initialize previousY to ensure the first obstacle is placed correctly with a minimum distance of 300 units
var minDistance = 300; // Ensure minimum distance between obstacles is 300 units
var minXDistance = 300; // Ensure minimum distance between obstacles on the X axis
var lastX = 0; // Track last X position for obstacles
var vehicleTypes = ['motorracer', 'ccrcar', 'truck', 'ccrcar2'];
// Handle touch events for player movement
game.down = function (x, y, obj) {
this.startX = x;
};
game.move = function (x, y, obj) {
if (this.startX) {
var deltaX = x - this.startX;
this.startX = x;
player.x += deltaX;
}
};
game.up = function (x, y, obj) {
this.startX = null;
};
// Update game logic
game.update = function () {
if (LK.ticks % (60 * 20) === 0) {
// Every 20 seconds
LK.setTimeout(function () {
fuelCanister = new FuelCanister();
fuelCanister.x = 50 + Math.random() * (2048 - fuelCanister.width - 100);
fuelCanister.y = -fuelCanister.height; // Start above the screen
game.addChild(fuelCanister);
}, 3000); // Delay by 3 seconds
}
player.update();
fuelGauge.update();
// Ensure fuelGauge position remains constant
fuelGauge.x = 2048 - fuelGauge.width / 2 - 70; // Position 70 units from the right
fuelGauge.y = 2732 - fuelGauge.height / 2 - 2450; // Position 2450 units from the top
// Ensure fuelIndicator position remains constant
fuelIndicator.x = 2048 - 50 - fuelIndicator.width / 2; // Position 50 units from the right
fuelIndicator.y = 50 + fuelIndicator.height / 2; // Position 50 units from the top
// Handle fuel depletion effects
if (fuelGauge.rotation <= 0) {
road.y += player.speed * (fuelGauge.rotation / Math.PI); // Slow down the road as fuel depletes
if (road.y > 2732) {
road.y = 0;
}
} else {
road.y += 25;
if (road.y > 2732) {
road.y = 0;
}
}
sandDust.update();
sandDust.animate();
sandDust.x = player.x;
sandDust.y = player.y + player.height / 2;
if (Date.now() - lastObstacleLoadTime >= obstacleLoadDelay * 3 && obstacles.length < 5) {
var obstacle = new Obstacle(vehicleTypes[Math.floor(Math.random() * vehicleTypes.length)]);
obstacle.lastY = obstacle.y; // Initialize lastY for tracking changes on Y
obstacle.x = 100 + Math.random() * (2048 - obstacle.width - 200);
obstacle.y = previousY - minDistance - Math.random() * 100;
var repositionAttempts = 0;
while (repositionAttempts < 10) {
var overlap = false;
for (var j = 0; j < obstacles.length; j++) {
if (obstacle.intersects(obstacles[j]) || Math.abs(obstacle.x - obstacles[j].x) < minXDistance * 1.5) {
overlap = true;
break;
}
}
if (!overlap) {
break;
}
obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100);
obstacle.y = previousY - minDistance - Math.random() * 100;
repositionAttempts++;
}
if (overlap) {
obstacle.destroy(); // Remove the obstacle if it still overlaps after 10 attempts
} else {
obstacles.push(obstacle);
game.addChild(obstacle);
lastObstacleLoadTime = Date.now();
}
previousY = obstacle.y; // Update previousY after setting the obstacle's y position
obstacles.push(obstacle);
game.addChild(obstacle);
lastObstacleLoadTime = Date.now();
}
obstacles.forEach(function (obstacle) {
var lastY = obstacle.lastY || obstacle.y;
var lastX = obstacle.lastX || obstacle.x;
obstacle.lastY = obstacle.y; // Track last Y position for correct repositioning
obstacle.lastX = obstacle.x; // Track last X position for correct repositioning
obstacle.update();
if (player.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (lastY > player.y && obstacle.y <= player.y) {
score++;
scoreTxt.setText(score.toString());
obstacle.speed += 10; // Increase speed when overtaking player
}
// Check for intersection with FuelCanister
if (fuelCanister && player.intersects(fuelCanister)) {
fuelGauge.rotation += Math.PI / 100 * 50; // Increase fuel by 50%
if (fuelGauge.rotation > Math.PI) {
fuelGauge.rotation = Math.PI; // Cap at 100%
}
fuelCanister.destroy(); // Remove the canister after use
fuelGauge.lastRotation = fuelGauge.rotation; // Update lastRotation after refueling
}
obstacle.lastY = obstacle.y;
obstacle.lastX = obstacle.x;
});
// Move the road downwards to create an illusion of player moving forward
road.y += 25;
// If the road has moved off the screen, reset its position to create a loop
if (road.y > 2732) {
road.y = 0;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -201,19 +201,18 @@
var scoreLabel = new Text2('Overtakes:', {
size: 75,
fill: 0xFFFFFF
});
-scoreLabel.anchor.set(0.5, 0); // Center the anchor point horizontally
-scoreLabel.x = 2048 / 2 - 50; // Center the text horizontally
-scoreLabel.y = 50; // Position it 50 units from the top
+scoreLabel.anchor.set(1, 0); // Align to the right of the text
+scoreLabel.x = 1024 - 10 - 777; // Move left by 777 units
+scoreLabel.y = 0;
LK.gui.top.addChild(scoreLabel);
var scoreTxt = new Text2(score.toString(), {
size: 75,
fill: 0xFFFFFF
});
-scoreTxt.anchor.set(0.5, 0);
-scoreTxt.x = 2048 / 2 + 50; // Center the score number horizontally
-scoreTxt.y = 50; // Position it 50 units from the top
+scoreTxt.anchor.set(0, 0);
+scoreTxt.x = 1024 + 10 - 777; // Move left by 777 units
LK.gui.top.addChild(scoreTxt);
// Initialize sand dust under the player
var sandDust = new SandDust();
sandDust.x = player.x;
Photorealistic crossmotor racer, from back and verytop view
Photorealistic Cross-Country Dakar-Rally-Car from back,Top view.
Photorealistic Cross-Country Dakar-Rally-Car from topback view.
Photorealistic Dakar-Rally-Truck from back, Top view.
TOTALY SMOOT SANDROAD TEXTURE TOP VIEW
DUNE BUSH, TOP VIEW
Black fuelindicator no-gauge, with chrome round frame, white levelindicators, front view.