User prompt
Increase speedometer numbers value to the 5x and write next to it a km/h text
User prompt
Increase speedometer numbers value to the 4x and write next to it a km/h text
User prompt
Add a neon blue-colored speedometer to the bottom left corner of the map Update the speedometer with the current speed in the game loop
User prompt
Do
User prompt
Only just when car is turning
User prompt
Do it
User prompt
Do these point to make the car turning more realistic
User prompt
IT NOT WORKING
User prompt
BUT ALSO KEEP THE PARTICLES ANIMATION
User prompt
Add WHEELTRACK ASSET TO THE GAME AND ANIMATIN IT FROM BEHIND the CAR
User prompt
Add WHEELTRACK ASSET TO THE GAME AND ANIMATIN IT FROM UNDER the CAR
User prompt
Add WHEELTRACK ASSET TO THE GAME AND PLACE IT UNDER the CAR
User prompt
ensure roadSegment is upper than roadSegmentShadow in display order
User prompt
Please fix the bug: 'mainContainer is undefined' in or related to this line: 'var rainContainer = mainContainer.addChild(new Container());' Line Number: 258
User prompt
add raining effect animation to the game
User prompt
Please fix the bug: 'mainContainer is undefined' in or related to this line: 'mainContainer.addChild(snowflake);' Line Number: 160
User prompt
add snowfall effect to the game
User prompt
Do it
User prompt
can you generate an animated snowdrift behind the car? but also keep the previous particle animation
User prompt
Ensure roadSegment is added before roadSegmentsadow in display order
User prompt
ensure roadSegmentShadow do not cover roadSegment in display order
User prompt
Remove red ribbon from the map
User prompt
Decrease the number of tree2 by 3 in each road segment.
User prompt
Decrease the number of tree by 3 in each road segment.
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 350
===================================================================
--- original.js
+++ change.js
@@ -95,23 +95,8 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-var SteamParticle = Container.expand(function () {
- var self = Container.call(this);
- var steamGraphics = self.attachAsset('particle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.lifetime = 60; // Lifetime of the steam particle
- self.alpha = 1.0; // Initial transparency
- self.update = function () {
- self.alpha -= 0.02; // Gradually fade out
- if (--self.lifetime <= 0) {
- self.destroy();
- }
- };
-});
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
@@ -201,16 +186,16 @@
roadContainer.addChildAt(segment.shadow, 0);
roadContainer.addChild(segment);
// Add multiple trees to the left and right of the road segment
var treeSpacing = 150; // Space between trees
- var numberOfTrees = Math.floor(segment.height / treeSpacing) - 5; // Decrease the number of trees by 5
+ var numberOfTrees = Math.floor(segment.height / treeSpacing) - 3; // Decrease the number of trees by 3
for (var i = 0; i < numberOfTrees; i++) {
var leftTree = new Tree();
leftTree.x = segment.x - segment.width - 200 - i * treeSpacing; // Decrease the distance from the road by 100 units
leftTree.y = segment.y + i * treeSpacing;
roadContainer.addChild(leftTree);
var rightTree = new Tree2();
- rightTree.x = segment.x + segment.width + 400 + i * treeSpacing; // Increase the distance from the road by 100 units
+ rightTree.x = segment.x + segment.width + 200 + i * treeSpacing; // Decrease the distance from the road by 100 units
rightTree.y = segment.y + i * treeSpacing;
roadContainer.addChild(rightTree);
}
// Add rocks to the left and right of the road segment
@@ -315,25 +300,20 @@
}
if (!carIsOnRoad) {
LK.showGameOver();
} else {}
- var steamParticle = new SteamParticle();
- steamParticle.x = car.x;
- steamParticle.y = car.y + 50; // Position slightly behind the car
- mainContainer.addChildAt(steamParticle, 1);
- particles.push(steamParticle);
- // Add wheel track effect
- var wheelTrack = LK.getAsset('ribbon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- wheelTrack.x = car.x;
- wheelTrack.y = car.y + 60; // Position slightly behind the steam effect
- wheelTrack.rotation = car.direction === 0 ? 0 : Math.PI; // Align with car direction
- mainContainer.addChildAt(wheelTrack, 0);
- particles.push(wheelTrack);
+ var particle = new Particle();
+ particle.alpha = Math.max(0, Math.min(1, Math.abs(car.nonTravelMomentum) / 5 - 0.5));
+ if (particle.alpha > 0) {
+ var noiseX = (Math.random() - 0.5) * 10;
+ var noiseY = (Math.random() - 0.5) * 10;
+ particle.x = car.x + noiseX;
+ particle.y = car.y + noiseY;
+ mainContainer.addChildAt(particle, 1);
+ particles.push(particle);
+ }
particles.forEach(function (particle, index) {
- particle.update();
+ particle.tick();
if (particle.lifetime <= 0) {
particles.splice(index, 1);
}
});
Hyperrealistic blue Subaru rally car with yellow liverys, top down view from the rear wing
realistic Snowy ground, top view
Real snowy ground top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowy wheel track top view
Single Photorealistic snowy Pinewood
Photorealistic Yellow Checkpoint rally roadsignal covered by snow, drone view.