User prompt
Continue the grid order with 3 more grids.
User prompt
Continue the grid order with 5 more grids.
User prompt
Delete the 5 most recently loaded grids from the map.
User prompt
Alternate grids on the left and right sides in order
User prompt
All grids should be the same distance
User prompt
Increase this distance from 531.46 units to 1000 units.
User prompt
Increase the successive distance of the grids from the current to double.
User prompt
These grids have the same loading speed as the track!
User prompt
This grids load in the same way as cars
User prompt
Add 10 more grids to the map that will be displayed for the first 10 seconds.
User prompt
Add 10 more grids to the map.
User prompt
"Position grid assets one grid away from the bottom of the screen" This should be the coordinate of all other grids!
User prompt
Load another 9 grids in the same way as car obstacles.
User prompt
Add 10 more grids to the track, which will be visible below the first 9 loaded cars
User prompt
Add 10 more grids vertically 3 grids in a row.
User prompt
This two grid assets one grid away from the bottom of the screen.
User prompt
Please fix the bug: 'TypeError: car is undefined' in or related to this line: 'var grid1 = LK.getAsset('grid', {' Line Number: 487
User prompt
This two grid assets one car away from the bottom of the screen.
User prompt
This two grid assets one grid away from the bottom of the screen.
User prompt
Position two grid assets one grid away from the vertical center line of the screen
User prompt
Please fix the bug: 'ReferenceError: grid is not defined' in or related to this line: 'grid.visible = false;' Line Number: 611
User prompt
When loading the track, 2 grids are located one grid away from the vertical center line of the screen and 2 at a distance from the bottom of the screen.
User prompt
When loading the track, grid 1 is located under the player car.
User prompt
Please fix the bug: 'TypeError: car is undefined' in or related to this line: 'var grid = LK.getAsset('grid', {' Line Number: 492
User prompt
When the track loads, the grid is located exactly under the wheel of the player's car.
/**** * Classes ****/ // AUDI class var AUDI = Container.expand(function () { var self = Container.call(this); var audiGraphics = self.attachAsset('AUDI', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 288.92, scaleY: 800 / 687.86 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // AlfaRomeo class var AlfaRomeo = Container.expand(function () { var self = Container.call(this); var alfaRomeoGraphics = self.attachAsset('AlfaRomeo', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 650 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Alpine class var Alpine = Container.expand(function () { var self = Container.call(this); var alpineGraphics = self.attachAsset('Alpine', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 450, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // AstonMartin class var AstonMartin = Container.expand(function () { var self = Container.call(this); var astonMartinGraphics = self.attachAsset('AstonMartin', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 816.13 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // BMW class var BMW = Container.expand(function () { var self = Container.call(this); var bmwGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 10 * 1.7; self.acceleration = 0.2 * 1.7; self.deceleration = 0.1 * 1.7; self.update = function () { self.y -= self.speed; if (self.speed > 0) { self.speed -= self.deceleration; } }; self.accelerate = function () { if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } }; }); var FRVR = Container.expand(function () { var self = Container.call(this); var frvrGraphics = self.attachAsset('FRVR', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 500, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Ferrari class var Ferrari = Container.expand(function () { var self = Container.call(this); var ferrariGraphics = self.attachAsset('Ferrari', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 845.15 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // ForceIndia class var ForceIndia = Container.expand(function () { var self = Container.call(this); var forceIndiaGraphics = self.attachAsset('ForceIndia', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 480, scaleY: 800 / 850 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // McLaren class var McLaren = Container.expand(function () { var self = Container.call(this); var mclarenGraphics = self.attachAsset('McLaren', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // McLaren Ayrton Senna class var McLarenAyrtonSenna = Container.expand(function () { var self = Container.call(this); var mclarenGraphics = self.attachAsset('McLarenAyrtonSenna', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // McLarenMercedes class var McLarenMercedes = Container.expand(function () { var self = Container.call(this); var mclarenMercedesGraphics = self.attachAsset('McLarenMercedes', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 450, scaleY: 800 / 880 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // MercedesAMGPetronas class var MercedesAMGPetronas = Container.expand(function () { var self = Container.call(this); var mercedesGraphics = self.attachAsset('MercedesAMGPetronas', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 505, scaleY: 800 / 835 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // RedBull class var RedBull = Container.expand(function () { var self = Container.call(this); var redBullGraphics = self.attachAsset('RedBull', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 500, scaleY: 800 / 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Renault class var Renault = Container.expand(function () { var self = Container.call(this); var renaultGraphics = self.attachAsset('Renault', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 869.77 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // RenaultTelefonica class var RenaultTelefonica = Container.expand(function () { var self = Container.call(this); var renaultTelefonicaGraphics = self.attachAsset('RenaultTelefonica', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 440, scaleY: 800 / 869.77 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // ToroRosso class var ToroRosso = Container.expand(function () { var self = Container.call(this); var toroRossoGraphics = self.attachAsset('ToroRosso', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 480, scaleY: 800 / 830 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Williams class var Williams = Container.expand(function () { var self = Container.call(this); var williamsGraphics = self.attachAsset('Williams', { anchorX: 0.5, anchorY: 0.5, scaleX: 400 / 400, scaleY: 800 / 780.63 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function countCarType(carType) { return obstacles.filter(function (obstacle) { return obstacle.constructor.name === carType; }).length; } // Add keyboard event listeners for controlling the player's car var keys = {}; game.on('keydown', function (event) { keys[event.code] = true; if (event.code === 'KeyA') { car.x -= car.speed; } }); game.on('keyup', function (event) { keys[event.code] = false; }); var racetrackSpeed = 0; var racetrackAcceleration = 4; var racetrack = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 2000, scaleY: 2732 / 2850, x: 2048 / 2, y: 0 }); game.addChild(racetrack); var racetrack2 = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 2000, scaleY: 2732 / 2850, x: 2048 / 2, y: -2732 }); game.addChild(racetrack2); var leftFrame = LK.getAsset('leftFrame', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(leftFrame); var closingLine1 = LK.getAsset('closingLine1', { anchorX: 0, anchorY: 0, x: 50, y: 0 }); game.addChild(closingLine1); var rightFrame = LK.getAsset('rightFrame', { anchorX: 1, anchorY: 0, x: 2048, y: 0 }); game.addChild(rightFrame); var closingLine2 = LK.getAsset('closingLine2', { anchorX: 1, anchorY: 0, x: 2048 - 50, y: 0 }); game.addChild(closingLine2); var grid1 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, // One grid width away from the center line to the left y: 2732 - 531.46 // Position one grid away from the bottom }); game.addChild(grid1); var grid2 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, // One grid width away from the center line to the right y: 2732 - 531.46 // Position one grid away from the bottom }); game.addChild(grid2); var grid3 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 1000, y: 2732 - 1062.92 // Two grids away from the bottom }); game.addChild(grid3); var grid4 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 1062.92 // Two grids away from the bottom }); game.addChild(grid4); var grid5 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 1000, y: 2732 - 1062.92 // Two grids away from the bottom }); game.addChild(grid5); var grid6 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 - 1594.38 // Three grids away from the bottom }); game.addChild(grid6); var grid7 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 - 1594.38 // Three grids away from the bottom }); game.addChild(grid7); var grid8 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 1000, y: 2732 - 2125.84 // Four grids away from the bottom }); game.addChild(grid8); var grid9 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 2125.84 // Four grids away from the bottom }); game.addChild(grid9); var grid10 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 1000, y: 2732 - 2125.84 // Four grids away from the bottom }); game.addChild(grid10); var grid11 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 - 2657.3 // Five grids away from the bottom }); game.addChild(grid11); var grid12 = LK.getAsset('grid', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 - 2657.3 // Five grids away from the bottom }); game.addChild(grid12); grid1.y = 2732 - 531.46; // Position one grid away from the bottom grid2.y = 2732 - 531.46; // Position one grid away from the bottom game.addChild(car); var overtakenObstacles = 0; var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200 - 277; var obstacles = []; var score = 0; var lastSpawnTick = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { if (obstacles.length >= 3) { return; } // Limit to a maximum of three cars on the track var carTypes = [RedBull, Ferrari, Williams, MercedesAMGPetronas, AUDI, AstonMartin, BMW, AlfaRomeo, McLarenAyrtonSenna, Renault, McLaren, Alpine, McLarenMercedes, RenaultTelefonica, ToroRosso, ForceIndia, FRVR]; var startX = 50 + 200; // Ensure at least 50 units from the left edge var spacing = (2048 - 100) / 4; // Adjust spacing to ensure at least 50 units from the right edge var carType; do { carType = carTypes[Math.floor(Math.random() * carTypes.length)]; } while (countCarType(carType.name) >= 2); var car = new carType(); car.x = startX + Math.floor(Math.random() * 4) * spacing; car.y = 200; // Position all cars at the same y-coordinate obstacles.push(car); game.addChild(car); } function updateScore() { score += 1; scoreTxt.setText(score); } game.move = function (x, y, obj) { car.x = x; }; game.update = function () { car.update(); // Move racetracks downwards racetrack.y += racetrackSpeed; racetrack2.y += racetrackSpeed; racetrackSpeed += racetrackAcceleration / 60; // Accelerate twice as fast per second // Reset racetrack positions for continuous scrolling if (racetrack.y >= 2732) { racetrack.y = racetrack2.y - 2732; } if (racetrack2.y >= 2732) { racetrack2.y = racetrack.y - 2732; } // Update car position based on keyboard input if (keys['ArrowLeft'] || keys['KeyA']) { car.x -= car.speed; } if (keys['ArrowRight']) { car.x += car.speed; } if (keys['ArrowUp']) { car.accelerate(); } // Check if more than 51% of the car is out of bounds and apply drifting var carWidth = car.width; var carLeftEdge = car.x - carWidth / 2; var carRightEdge = car.x + carWidth / 2; var fieldLeftEdge = 0; var fieldRightEdge = 2048; if (carLeftEdge < fieldLeftEdge) { if (carRightEdge < fieldLeftEdge + carWidth * 0.49) { // More than 51% of the car is out of bounds on the left car.x += car.speed * 0.5; // Drift right } else { car.x = fieldLeftEdge + carWidth / 2; } } else if (carRightEdge > fieldRightEdge) { if (carLeftEdge > fieldRightEdge - carWidth * 0.49) { // More than 51% of the car is out of bounds on the right car.x -= car.speed * 0.5; // Drift left } else { car.x = fieldRightEdge - carWidth / 2; } } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (obstacles[i].y > car.y) { overtakenObstacles++; obstacles[i].destroy(); obstacles.splice(i, 1); } } if (overtakenObstacles >= 10) { grid.visible = false; } if (LK.ticks > 240 && LK.ticks % 72 == 0) { // Spawn a car every 1.2 seconds (72 ticks) spawnObstacle(); updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -471,8 +471,78 @@
// One grid width away from the center line to the right
y: 2732 - 531.46 // Position one grid away from the bottom
});
game.addChild(grid2);
+var grid3 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 - 1000,
+ y: 2732 - 1062.92 // Two grids away from the bottom
+});
+game.addChild(grid3);
+var grid4 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 - 1062.92 // Two grids away from the bottom
+});
+game.addChild(grid4);
+var grid5 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 + 1000,
+ y: 2732 - 1062.92 // Two grids away from the bottom
+});
+game.addChild(grid5);
+var grid6 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 - 500,
+ y: 2732 - 1594.38 // Three grids away from the bottom
+});
+game.addChild(grid6);
+var grid7 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 + 500,
+ y: 2732 - 1594.38 // Three grids away from the bottom
+});
+game.addChild(grid7);
+var grid8 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 - 1000,
+ y: 2732 - 2125.84 // Four grids away from the bottom
+});
+game.addChild(grid8);
+var grid9 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 - 2125.84 // Four grids away from the bottom
+});
+game.addChild(grid9);
+var grid10 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 + 1000,
+ y: 2732 - 2125.84 // Four grids away from the bottom
+});
+game.addChild(grid10);
+var grid11 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 - 500,
+ y: 2732 - 2657.3 // Five grids away from the bottom
+});
+game.addChild(grid11);
+var grid12 = LK.getAsset('grid', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2 + 500,
+ y: 2732 - 2657.3 // Five grids away from the bottom
+});
+game.addChild(grid12);
grid1.y = 2732 - 531.46; // Position one grid away from the bottom
grid2.y = 2732 - 531.46; // Position one grid away from the bottom
game.addChild(car);
var overtakenObstacles = 0;
grass top view.
Add more dark carbon fiber background and resize the picture to 16:9
F1 race car. Glossy blue body painting and half covered with planet blue Earth. Blue front wing. myearthdream.com text on black rear wing. 7 number on the nose of the car. Red Honda logo with White R logo on the nose of the car. Top view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
F1 Jaguair race car. Shiny green body. white Jaguar animal logo on body. thin red and white stripes. white front wings and white rear wing. TOP VIEW!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
RedBull F1 race car. Top view. Royalblue body with Shinyred lines on sides. Silver bull-body. Silver ,,BlueBull" sponsors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black McLaren MP4-29 F1 RACE CAR with red lines and white,,RONDA"text. TOP VIEW.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic F1 McLaren race car, Top view. Orange coloured body and black thick stripe with white Chrome text where the o letter is Google chrome logo. Skyblue lines on nose sides. Silver 4 number on nose. Black OKX text on rear wing.
Photorealistic F1 race car without Halo safety device. Top view. White body with neongreen nose. Black BrainGP text on body sides. Red "Cainon" text on front wings. Neongreen rear wing with Orange "BRAWNDO" text.
Photorealistic RedBull f1 car top view. Replace RedBull text to RealBull text.
Photorealistic Cadillac F1 race car, top view. Replace Cadillac text to golden coloured ,,Cadillaic" text on black rear wing. Big American flag on white body. White ,,Andretti" and gm text on black front wing.
Photorealistic Porsche F1 race car, top view. Golden logo on car nose. White body with black rear and front wing. Very thick red lines on body from front wing to rear wing. Replace Porsche text to white coloured ,,Porshe" text on rear wing.
Photorealistic Renault F1 race car, top view. Bright skyblue body. Banana Yellow nose with blue sidelines. Royalblue Front and Rear wing. Neon-yellow ,,Telefonicai" text on rearwing. White ,,TEAM SPIRIT" text on nose. Blue ,,RENAIULT" text on body.