User prompt
The game loads a car every 1.3 second. A maximum of three cars can be on the track at the same time.
User prompt
The game loads a car every 1.4 second. You can load a maximum of three items at a time.
User prompt
The game loads a car every 1.5 second. You can load a maximum of three items at a time.
User prompt
The game loads a car every 2 second. You can load a maximum of three items at a time.
User prompt
The game loads a car every second. You can load a maximum of three items at a time.
User prompt
Add the AUDI class to the game
User prompt
Rename Mercedes to MercedesAMGPetronas
User prompt
Please fix the bug: 'ReferenceError: Mercedes is not defined' in or related to this line: 'var carTypes = [RedBull, Ferrari, Williams, Mercedes];' Line Number: 274
User prompt
Show me redbull, ferrari, williams, mercedes at the same time.
User prompt
Now show me redbull, ferrari, renault, bmw at the same time.
User prompt
Now show me redbull, ferrari, audi, bmw at the same time.
User prompt
NOw show me ferrari, audi, bmw, renault at the same time
User prompt
Show all obstacle car types on the track at once and rotate them all in the direction of the right edge of the track.
User prompt
rename mclaren car to McLaren Ayrton Senna
User prompt
Scale all obstacle cars to the same size 400800
User prompt
Scale all obstacle cars to the same size 500x900
User prompt
Show all car types at once on the track side by side in a row
User prompt
Change the player car to BMW
User prompt
Keys: A keyboard button is move the players car left.
User prompt
Please fix the bug: 'TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 209
User prompt
The player's car can be controlled with a keyboard.
User prompt
Add Williams car assset to the game
User prompt
Add Williams car asset to the game
User prompt
Add the AUDI Asset to the game
User prompt
MOVE THE PLAYERS CAR 100 UNITS ABOVE
/**** * Classes ****/ // AUDI class var AUDI = Container.expand(function () { var self = Container.call(this); var audiGraphics = self.attachAsset('AUDI', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // AstonMartin class var AstonMartin = Container.expand(function () { var self = Container.call(this); var astonMartinGraphics = self.attachAsset('AstonMartin', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // BMW class var BMW = Container.expand(function () { var self = Container.call(this); var bmwGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('BMW', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 10 * 1.7; self.acceleration = 0.2 * 1.7; self.deceleration = 0.1 * 1.7; self.update = function () { self.y -= self.speed; if (self.speed > 0) { self.speed -= self.deceleration; } }; self.accelerate = function () { if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } }; }); // Ferrari class var Ferrari = Container.expand(function () { var self = Container.call(this); var ferrariGraphics = self.attachAsset('Ferrari', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Mclaren class var Mclaren = Container.expand(function () { var self = Container.call(this); var mclarenGraphics = self.attachAsset('Mclaren', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // RedBull class var RedBull = Container.expand(function () { var self = Container.call(this); var redBullGraphics = self.attachAsset('RedBull', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Renault class var Renault = Container.expand(function () { var self = Container.call(this); var renaultGraphics = self.attachAsset('Renault', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); // Williams class var Williams = Container.expand(function () { var self = Container.call(this); var williamsGraphics = self.attachAsset('Williams', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 900 }); self.speed = 5 / 1.5 * 2 * 1.7; self.update = function () { self.y += self.speed; if (self.y > 2732 || obstacles.length > 4) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add keyboard event listeners for controlling the player's car var keys = {}; game.on('keydown', function (event) { keys[event.code] = true; if (event.code === 'KeyA') { car.x -= car.speed; } }); game.on('keyup', function (event) { keys[event.code] = false; }); function countCarType(carType) { return obstacles.filter(function (obstacle) { return obstacle.constructor.name === carType; }).length; } var racetrack = LK.getAsset('racetrack', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(racetrack); var leftFrame = LK.getAsset('leftFrame', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(leftFrame); var rightFrame = LK.getAsset('rightFrame', { anchorX: 1, anchorY: 0, x: 2048, y: 0 }); game.addChild(rightFrame); var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200 - 277; var obstacles = []; var score = 0; var lastSpawnTick = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { var carTypes = [Ferrari, RedBull, BMW, Mclaren, Renault, AstonMartin, AUDI, Williams]; var startX = 200; var spacing = 200; for (var i = 0; i < carTypes.length; i++) { var car = new carTypes[i](); car.x = startX + i * spacing; car.y = 200; // Position all cars at the same y-coordinate obstacles.push(car); game.addChild(car); } } function updateScore() { score += 1; scoreTxt.setText(score); } game.move = function (x, y, obj) { car.x = x; }; game.update = function () { car.update(); // Update car position based on keyboard input if (keys['ArrowLeft'] || keys['KeyA']) { car.x -= car.speed; } if (keys['ArrowRight']) { car.x += car.speed; } if (keys['ArrowUp']) { car.accelerate(); } // Ensure car does not move out of bounds if (car.x < 0) { car.x = 0; } else if (car.x > 2048) { car.x = 2048; } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 180 == 0) { // Delay spawning cars by 3 seconds (180 ticks) spawnObstacle(); updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,11 @@
var AUDI = Container.expand(function () {
var self = Container.call(this);
var audiGraphics = self.attachAsset('AUDI', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -24,9 +26,11 @@
var AstonMartin = Container.expand(function () {
var self = Container.call(this);
var astonMartinGraphics = self.attachAsset('AstonMartin', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -43,9 +47,11 @@
var BMW = Container.expand(function () {
var self = Container.call(this);
var bmwGraphics = self.attachAsset('BMW', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -86,9 +92,11 @@
var Ferrari = Container.expand(function () {
var self = Container.call(this);
var ferrariGraphics = self.attachAsset('Ferrari', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -105,9 +113,11 @@
var Mclaren = Container.expand(function () {
var self = Container.call(this);
var mclarenGraphics = self.attachAsset('Mclaren', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -124,9 +134,11 @@
var RedBull = Container.expand(function () {
var self = Container.call(this);
var redBullGraphics = self.attachAsset('RedBull', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -143,9 +155,11 @@
var Renault = Container.expand(function () {
var self = Container.call(this);
var renaultGraphics = self.attachAsset('Renault', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
@@ -162,9 +176,11 @@
var Williams = Container.expand(function () {
var self = Container.call(this);
var williamsGraphics = self.attachAsset('Williams', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ width: 500,
+ height: 900
});
self.speed = 5 / 1.5 * 2 * 1.7;
self.update = function () {
self.y += self.speed;
grass top view.
Add more dark carbon fiber background and resize the picture to 16:9
F1 race car. Glossy blue body painting and half covered with planet blue Earth. Blue front wing. myearthdream.com text on black rear wing. 7 number on the nose of the car. Red Honda logo with White R logo on the nose of the car. Top view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
F1 Jaguair race car. Shiny green body. white Jaguar animal logo on body. thin red and white stripes. white front wings and white rear wing. TOP VIEW!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
RedBull F1 race car. Top view. Royalblue body with Shinyred lines on sides. Silver bull-body. Silver ,,BlueBull" sponsors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black McLaren MP4-29 F1 RACE CAR with red lines and white,,RONDA"text. TOP VIEW.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic F1 McLaren race car, Top view. Orange coloured body and black thick stripe with white Chrome text where the o letter is Google chrome logo. Skyblue lines on nose sides. Silver 4 number on nose. Black OKX text on rear wing.
Photorealistic F1 race car without Halo safety device. Top view. White body with neongreen nose. Black BrainGP text on body sides. Red "Cainon" text on front wings. Neongreen rear wing with Orange "BRAWNDO" text.
Photorealistic RedBull f1 car top view. Replace RedBull text to RealBull text.
Photorealistic Cadillac F1 race car, top view. Replace Cadillac text to golden coloured ,,Cadillaic" text on black rear wing. Big American flag on white body. White ,,Andretti" and gm text on black front wing.
Photorealistic Porsche F1 race car, top view. Golden logo on car nose. White body with black rear and front wing. Very thick red lines on body from front wing to rear wing. Replace Porsche text to white coloured ,,Porshe" text on rear wing.
Photorealistic Renault F1 race car, top view. Bright skyblue body. Banana Yellow nose with blue sidelines. Royalblue Front and Rear wing. Neon-yellow ,,Telefonicai" text on rearwing. White ,,TEAM SPIRIT" text on nose. Blue ,,RENAIULT" text on body.