User prompt
Do it
User prompt
Increase the frekvency of the sand dust to the double
User prompt
I sad only just under the motorracer obstacle...
User prompt
Do it
User prompt
Increase the frekvency of the sand dust to the double
User prompt
Add it to all
User prompt
Increase the Frequency of the sanddust animation to the double
User prompt
Add it to obstacles too
User prompt
Generate an animated sand dust cloud effect under cars, motorcycles and truck obstacles
User prompt
Generate an animated sand dust cloud effect under cars, motorcycles and truck assets
User prompt
Generate a cloud of sand dust under cars and motorcycles
User prompt
Repair this bug
User prompt
Increase the speed of truck falling
User prompt
Increase the speed of truck falling a little
User prompt
Ensure truck loading a little bit faster
User prompt
Add ccrcar2 to the map as obstacle class
User prompt
Add truck tobthe map as obstacle class
User prompt
Ensure obstacles cannot cover each other
User prompt
Ensure that obstacles cannot reach the left and right side edges of the map
User prompt
Increase the distances between obstacles
User prompt
Add truck asset to the map as obstacle
User prompt
Load more motorracer obstacle to the map
User prompt
Repair this bug
User prompt
Obstacles cant cover each other
User prompt
Randomize obstacles loading places from the top of the map
/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics; var randomNum = Math.random(); if (randomNum > 0.75) { obstacleGraphics = self.attachAsset('motorracer', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum > 0.5) { obstacleGraphics = self.attachAsset('ccrcar', { anchorX: 0.5, anchorY: 0.5 }); } else if (randomNum > 0.25) { obstacleGraphics = self.attachAsset('ccrcar2', { anchorX: 0.5, anchorY: 0.5 }); } else { obstacleGraphics = self.attachAsset('truck', { anchorX: 0.5, anchorY: 0.5 }); } self.speed = 5; if (obstacleGraphics.id === 'motorracer') { self.sandDust = new SandDust(); self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; game.addChild(self.sandDust); } self.update = function () { self.y += self.speed; if (self.sandDust) { self.sandDust.x = self.x; self.sandDust.y = self.y + self.height / 2; self.sandDust.update(); self.sandDust.animate(); } if (self.y > 2732) { self.y = -self.height; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Define the SandDust class var SandDust = Container.expand(function () { var self = Container.call(this); var dustGraphics = self.attachAsset('sandDust', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; self.animate = function () { // Add animation logic here dustGraphics.alpha -= 0.04; if (dustGraphics.alpha <= 0) { dustGraphics.alpha = 1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); road.x = 2048 / 2; road.y = 2732 / 2; // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize sand dust under the player var sandDust = new SandDust(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; game.addChild(sandDust); // Initialize obstacles var obstacles = []; var previousY = 0; for (var i = 0; i < 3; i++) { var obstacle = new Obstacle(); // Ensure that obstacles cannot reach the left and right side edges of the map // Subtract the width of the obstacle from the total width to prevent the obstacle from reaching the edges obstacle.x = Math.random() * (2048 - obstacle.width); // Increase the minimum spacing between obstacles to 300px obstacle.y = previousY - 300 - Math.random() * 100; previousY = obstacle.y; // Check if the new obstacle overlaps with any of the existing obstacles for (var j = 0; j < obstacles.length; j++) { if (obstacle.intersects(obstacles[j])) { // If it overlaps, reposition the obstacle obstacle.x = Math.random() * (2048 - obstacle.width); obstacle.y = previousY - 300 - Math.random() * 100; previousY = obstacle.y; } } obstacles.push(obstacle); game.addChild(obstacle); } // Handle touch events for player movement game.down = function (x, y, obj) { this.startX = x; }; game.move = function (x, y, obj) { if (this.startX) { var deltaX = x - this.startX; this.startX = x; player.x += deltaX; } }; game.up = function (x, y, obj) { this.startX = null; }; // Update game logic game.update = function () { player.update(); sandDust.update(); sandDust.animate(); sandDust.x = player.x; sandDust.y = player.y + player.height / 2; obstacles.forEach(function (obstacle) { obstacle.update(); if (player.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Move the road downwards to create an illusion of player moving forward road.y += 25; // If the road has moved off the screen, reset its position to create a loop if (road.y > 2732) { road.y = 0; } };
===================================================================
--- original.js
+++ change.js
@@ -27,18 +27,22 @@
anchorY: 0.5
});
}
self.speed = 5;
- self.sandDust = new SandDust();
- self.sandDust.x = self.x;
- self.sandDust.y = self.y + self.height / 2;
- game.addChild(self.sandDust);
- self.update = function () {
- self.y += self.speed;
+ if (obstacleGraphics.id === 'motorracer') {
+ self.sandDust = new SandDust();
self.sandDust.x = self.x;
self.sandDust.y = self.y + self.height / 2;
- self.sandDust.update();
- self.sandDust.animate();
+ game.addChild(self.sandDust);
+ }
+ self.update = function () {
+ self.y += self.speed;
+ if (self.sandDust) {
+ self.sandDust.x = self.x;
+ self.sandDust.y = self.y + self.height / 2;
+ self.sandDust.update();
+ self.sandDust.animate();
+ }
if (self.y > 2732) {
self.y = -self.height;
}
};
Photorealistic crossmotor racer, from back and verytop view
Photorealistic Cross-Country Dakar-Rally-Car from back,Top view.
Photorealistic Cross-Country Dakar-Rally-Car from topback view.
Photorealistic Dakar-Rally-Truck from back, Top view.
TOTALY SMOOT SANDROAD TEXTURE TOP VIEW
DUNE BUSH, TOP VIEW
Black fuelindicator no-gauge, with chrome round frame, white levelindicators, front view.