User prompt
Avoid goose rows of trees one below the other
User prompt
Add 30 trees next to the road, ensuring they do not touch the road or each other
User prompt
Add 30 trees next to the road BUT AVOID THE TREE ASSET TOUCH THE ROAD maintain a 100 units distance between each other TREE. Tree cannot touch road and cannot touch other tree
User prompt
Add 30 trees next to the road BUT AVOID THE TREE ASSET TOUCH THE ROAD maintain a 500 units distance between each other TREE.
User prompt
Add 30 trees next to the road and ensuring they don't touch the road and maintain a 500 units distance between each other
User prompt
Add 60 trees to the map ensuring they don't touch the road and maintain a 500 units distance between each other
User prompt
Place the trees parallel to the length of the track in goose rows, not across them
User prompt
Add 40 trees to the map ensuring they don't touch the road and maintain a 250 units distance between each other
User prompt
add 50 trees to the map but avoid the trees touch the road and ensure 300 units distance between each other
User prompt
add 100 trees to the map but avoid the trees touch the road
User prompt
increase the trees dendity to 10x but let 100 units distance between each other
User prompt
add rock to the map but avoid the rock touch the road
User prompt
add rock asset to the game and place it to the bottom of the road asset but avoid the rock touch the road
User prompt
add rock asset to the game and place it to the top of the road asset but avoid the rock touch the road
User prompt
bring the rock 100 units to the road
User prompt
add rock asset to the game and playe it to the upper end of the road asset but avoid the rock touch the road
User prompt
add rock to the end of the road asset but avoid the rock touch the road
User prompt
add 10 trees to the map random but avoid the trees touch the road!
User prompt
the amount of trees on the track should be ten times more as dense.
User prompt
the amount of trees on the track should be twice as dense
User prompt
add trees to the map but avoid the trees touch the road
User prompt
do
User prompt
do it
User prompt
rename snowyEmbankment asset to rods asset
User prompt
How is it possible to Align 3 iron rods parallel to the track's length on both sides of the track PARALLEL WITH THE LENGTH of the track? first is at the beginning of the road, the second is at the end of the road, the third is between the first and second rods distance
===================================================================
--- original.js
+++ change.js
@@ -99,21 +99,9 @@
* Game Code
****/
var driftAndDodge = game.addChild(new DriftAndDodge());
driftAndDodge.on('down', function (x, y, obj) {
- // Add 30 trees next to the road, ensuring they do not touch the road or each other
- var treeSpacing = 100; // Maintain a 100 units distance between each tree
- var treeOffset = 350; // Offset from the road to avoid touching
- var treeCount = 30;
- var trees = [];
- for (var i = 0; i < treeCount; i++) {
- var tree = new Tree();
- var side = i % 2 === 0 ? 1 : -1; // Alternate sides for tree placement
- tree.x = currentX + side * (segmentWidth / 2 + treeOffset);
- tree.y = currentY + i * treeSpacing;
- trees.push(tree);
- roadContainer.addChild(tree);
- }
+ // Add the event handler for 'down' event here
});
driftAndDodge.on('up', function (x, y, obj) {
// Add the event handler for 'up' event here
});
@@ -173,17 +161,21 @@
segment.used = false;
roadSegments.push(segment);
roadContainer.addChildAt(segment.shadow, 0);
roadContainer.addChild(segment);
- // Add trees to the left and right of the road segment
- var leftTree = new Tree();
- leftTree.x = segment.x - segment.width - 100; // Position tree away from the road
- leftTree.y = segment.y;
- roadContainer.addChild(leftTree);
- var rightTree = new Tree();
- rightTree.x = segment.x + segment.width + 100; // Position tree away from the road
- rightTree.y = segment.y;
- roadContainer.addChild(rightTree);
+ // Add 30 trees next to the road, ensuring they do not touch the road or each other
+ var treeSpacing = 350; // Space between trees
+ var treeOffset = 150; // Offset from the road
+ for (var i = 0; i < 15; i++) {
+ var leftTree = new Tree();
+ leftTree.x = segment.x - segment.width - treeOffset;
+ leftTree.y = segment.y + i * treeSpacing;
+ roadContainer.addChild(leftTree);
+ var rightTree = new Tree();
+ rightTree.x = segment.x + segment.width + treeOffset;
+ rightTree.y = segment.y + i * treeSpacing;
+ roadContainer.addChild(rightTree);
+ }
// Attach snowy embankments to the left and right of the road segment
var leftEmbankment = new SnowyEmbankment();
leftEmbankment.x = segment.x - segment.width / 2;
leftEmbankment.y = segment.y;
Hyperrealistic blue Subaru rally car with yellow liverys, top down view from the rear wing
realistic Snowy ground, top view
Real snowy ground top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowy wheel track top view
Single Photorealistic snowy Pinewood
Photorealistic Yellow Checkpoint rally roadsignal covered by snow, drone view.