User prompt
Rename Alpine to Aipine
User prompt
Rename AlfaRomeo to ALFRomeo
User prompt
Rename AUDI to AUDID
User prompt
Add "TOYOTA" car asset to the game
User prompt
Display another scoreboard of the same size at the bottom and center of the map, showing the playing time in "hours-minutes-seconds-tenths of a second-hundredths of a second-feeling-minute" format. Preceded by "Current time:"
User prompt
Display another scoreboard of the same size at the bottom and center of the map, showing the playing time in "hours-minutes-seconds-tenths of a second-hundredths of a second-feeling-minute" format. Preceded by "Current time:"
User prompt
Display another scoreboard of the same size at the bottom and center of the map, showing the playing time in "hours-minutes-seconds-tenths of a second-hundredths of a second-feeling-minute" format.
User prompt
Increase the initial loading speed of the track by one and a half times!
User prompt
Reduce this scoreboard to one-fifth of its current size and move it to the bottom left corner of the screen.
User prompt
Precede the score number with "OVERTAKING:"
User prompt
Add "BarRonda" car asset to the game
User prompt
Move the player's car down 25 units.
User prompt
Ensure car obstacles only disappear when fully off-screen!
User prompt
Car obstacles should only disappear from the screen when their asset has reached the bottom of the screen in its entirety.
User prompt
Add v music to the map
User prompt
Add BMW50 car asset to the game
User prompt
delete totoja from the game
User prompt
Add Totoja car asset to the game
User prompt
Add Totoya car asset to the game
User prompt
Eliminate duplicate grids
User prompt
In the first second, accelerate this track speed by double
User prompt
Increase the distance between grids by 700 units
User prompt
Increase the distance between grids by 1000 units
User prompt
Increase the distance between grids by 500 units
User prompt
When loading the player's car, start from the grid on the left side of the map.
/**** * Classes ****/ // AUDI class var AUDI = Container.expand(function () { var self = Container.call(this); var audiGraphics = self.attachAsset('AUDI', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 288.92, scaleY: 800 / 687.86 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // AlfaRomeo class var AlfaRomeo = Container.expand(function () { var self = Container.call(this); var alfaRomeoGraphics = self.attachAsset('AlfaRomeo', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 650 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Alpine class var Alpine = Container.expand(function () { var self = Container.call(this); var alpineGraphics = self.attachAsset('Alpine', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 450, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // AstonMartin class var AstonMartin = Container.expand(function () { var self = Container.call(this); var astonMartinGraphics = self.attachAsset('AstonMartin', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 816.13 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // BMW class var BMW = Container.expand(function () { var self = Container.call(this); var bmwGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // BMW50 class var BMW50 = Container.expand(function () { var self = Container.call(this); var bmw50Graphics = self.attachAsset('BMW50', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 10 * 1.7; self.acceleration = 0.2 * 1.7; self.deceleration = 0.1 * 1.7; self.update = function () { self.y -= self.speed; if (self.speed > 0) { self.speed -= self.deceleration; } }; self.accelerate = function () { if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } }; }); var FRVR = Container.expand(function () { var self = Container.call(this); var frvrGraphics = self.attachAsset('FRVR', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 500, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Ferrari class var Ferrari = Container.expand(function () { var self = Container.call(this); var ferrariGraphics = self.attachAsset('Ferrari', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 845.15 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // ForceIndia class var ForceIndia = Container.expand(function () { var self = Container.call(this); var forceIndiaGraphics = self.attachAsset('ForceIndia', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 480, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Grid class var Grid = Container.expand(function () { var self = Container.call(this); var gridGraphics = self.attachAsset('grid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); var index = grids.indexOf(self); if (index > -1) { grids.splice(index, 1); } } }; }); // McLaren class var McLaren = Container.expand(function () { var self = Container.call(this); var mclarenGraphics = self.attachAsset('McLaren', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // McLaren Ayrton Senna class var McLarenAyrtonSenna = Container.expand(function () { var self = Container.call(this); var mclarenGraphics = self.attachAsset('McLarenAyrtonSenna', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // McLarenMercedes class var McLarenMercedes = Container.expand(function () { var self = Container.call(this); var mclarenMercedesGraphics = self.attachAsset('McLarenMercedes', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 450, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // MercedesAMGPetronas class var MercedesAMGPetronas = Container.expand(function () { var self = Container.call(this); var mercedesGraphics = self.attachAsset('MercedesAMGPetronas', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 505, scaleY: 800 / 835 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // RedBull class var RedBull = Container.expand(function () { var self = Container.call(this); var redBullGraphics = self.attachAsset('RedBull', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 500, scaleY: 800 / 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Renault class var Renault = Container.expand(function () { var self = Container.call(this); var renaultGraphics = self.attachAsset('Renault', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 869.77 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // RenaultTelefonica class var RenaultTelefonica = Container.expand(function () { var self = Container.call(this); var renaultTelefonicaGraphics = self.attachAsset('RenaultTelefonica', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 869.77 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // ToroRosso class var ToroRosso = Container.expand(function () { var self = Container.call(this); var toroRossoGraphics = self.attachAsset('ToroRosso', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 480, scaleY: 800 / 830 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Williams class var Williams = Container.expand(function () { var self = Container.call(this); var williamsGraphics = self.attachAsset('Williams', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 780.63 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Play background music LK.playMusic('v', { loop: true }); function countCarType(carType) { return obstacles.filter(function (obstacle) { return obstacle.constructor.name === carType; }).length; } // Add keyboard event listeners for controlling the player's car var keys = {}; game.on('keydown', function (event) { keys[event.code] = true; if (event.code === 'KeyA') { car.x -= car.speed; } }); game.on('keyup', function (event) { keys[event.code] = false; }); var racetrackSpeed = 0; var racetrackAcceleration = 4; var racetrack = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 2000, scaleY: 2732 / 2850, x: 2048 / 2, y: 0 }); game.addChild(racetrack); var racetrack2 = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 2000, scaleY: 2732 / 2850, x: 2048 / 2, y: -2732 }); game.addChild(racetrack2); var leftFrame = LK.getAsset('leftFrame', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(leftFrame); var closingLine1 = LK.getAsset('closingLine1', { anchorX: 0, anchorY: 0, x: 50, y: 0 }); game.addChild(closingLine1); var rightFrame = LK.getAsset('rightFrame', { anchorX: 1, anchorY: 0, x: 2048, y: 0 }); game.addChild(rightFrame); var closingLine2 = LK.getAsset('closingLine2', { anchorX: 1, anchorY: 0, x: 2048 - 50, y: 0 }); game.addChild(closingLine2); var grids = []; for (var i = 0; i < 5; i++) { var grid = new Grid(); grid.x = i % 2 === 0 ? 524 : 1524; // Alternate left and right grid.y = 2732 - 1000 - i * 1000; // Ensure all grids are positioned at the same distance apart if (!grids.some(function (existingGrid) { return existingGrid.x === grid.x && existingGrid.y === grid.y; })) { game.addChild(grid); grids.push(grid); } } game.addChild(car); var overtakenObstacles = 0; var car = game.addChild(new Car()); car.x = 524; // Start from the grid on the left side of the map car.y = 2732 - 200 - 277; var obstacles = []; var score = 0; var lastSpawnTick = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { if (obstacles.length >= 3) { return; } // Limit to a maximum of three cars on the track var carTypes = [RedBull, Ferrari, Williams, MercedesAMGPetronas, AUDI, AstonMartin, BMW, BMW50, AlfaRomeo, McLarenAyrtonSenna, Renault, McLaren, Alpine, McLarenMercedes, RenaultTelefonica, ToroRosso, ForceIndia, FRVR]; var startX = 50 + 200; // Ensure at least 50 units from the left edge var spacing = (2048 - 100) / 4; // Adjust spacing to ensure at least 50 units from the right edge var carType; do { carType = carTypes[Math.floor(Math.random() * carTypes.length)]; } while (countCarType(carType.name) >= 2); var car = new carType(); car.x = startX + Math.floor(Math.random() * 4) * spacing; car.y = 200; // Position all cars at the same y-coordinate obstacles.push(car); game.addChild(car); } function updateScore() { score += 1; scoreTxt.setText(score); } game.move = function (x, y, obj) { car.x = x; }; game.update = function () { car.update(); // Update grid positions to match racetrack speed for (var i = grids.length - 1; i >= 0; i--) { grids[i].y += racetrackSpeed; if (grids[i].y > 2732) { grids[i].y = -1000; // Reset grid position for continuous scrolling } } racetrack.y += racetrackSpeed; racetrack2.y += racetrackSpeed; if (LK.ticks <= 60) { racetrackSpeed += racetrackAcceleration / 30; // Double acceleration for the first second } else { racetrackSpeed += racetrackAcceleration / 60; // Normal acceleration } // Reset racetrack positions for continuous scrolling if (racetrack.y >= 2732) { racetrack.y = racetrack2.y - 2732; } if (racetrack2.y >= 2732) { racetrack2.y = racetrack.y - 2732; } // Update car position based on keyboard input if (keys['ArrowLeft'] || keys['KeyA']) { car.x -= car.speed; } if (keys['ArrowRight']) { car.x += car.speed; } if (keys['ArrowUp']) { car.accelerate(); } // Check if more than 51% of the car is out of bounds and apply drifting var carWidth = car.width; var carLeftEdge = car.x - carWidth / 2; var carRightEdge = car.x + carWidth / 2; var fieldLeftEdge = 0; var fieldRightEdge = 2048; if (carLeftEdge < fieldLeftEdge) { if (carRightEdge < fieldLeftEdge + carWidth * 0.49) { // More than 51% of the car is out of bounds on the left car.x += car.speed * 0.5; // Drift right } else { car.x = fieldLeftEdge + carWidth / 2; } } else if (carRightEdge > fieldRightEdge) { if (carLeftEdge > fieldRightEdge - carWidth * 0.49) { // More than 51% of the car is out of bounds on the right car.x -= car.speed * 0.5; // Drift left } else { car.x = fieldRightEdge - carWidth / 2; } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (obstacles[i].y - obstacles[i].height > 2732) { overtakenObstacles++; obstacles[i].destroy(); obstacles.splice(i, 1); } } if (overtakenObstacles >= 10) { grid.visible = false; } if (LK.ticks > 240 && LK.ticks % 72 == 0) { // Spawn a car every 1.2 seconds (72 ticks) spawnObstacle(); updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -609,9 +609,9 @@
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
- if (obstacles[i].y - obstacles[i].height / 2 > 2732) {
+ if (obstacles[i].y - obstacles[i].height > 2732) {
overtakenObstacles++;
obstacles[i].destroy();
obstacles.splice(i, 1);
}
grass top view.
Add more dark carbon fiber background and resize the picture to 16:9
F1 race car. Glossy blue body painting and half covered with planet blue Earth. Blue front wing. myearthdream.com text on black rear wing. 7 number on the nose of the car. Red Honda logo with White R logo on the nose of the car. Top view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
F1 Jaguair race car. Shiny green body. white Jaguar animal logo on body. thin red and white stripes. white front wings and white rear wing. TOP VIEW!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
RedBull F1 race car. Top view. Royalblue body with Shinyred lines on sides. Silver bull-body. Silver ,,BlueBull" sponsors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black McLaren MP4-29 F1 RACE CAR with red lines and white,,RONDA"text. TOP VIEW.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic F1 McLaren race car, Top view. Orange coloured body and black thick stripe with white Chrome text where the o letter is Google chrome logo. Skyblue lines on nose sides. Silver 4 number on nose. Black OKX text on rear wing.
Photorealistic F1 race car without Halo safety device. Top view. White body with neongreen nose. Black BrainGP text on body sides. Red "Cainon" text on front wings. Neongreen rear wing with Orange "BRAWNDO" text.
Photorealistic RedBull f1 car top view. Replace RedBull text to RealBull text.
Photorealistic Cadillac F1 race car, top view. Replace Cadillac text to golden coloured ,,Cadillaic" text on black rear wing. Big American flag on white body. White ,,Andretti" and gm text on black front wing.
Photorealistic Porsche F1 race car, top view. Golden logo on car nose. White body with black rear and front wing. Very thick red lines on body from front wing to rear wing. Replace Porsche text to white coloured ,,Porshe" text on rear wing.
Photorealistic Renault F1 race car, top view. Bright skyblue body. Banana Yellow nose with blue sidelines. Royalblue Front and Rear wing. Neon-yellow ,,Telefonicai" text on rearwing. White ,,TEAM SPIRIT" text on nose. Blue ,,RENAIULT" text on body.