User prompt
Add dj deck to the map
User prompt
Add dj deck asset to the game
User prompt
Scale down the equalizer to the half
User prompt
Scale down the equalizer to the quarter
User prompt
Add to the upper half of the screen a working equalizer with waves animation
User prompt
Please fix the bug: 'ReferenceError: equalizerBar is not defined' in or related to this line: 'dragging.move(local.x, local.y, obj);' Line Number: 462
User prompt
Please fix the bug: 'ReferenceError: equalizerBar is not defined' in or related to this line: 'equalizerBar.update();' Line Number: 466
User prompt
Add to the upper half of the screen a working equalizer
User prompt
Move both decks tdown to the middle of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
Realistic 3D DJ Deck
Initial prompt
Realistic 3D DJ Deck
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Crossfader: Controls mix between decks
var Crossfader = Container.expand(function () {
	var self = Container.call(this);
	// State
	self.value = 0.5; // 0 = left, 1 = right
	self.dragging = false;
	// Visuals
	var track = self.attachAsset('crossfaderTrack', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var knob = self.attachAsset('crossfaderKnob', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	knob.y = 0;
	// Methods
	self.setValue = function (val) {
		self.value = Math.max(0, Math.min(1, val));
		knob.x = (self.value - 0.5) * (track.width - knob.width);
	};
	// Touch events
	self.down = function (x, y, obj) {
		self.dragging = true;
		self.setValue(x / track.width);
	};
	self.up = function (x, y, obj) {
		self.dragging = false;
	};
	self.move = function (x, y, obj) {
		if (self.dragging) {
			self.setValue(x / track.width);
		}
	};
	return self;
});
// DeckPlatter: Represents a turntable platter
var DeckPlatter = Container.expand(function () {
	var self = Container.call(this);
	// State
	self.isActive = false;
	self.isScratching = false;
	self.lastAngle = 0;
	self.rotationOffset = 0;
	self.currentRotation = 0;
	self.track = 'A'; // 'A' or 'B'
	self.playing = true;
	self.scratchSpeed = 0;
	self.lastTouchAngle = null;
	// Visuals
	var platter = self.attachAsset('deckPlatter', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var highlight = self.attachAsset('deckPlatterHighlight', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	highlight.alpha = 0;
	var label = self.attachAsset('deckLabel', {
		anchorX: 0.5,
		anchorY: 0.5,
		y: 140
	});
	// Label text
	var labelTxt = new Text2(self.track, {
		size: 40,
		fill: "#222"
	});
	labelTxt.anchor.set(0.5, 0.5);
	label.addChild(labelTxt);
	// Beat light
	var beatLight = self.attachAsset('beatLight', {
		anchorX: 0.5,
		anchorY: 0.5,
		y: -140
	});
	beatLight.alpha = 0.2;
	// Methods
	self.setActive = function (active) {
		self.isActive = active;
		highlight.alpha = active ? 0.4 : 0;
	};
	self.setTrack = function (track) {
		self.track = track;
		labelTxt.setText(track);
	};
	self.flashBeat = function () {
		beatLight.alpha = 1;
		tween(beatLight, {
			alpha: 0.2
		}, {
			duration: 200,
			easing: tween.easeOut
		});
	};
	// Touch events
	self.down = function (x, y, obj) {
		self.isScratching = true;
		self.setActive(true);
		// Calculate angle from center
		var dx = x - self.width / 2;
		var dy = y - self.height / 2;
		self.lastTouchAngle = Math.atan2(dy, dx);
		self.scratchSpeed = 0;
		LK.getSound('scratch').play();
	};
	self.up = function (x, y, obj) {
		self.isScratching = false;
		self.setActive(false);
		self.scratchSpeed = 0;
		self.lastTouchAngle = null;
	};
	self.move = function (x, y, obj) {
		if (!self.isScratching) return;
		// Calculate angle from center
		var dx = x - self.width / 2;
		var dy = y - self.height / 2;
		var angle = Math.atan2(dy, dx);
		if (self.lastTouchAngle !== null) {
			var delta = angle - self.lastTouchAngle;
			// Normalize delta
			if (delta > Math.PI) delta -= 2 * Math.PI;
			if (delta < -Math.PI) delta += 2 * Math.PI;
			self.rotationOffset += delta;
			self.scratchSpeed = delta;
		}
		self.lastTouchAngle = angle;
	};
	// Called every tick
	self.update = function () {
		// If not scratching, platter rotates at normal speed
		if (!self.isScratching && self.playing) {
			self.rotationOffset += 0.02; // Normal play speed
			self.scratchSpeed = 0.02;
		}
		// Apply rotation
		self.currentRotation = self.rotationOffset;
		self.rotation = self.currentRotation;
	};
	return self;
});
// EqualizerBar: Visualizes equalizer levels (3 bands: Low, Mid, High)
var EqualizerBar = Container.expand(function () {
	var self = Container.call(this);
	// State
	self.levels = [0.5, 0.5, 0.5]; // [Low, Mid, High], 0.0-1.0
	self.bars = [];
	var colors = [0x00ff99, 0xffe000, 0x0099ff];
	var labels = ['LOW', 'MID', 'HIGH'];
	var barWidth = 120;
	var barSpacing = 80;
	var maxBarHeight = 320;
	for (var i = 0; i < 3; i++) {
		var barBg = LK.getAsset('crossfaderTrack', {
			anchorX: 0.5,
			anchorY: 1,
			width: barWidth,
			height: maxBarHeight,
			tint: 0x222222
		});
		barBg.x = i * (barWidth + barSpacing);
		barBg.y = 0;
		self.addChild(barBg);
		var bar = LK.getAsset('crossfaderTrack', {
			anchorX: 0.5,
			anchorY: 1,
			width: barWidth - 20,
			height: maxBarHeight * self.levels[i],
			tint: colors[i]
		});
		bar.x = i * (barWidth + barSpacing);
		bar.y = 0;
		self.addChild(bar);
		self.bars.push(bar);
		var txt = new Text2(labels[i], {
			size: 36,
			fill: "#fff"
		});
		txt.anchor.set(0.5, 0);
		txt.x = i * (barWidth + barSpacing);
		txt.y = 20;
		self.addChild(txt);
	}
	// Method to set levels (array of 3 values 0-1)
	self.setLevels = function (arr) {
		for (var i = 0; i < 3; i++) {
			self.levels[i] = Math.max(0, Math.min(1, arr[i]));
			self.bars[i].height = maxBarHeight * self.levels[i];
		}
	};
	// Animate random levels for demo
	self.update = function () {
		// Animate towards random target every 0.5s
		if (!self._targetLevels || !self._targetTime || Date.now() > self._targetTime) {
			self._targetLevels = [0.3 + Math.random() * 0.7, 0.3 + Math.random() * 0.7, 0.3 + Math.random() * 0.7];
			self._targetTime = Date.now() + 500;
		}
		for (var i = 0; i < 3; i++) {
			self.levels[i] += (self._targetLevels[i] - self.levels[i]) * 0.1;
			self.bars[i].height = maxBarHeight * self.levels[i];
		}
	};
	return self;
});
// FXButton: Triggers a sound effect
var FXButton = Container.expand(function () {
	var self = Container.call(this);
	// Visuals
	var btn = self.attachAsset('fxButton', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var txt = new Text2('FX', {
		size: 48,
		fill: "#fff"
	});
	txt.anchor.set(0.5, 0.5);
	btn.addChild(txt);
	// State
	self.cooldown = false;
	// Touch
	self.down = function (x, y, obj) {
		if (self.cooldown) return;
		self.cooldown = true;
		LK.getSound('fx').play();
		tween(btn, {
			scaleX: 1.2,
			scaleY: 1.2
		}, {
			duration: 80,
			onFinish: function onFinish() {
				tween(btn, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 120
				});
			}
		});
		LK.setTimeout(function () {
			self.cooldown = false;
		}, 400);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x181828
});
/**** 
* Game Code
****/ 
// --- Layout constants ---
// Deck platters (turntables)
// Crossfader
// FX Button
// Beat lights
// Sound effects (dummy, as actual music is handled by LK)
// Music tracks
var deckY = 1366; // Move decks to vertical center of 2732px screen
var deckSpacing = 700;
var crossfaderY = 1800;
var fxButtonY = 2200;
// --- Decks ---
var leftDeck = new DeckPlatter();
leftDeck.setTrack('A');
game.addChild(leftDeck);
leftDeck.x = 2048 / 2 - deckSpacing / 2;
leftDeck.y = deckY;
var rightDeck = new DeckPlatter();
rightDeck.setTrack('B');
game.addChild(rightDeck);
rightDeck.x = 2048 / 2 + deckSpacing / 2;
rightDeck.y = deckY;
// --- Crossfader ---
var crossfader = new Crossfader();
game.addChild(crossfader);
crossfader.x = 2048 / 2;
crossfader.y = crossfaderY;
crossfader.setValue(0.5);
// --- FX Button ---
var fxButton = new FXButton();
game.addChild(fxButton);
fxButton.x = 2048 / 2;
fxButton.y = fxButtonY;
// --- Score / Combo / Energy ---
var energy = 50; // 0-100
var combo = 0;
var score = 0;
// Energy bar
var energyBarBg = LK.getAsset('crossfaderTrack', {
	anchorX: 0.5,
	anchorY: 0.5,
	width: 600,
	height: 40
});
energyBarBg.tint = 0x222222;
energyBarBg.y = 0;
var energyBar = LK.getAsset('crossfaderTrack', {
	anchorX: 0.5,
	anchorY: 0.5,
	width: 600,
	height: 40
});
energyBar.tint = 0x00ff00;
energyBar.y = 0;
var energyBarContainer = new Container();
energyBarContainer.addChild(energyBarBg);
energyBarContainer.addChild(energyBar);
energyBarContainer.x = 2048 / 2;
energyBarContainer.y = 200;
LK.gui.top.addChild(energyBarContainer);
// Score text
var scoreTxt = new Text2('Score: 0', {
	size: 80,
	fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.x = 2048 / 2;
scoreTxt.y = 300;
// Combo text
var comboTxt = new Text2('', {
	size: 60,
	fill: "#ff0"
});
comboTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(comboTxt);
comboTxt.x = 2048 / 2;
comboTxt.y = 400;
// --- State ---
var dragging = null; // Which control is being dragged
var lastTouchObj = null;
// --- Beat simulation ---
var beatInterval = 600; // ms per beat
var beatTimer = 0;
var lastTickTime = Date.now();
// --- Music ---
LK.playMusic('trackA', {
	loop: true
});
LK.playMusic('trackB', {
	loop: true
});
var trackAVol = 1;
var trackBVol = 1;
// --- Touch handling ---
function getTouchedControl(x, y) {
	// Check decks
	var lx = leftDeck.toLocal(game.toGlobal({
		x: x,
		y: y
	})).x;
	var ly = leftDeck.toLocal(game.toGlobal({
		x: x,
		y: y
	})).y;
	if (Math.pow(lx - leftDeck.width / 2, 2) + Math.pow(ly - leftDeck.height / 2, 2) < 200 * 200) return leftDeck;
	var rx = rightDeck.toLocal(game.toGlobal({
		x: x,
		y: y
	})).x;
	var ry = rightDeck.toLocal(game.toGlobal({
		x: x,
		y: y
	})).y;
	if (Math.pow(rx - rightDeck.width / 2, 2) + Math.pow(ry - rightDeck.height / 2, 2) < 200 * 200) return rightDeck;
	// Crossfader
	var cf = crossfader.toLocal(game.toGlobal({
		x: x,
		y: y
	}));
	if (cf.x > 0 && cf.x < crossfader.width && cf.y > 0 && cf.y < crossfader.height) return crossfader;
	// FX Button
	var fx = fxButton.toLocal(game.toGlobal({
		x: x,
		y: y
	}));
	if (Math.pow(fx.x - fxButton.width / 2, 2) + Math.pow(fx.y - fxButton.height / 2, 2) < 60 * 60) return fxButton;
	return null;
}
game.down = function (x, y, obj) {
	var control = getTouchedControl(x, y);
	dragging = control;
	lastTouchObj = obj;
	if (control && control.down) {
		// Convert to local
		var local = control.toLocal(game.toGlobal({
			x: x,
			y: y
		}));
		control.down(local.x, local.y, obj);
	}
};
game.up = function (x, y, obj) {
	if (dragging && dragging.up) {
		var local = dragging.toLocal(game.toGlobal({
			x: x,
			y: y
		}));
		dragging.up(local.x, local.y, obj);
	}
	dragging = null;
	lastTouchObj = null;
};
game.move = function (x, y, obj) {
	if (dragging && dragging.move) {
		var local = dragging.toLocal(game.toGlobal({
			x: x,
			y: y
		}));
		dragging.move(local.x, local.y, obj);
	}
};
// --- Game update ---
game.update = function () {
	// Update decks
	leftDeck.update();
	rightDeck.update();
	// Update equalizer bar animation
	equalizerBar.update();
	// Simulate beat
	var now = Date.now();
	beatTimer += now - lastTickTime;
	lastTickTime = now;
	if (beatTimer >= beatInterval) {
		beatTimer -= beatInterval;
		leftDeck.flashBeat();
		rightDeck.flashBeat();
		LK.getSound('beat').play();
		// Energy drops if not scratching or mixing
		if (!leftDeck.isScratching && !rightDeck.isScratching && crossfader.value > 0.2 && crossfader.value < 0.8) {
			energy -= 2;
			combo = 0;
		} else {
			// Combo up if scratching or crossfading
			combo += 1;
			score += 10 * combo;
			energy += 2;
			if (energy > 100) energy = 100;
		}
		if (energy < 0) energy = 0;
		// Update visuals
		scoreTxt.setText('Score: ' + score);
		if (combo > 1) {
			comboTxt.setText('Combo x' + combo);
		} else {
			comboTxt.setText('');
		}
	}
	// Update energy bar
	energyBar.width = 600 * (energy / 100);
	// Crossfader logic: adjust music volumes
	trackAVol = 1 - crossfader.value;
	trackBVol = crossfader.value;
	// (In a real game, would set music volumes here, but LK handles music globally.)
	// End game if energy is 0
	if (energy <= 0) {
		LK.effects.flashScreen(0xff0000, 1000);
		LK.showGameOver();
	}
	// Win if score is high
	if (score >= 5000) {
		LK.effects.flashScreen(0x00ff00, 1000);
		LK.showYouWin();
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -147,8 +147,71 @@
 		self.rotation = self.currentRotation;
 	};
 	return self;
 });
+// EqualizerBar: Visualizes equalizer levels (3 bands: Low, Mid, High)
+var EqualizerBar = Container.expand(function () {
+	var self = Container.call(this);
+	// State
+	self.levels = [0.5, 0.5, 0.5]; // [Low, Mid, High], 0.0-1.0
+	self.bars = [];
+	var colors = [0x00ff99, 0xffe000, 0x0099ff];
+	var labels = ['LOW', 'MID', 'HIGH'];
+	var barWidth = 120;
+	var barSpacing = 80;
+	var maxBarHeight = 320;
+	for (var i = 0; i < 3; i++) {
+		var barBg = LK.getAsset('crossfaderTrack', {
+			anchorX: 0.5,
+			anchorY: 1,
+			width: barWidth,
+			height: maxBarHeight,
+			tint: 0x222222
+		});
+		barBg.x = i * (barWidth + barSpacing);
+		barBg.y = 0;
+		self.addChild(barBg);
+		var bar = LK.getAsset('crossfaderTrack', {
+			anchorX: 0.5,
+			anchorY: 1,
+			width: barWidth - 20,
+			height: maxBarHeight * self.levels[i],
+			tint: colors[i]
+		});
+		bar.x = i * (barWidth + barSpacing);
+		bar.y = 0;
+		self.addChild(bar);
+		self.bars.push(bar);
+		var txt = new Text2(labels[i], {
+			size: 36,
+			fill: "#fff"
+		});
+		txt.anchor.set(0.5, 0);
+		txt.x = i * (barWidth + barSpacing);
+		txt.y = 20;
+		self.addChild(txt);
+	}
+	// Method to set levels (array of 3 values 0-1)
+	self.setLevels = function (arr) {
+		for (var i = 0; i < 3; i++) {
+			self.levels[i] = Math.max(0, Math.min(1, arr[i]));
+			self.bars[i].height = maxBarHeight * self.levels[i];
+		}
+	};
+	// Animate random levels for demo
+	self.update = function () {
+		// Animate towards random target every 0.5s
+		if (!self._targetLevels || !self._targetTime || Date.now() > self._targetTime) {
+			self._targetLevels = [0.3 + Math.random() * 0.7, 0.3 + Math.random() * 0.7, 0.3 + Math.random() * 0.7];
+			self._targetTime = Date.now() + 500;
+		}
+		for (var i = 0; i < 3; i++) {
+			self.levels[i] += (self._targetLevels[i] - self.levels[i]) * 0.1;
+			self.bars[i].height = maxBarHeight * self.levels[i];
+		}
+	};
+	return self;
+});
 // FXButton: Triggers a sound effect
 var FXButton = Container.expand(function () {
 	var self = Container.call(this);
 	// Visuals
@@ -366,8 +429,10 @@
 game.update = function () {
 	// Update decks
 	leftDeck.update();
 	rightDeck.update();
+	// Update equalizer bar animation
+	equalizerBar.update();
 	// Simulate beat
 	var now = Date.now();
 	beatTimer += now - lastTickTime;
 	lastTickTime = now;
 
 
 Photorealistic Ferris cabin, sideview
 
 
 
 
 
 Grey circle with transparent inner place, front view
 there are 4 piece of holes in the image, repair it
 
 
 
 photorealistic grey Tablet lying down on dj deck, front view. The screen should be dark monocrome screen in power of mode without text.
 
 
 Photorealistic transparent rectange dj deck sample button with white rounded corners, front view. No text needed on image
 Transparent ballon shape.
 
 Replace arrow to OK text
 Dancing woman in a white top filled with multi-colored UV ink palm prints. UV luminous bracelet on the arm
 
 Photorealistic dollar, front view
 Dancing man in a white shirt filled with multi-colored UV ink palm prints. UV luminous bracelet on the arm
 
 White thin pencil in 45 degrees instead of arrow.
 Replace arrow to white X
 Change the orange filling color from the middle to black
 
 simple grey colored DJZ logo
 REPLACE THE PENCIL WITH WHITE MENU TEXT
 Replace pencil with white REC text, but no other changes!
1
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trackB
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