User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 350
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 350
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 350
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 350
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 350
User prompt
but I wanted to keep the previous wheel track effect, so don't replace it with this one
User prompt
do it
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Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 353
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 353
User prompt
do it
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Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 360
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 300
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 360
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 300
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 360
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 300
User prompt
Please fix the bug: 'TypeError: particle.update is not a function' in or related to this line: 'particle.update();' Line Number: 360
User prompt
Please fix the bug: 'TypeError: particle.tick is not a function' in or related to this line: 'particle.tick();' Line Number: 360
User prompt
do
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Decrease the number of tree2 by 2 in each road segment
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Decrease the number of tree by 3 in each road segment
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Increase the distance between tree2 assets by 100 units
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increase distance between tree2 assets by 100 units
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do it
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Ensure that the amount of tree and tree2 reaches from the beginning to the end of the roadsegment
===================================================================
--- original.js
+++ change.js
@@ -88,30 +88,30 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-var SnowParticle = Container.expand(function () {
+var SnowyEmbankment = Container.expand(function () {
var self = Container.call(this);
- var snowGraphics = self.attachAsset('particle', {
+ var embankmentGraphics = self.attachAsset('rods', {
anchorX: 0.5,
anchorY: 0.5
});
- self.lifetime = 60; // Lifetime of the snow particle
+});
+var SteamParticle = Container.expand(function () {
+ var self = Container.call(this);
+ var steamGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lifetime = 60; // Lifetime of the steam particle
+ self.alpha = 1.0; // Initial transparency
self.update = function () {
- self.y += 2; // Drift downwards
- self.x += (Math.random() - 0.5) * 2; // Slight horizontal drift
+ self.alpha -= 0.02; // Gradually fade out
if (--self.lifetime <= 0) {
self.destroy();
}
};
});
-var SnowyEmbankment = Container.expand(function () {
- var self = Container.call(this);
- var embankmentGraphics = self.attachAsset('rods', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
@@ -271,16 +271,8 @@
game.on('down', function (x, y, obj) {
car.changeDirection();
});
LK.on('tick', function () {
- if (LK.ticks % 5 === 0) {
- // Create a snow particle every 5 ticks
- var snowParticle = new SnowParticle();
- snowParticle.x = car.x;
- snowParticle.y = car.y + 50; // Position behind the car
- mainContainer.addChildAt(snowParticle, 0);
- particles.push(snowParticle);
- }
car._move_migrated();
LK.playMusic('Car', {
loop: true
});
@@ -323,18 +315,13 @@
}
if (!carIsOnRoad) {
LK.showGameOver();
} else {}
- var particle = new Particle();
- particle.alpha = Math.max(0, Math.min(1, Math.abs(car.nonTravelMomentum) / 5 - 0.5));
- if (particle.alpha > 0) {
- var noiseX = (Math.random() - 0.5) * 10;
- var noiseY = (Math.random() - 0.5) * 10;
- particle.x = car.x + noiseX;
- particle.y = car.y + noiseY;
- mainContainer.addChildAt(particle, 1);
- particles.push(particle);
- }
+ var steamParticle = new SteamParticle();
+ steamParticle.x = car.x;
+ steamParticle.y = car.y + 50; // Position slightly behind the car
+ mainContainer.addChildAt(steamParticle, 1);
+ particles.push(steamParticle);
particles.forEach(function (particle, index) {
particle.update();
if (particle.lifetime <= 0) {
particles.splice(index, 1);
Hyperrealistic blue Subaru rally car with yellow liverys, top down view from the rear wing
realistic Snowy ground, top view
Real snowy ground top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowy wheel track top view
Single Photorealistic snowy Pinewood
Photorealistic Yellow Checkpoint rally roadsignal covered by snow, drone view.