User prompt
Increase truck falling speed by 2x
User prompt
Increase falling speed of truck by quarter
User prompt
Increase truck falling speed by quarter
User prompt
Decrease number of obstacles
User prompt
Avoid cars, truck, motorracer overlapping!
User prompt
Wait 5 seconds with new vehicle load to avoid overlaps.
User prompt
Remove overlapped vehicles
User prompt
PREVENT VEHICLE OVERLAPS!!! :@
User prompt
Then do it!!!! :@
User prompt
ENSURE 300 UNITS DISTANCE BETWEEN VEHICHLES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User prompt
I said let place between vehicles but you peeing it
User prompt
Wait 4 seconds with new vehicle load to avoid overlaps.
User prompt
Wait 3 seconds with new vehicle load to avoid overlaps.
User prompt
Wait 2 second with new vehicle load to avoid overlaps
User prompt
Waith with 1 second new vehicleload to avoid overlaps
User prompt
No! This loading arragment is horrible!!!!!!!!
User prompt
Still not good
User prompt
Its still not ok!!!!
User prompt
Don't even try to explain. And you did override the command, even what you had already done, and stacked the obstacle vehicles. Repair your bugs now!!!!!!!!!!!!!!!!!!!!!
User prompt
Ensure that obstacles never touch each other
User prompt
Repair this bug because this was your fail
User prompt
Why cover an obstacle an other obstacle? Repair this bug!!!!
User prompt
Increase the map loading speed by quarter
User prompt
Increase the map loading speed to 1.5
User prompt
I SAID ENSURE VEHICLES CANNOT COVER AN OTHER VEHICLE!
/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics; var randomNum = Math.floor(Math.random() * 4); if (randomNum === 0) { obstacleGraphics = self.attachAsset('motorracer', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum === 1) { obstacleGraphics = self.attachAsset('ccrcar', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum === 2) { obstacleGraphics = self.attachAsset('truck', { anchorX: 0.5, anchorY: 0.5 }); } else { obstacleGraphics = self.attachAsset('ccrcar2', { anchorX: 0.5, anchorY: 0.5 }); } self.speed = 5; if (obstacleGraphics.id === 'motorracer') { self.sandDust = new SandDust(); self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; game.addChild(self.sandDust); } self.update = function () { self.y += self.speed; if (self.sandDust) { self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; self.sandDust.update(); self.sandDust.animate(); } if (self.y > 2732) { self.y = -self.height; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Define the SandDust class var SandDust = Container.expand(function () { var self = Container.call(this); var dustGraphics = self.attachAsset('sandDust', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; self.animate = function () { // Add animation logic here dustGraphics.alpha -= 0.08; if (dustGraphics.alpha <= 0) { dustGraphics.alpha = 1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); road.x = 2048 / 2; road.y = 2732 / 2; // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize score var score = 0; // Ensure the game load variable is initialized var gameLoad = true; var scoreTxt = new Text2(score.toString(), { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize sand dust under the player var sandDust = new SandDust(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; game.addChild(sandDust); // Initialize obstacles var obstacles = []; var previousY = -300; // Initialize previousY to ensure the first obstacle is placed correctly with a minimum distance of 300 units var minDistance = 300; // Minimum distance between obstacles var vehicleTypes = ['motorracer', 'ccrcar', 'truck', 'ccrcar2']; for (var i = 0; i < vehicleTypes.length; i++) { var obstacle = new Obstacle(vehicleTypes[i]); // Ensure that obstacles cannot reach the left and right side edges of the map // Subtract the width of the obstacle from the total width to prevent the obstacle from reaching the edges // Add a buffer of 50px to each side of the map to prevent obstacles from reaching the edges obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100); // Increase the minimum spacing between obstacles to 300px obstacle.y = previousY - minDistance - Math.random() * 100; // Ensure a minimum distance of 300 units between obstacles previousY = obstacle.y; // Update previousY after setting the obstacle's y position // Check if the new obstacle overlaps with any of the existing obstacles var repositionAttempts = 0; while (repositionAttempts < 10) { var overlap = false; for (var j = 0; j < obstacles.length; j++) { if (obstacle.intersects(obstacles[j])) { overlap = true; break; } } if (!overlap) { break; } // If it overlaps, reposition the obstacle obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100); obstacle.y = previousY - minDistance - Math.random() * 100; repositionAttempts++; } obstacles.push(obstacle); game.addChild(obstacle); } // Handle touch events for player movement game.down = function (x, y, obj) { this.startX = x; }; game.move = function (x, y, obj) { if (this.startX) { var deltaX = x - this.startX; this.startX = x; player.x += deltaX; } }; game.up = function (x, y, obj) { this.startX = null; }; // Update game logic game.update = function () { player.update(); sandDust.update(); sandDust.animate(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; obstacles.forEach(function (obstacle) { var lastY = obstacle.lastY || obstacle.y; obstacle.lastY = obstacle.y; obstacle.update(); if (player.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (lastY > player.y && obstacle.y <= player.y) { score++; scoreTxt.setText(score.toString()); } obstacle.lastY = obstacle.y; }); // Move the road downwards to create an illusion of player moving forward road.y += 25; // If the road has moved off the screen, reset its position to create a loop if (road.y > 2732) { road.y = 0; } };
===================================================================
--- original.js
+++ change.js
@@ -122,17 +122,18 @@
game.addChild(sandDust);
// Initialize obstacles
var obstacles = [];
var previousY = -300; // Initialize previousY to ensure the first obstacle is placed correctly with a minimum distance of 300 units
+var minDistance = 300; // Minimum distance between obstacles
var vehicleTypes = ['motorracer', 'ccrcar', 'truck', 'ccrcar2'];
for (var i = 0; i < vehicleTypes.length; i++) {
var obstacle = new Obstacle(vehicleTypes[i]);
// Ensure that obstacles cannot reach the left and right side edges of the map
// Subtract the width of the obstacle from the total width to prevent the obstacle from reaching the edges
// Add a buffer of 50px to each side of the map to prevent obstacles from reaching the edges
obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100);
// Increase the minimum spacing between obstacles to 300px
- obstacle.y = previousY - 300 - Math.random() * 100; // Ensure a minimum distance of 300 units between obstacles
+ obstacle.y = previousY - minDistance - Math.random() * 100; // Ensure a minimum distance of 300 units between obstacles
previousY = obstacle.y; // Update previousY after setting the obstacle's y position
// Check if the new obstacle overlaps with any of the existing obstacles
var repositionAttempts = 0;
while (repositionAttempts < 10) {
@@ -147,9 +148,9 @@
break;
}
// If it overlaps, reposition the obstacle
obstacle.x = 50 + Math.random() * (2048 - obstacle.width - 100);
- obstacle.y = previousY - 300 - Math.random() * 100;
+ obstacle.y = previousY - minDistance - Math.random() * 100;
repositionAttempts++;
}
obstacles.push(obstacle);
game.addChild(obstacle);
@@ -176,8 +177,9 @@
sandDust.x = player.x;
sandDust.y = player.y + player.height / 2;
obstacles.forEach(function (obstacle) {
var lastY = obstacle.lastY || obstacle.y;
+ obstacle.lastY = obstacle.y;
obstacle.update();
if (player.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
Photorealistic crossmotor racer, from back and verytop view
Photorealistic Cross-Country Dakar-Rally-Car from back,Top view.
Photorealistic Cross-Country Dakar-Rally-Car from topback view.
Photorealistic Dakar-Rally-Truck from back, Top view.
TOTALY SMOOT SANDROAD TEXTURE TOP VIEW
DUNE BUSH, TOP VIEW
Black fuelindicator no-gauge, with chrome round frame, white levelindicators, front view.