User prompt
Add more overtakes to the game
User prompt
Player is faster then all of them.
User prompt
Ensure truck is slower than the other vehicle. Ccrcar2 is faster then truck. Ccrcar is faster than ccrcar2. Motorracer is faster then these.
User prompt
Ensure that truck is also loaded to the map with the each other in the same time
User prompt
Repair this new bug
User prompt
Ensure that obstacle vehicles also overtaking each other
User prompt
REDUCE THE NUMBER of obstacles loaded at the same time! NOT THE DELAY BETWEEN VEHICLES.
User prompt
Reduce the number of obstacles loaded at the same time by increasing the delay between obstacle loads.
User prompt
Increase the delay to the double between obstacle loads to reduce the number of obstacles loaded at the same time.
User prompt
Increase the delay between obstacle loads to reduce the number of obstacles loaded at the same time.
User prompt
Reduce the number of obstacles loaded at the same time by increasing the delay between obstacle loads.
User prompt
Decrease the number of obstacle vehicles loaded to map at the same time.
User prompt
But you didn't let free place to overtaking them. Ensure that enogh place for this.
User prompt
Decrease obstacle loading delay from 5 seconds to 2 seconds at the gamestart.
User prompt
Decrease 5 seconds to 2
User prompt
When the map is loaded Add a delay of 2 seconds before loading first vehicles to avoid overlaps
User prompt
Ensure obstacles Bypassing each other by overtaking to avoid crashing
User prompt
How could you avoid that vehicles stuck in each other? You have to avoid obstacle crashes and overlapping
User prompt
Why you load more and more vehicles in every loadings? Its Not required. Avoid this.
User prompt
Its not okay. Repair this bug
User prompt
Why vehicles stuck in each other?
User prompt
Then do it
User prompt
Ensure faster falling for the truck
User prompt
Speed up the truck by 2x
User prompt
Increase the speed of truck by 2x
/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics; var randomNum = Math.floor(Math.random() * 4); // Ensure truck is included in the random selection if (randomNum === 0) { obstacleGraphics = self.attachAsset('motorracer', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum === 1) { obstacleGraphics = self.attachAsset('ccrcar', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum === 2) { obstacleGraphics = self.attachAsset('truck', { anchorX: 0.5, anchorY: 0.5 }); } else { obstacleGraphics = self.attachAsset('ccrcar2', { anchorX: 0.5, anchorY: 0.5 }); } self.speed = obstacleGraphics.id === '6782d97d7974b0fd3cf55603' ? 40 : 5; if (obstacleGraphics.id === 'motorracer') { self.sandDust = new SandDust(); self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; game.addChild(self.sandDust); } self.update = function () { self.y += self.speed; if (self.sandDust) { self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; self.sandDust.update(); self.sandDust.animate(); } if (self.y > 2732) { self.y = -self.height; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Define the SandDust class var SandDust = Container.expand(function () { var self = Container.call(this); var dustGraphics = self.attachAsset('sandDust', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; self.animate = function () { // Add animation logic here dustGraphics.alpha -= 0.08; if (dustGraphics.alpha <= 0) { dustGraphics.alpha = 1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); road.x = 2048 / 2; road.y = 2732 / 2; // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize score var score = 0; // Ensure the game load variable is initialized var gameLoad = true; var scoreTxt = new Text2(score.toString(), { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize sand dust under the player var sandDust = new SandDust(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; game.addChild(sandDust); // Initialize obstacles var obstacles = []; var obstacleLoadDelay = 5000; // 5 seconds delay for loading new obstacles var lastObstacleLoadTime = Date.now(); var previousY = -300; // Initialize previousY to ensure the first obstacle is placed correctly with a minimum distance of 300 units var minDistance = 300; // Ensure minimum distance between obstacles is 300 units var minXDistance = 300; // Ensure minimum distance between obstacles on the X axis var lastX = 0; // Track last X position for obstacles var vehicleTypes = ['motorracer', 'ccrcar', 'truck', 'ccrcar2']; // Initialize obstacles var obstacles = []; var obstacleLoadDelay = 5000; // 5 seconds delay for loading new obstacles var lastObstacleLoadTime = Date.now(); var previousY = -300; // Initialize previousY to ensure the first obstacle is placed correctly with a minimum distance of 300 units var minDistance = 300; // Ensure minimum distance between obstacles is 300 units var minXDistance = 300; // Ensure minimum distance between obstacles on the X axis var lastX = 0; // Track last X position for obstacles var vehicleTypes = ['motorracer', 'ccrcar', 'truck', 'ccrcar2']; // Handle touch events for player movement game.down = function (x, y, obj) { this.startX = x; }; game.move = function (x, y, obj) { if (this.startX) { var deltaX = x - this.startX; this.startX = x; player.x += deltaX; } }; game.up = function (x, y, obj) { this.startX = null; }; // Update game logic game.update = function () { player.update(); sandDust.update(); sandDust.animate(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; if (Date.now() - lastObstacleLoadTime >= obstacleLoadDelay * 2) { var obstacle = new Obstacle(vehicleTypes[Math.floor(Math.random() * vehicleTypes.length)]); obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100); obstacle.y = previousY - minDistance - Math.random() * 100; var repositionAttempts = 0; while (repositionAttempts < 10) { var overlap = false; for (var j = 0; j < obstacles.length; j++) { if (obstacle.intersects(obstacles[j]) || Math.abs(obstacle.x - obstacles[j].x) < minXDistance) { overlap = true; break; } } if (!overlap) { break; } obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100); obstacle.y = previousY - minDistance - Math.random() * 100; repositionAttempts++; } if (overlap) { obstacle.destroy(); // Remove the obstacle if it still overlaps after 10 attempts } else { obstacles.push(obstacle); game.addChild(obstacle); lastObstacleLoadTime = Date.now(); } previousY = obstacle.y; // Update previousY after setting the obstacle's y position obstacles.push(obstacle); game.addChild(obstacle); lastObstacleLoadTime = Date.now(); } obstacles.forEach(function (obstacle) { var lastY = obstacle.lastY || obstacle.y; var lastX = obstacle.lastX || obstacle.x; obstacle.lastY = obstacle.y; // Track last Y position for correct repositioning obstacle.lastX = obstacle.x; // Track last X position for correct repositioning obstacle.update(); if (player.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (lastY > player.y && obstacle.y <= player.y) { score++; scoreTxt.setText(score.toString()); } obstacle.lastY = obstacle.y; obstacle.lastX = obstacle.x; }); // Move the road downwards to create an illusion of player moving forward road.y += 25; // If the road has moved off the screen, reset its position to create a loop if (road.y > 2732) { road.y = 0; } };
===================================================================
--- original.js
+++ change.js
@@ -180,35 +180,12 @@
repositionAttempts++;
}
if (overlap) {
obstacle.destroy(); // Remove the obstacle if it still overlaps after 10 attempts
- }
- previousY = obstacle.y; // Update previousY after setting the obstacle's y position
- obstacles.push(obstacle);
- game.addChild(obstacle);
- lastObstacleLoadTime = Date.now();
- // Check for overlaps and reposition if necessary
- var repositionAttempts = 0;
- while (repositionAttempts < 10) {
- var overlap = false;
- for (var j = 0; j < obstacles.length; j++) {
- if (obstacle.intersects(obstacles[j])) {
- overlap = true;
- break;
- }
- }
- if (!overlap) {
- break;
- }
- obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100);
- obstacle.y = previousY - minDistance - Math.random() * 100;
- repositionAttempts++;
- }
- if (overlap) {
- obstacle.destroy(); // Remove the obstacle if it still overlaps after 10 attempts
} else {
obstacles.push(obstacle);
game.addChild(obstacle);
+ lastObstacleLoadTime = Date.now();
}
previousY = obstacle.y; // Update previousY after setting the obstacle's y position
obstacles.push(obstacle);
game.addChild(obstacle);
Photorealistic crossmotor racer, from back and verytop view
Photorealistic Cross-Country Dakar-Rally-Car from back,Top view.
Photorealistic Cross-Country Dakar-Rally-Car from topback view.
Photorealistic Dakar-Rally-Truck from back, Top view.
TOTALY SMOOT SANDROAD TEXTURE TOP VIEW
DUNE BUSH, TOP VIEW
Black fuelindicator no-gauge, with chrome round frame, white levelindicators, front view.