User prompt
When the game starts: Delay loading roofs for 2 seconds
User prompt
Play Sleighbell sound in every 5 seconds
User prompt
Increase airplane speed by 1.5
User prompt
Increase airplane speed by 1.2
User prompt
Increase airplane speed by 0.5
User prompt
play hohoho sound in every 7 seconds
User prompt
play hohoho sound when the santaSleigh left a roof
User prompt
Play Sleighbell sound in every 5 seconds
User prompt
remove airplane sound from the game logic
User prompt
replace the gift above to the counter
User prompt
replace the gift to the counters right side
User prompt
Please fix the bug: 'giftIcon is undefined' in or related to this line: 'var scoreTxt = new Text2('0', {' Line Number: 130
User prompt
set the number size to the gift size
User prompt
move up the gift asset by 25 units
User prompt
Add a gift asset next to the counter on the left side
User prompt
Move the counter to the center bottom of the map
User prompt
move the counter to the center bottom of the map
User prompt
add a gift asset next to the counter left side
User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
count from 0 at the game start
User prompt
count up by one not by two!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
/**** * Classes ****/ // Airplane class var Airplane = Container.expand(function () { var self = Container.call(this); var airplaneGraphics = self.attachAsset('airplane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -airplaneGraphics.width / 2) { self.x = 2048 + airplaneGraphics.width / 2; } }; }); // Gift class var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.attachAsset('gift', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); // Roof class var Roof = Container.expand(function () { var self = Container.call(this); var sizeFactor = Math.random() * 0.4 + 0.8; // Random factor between 0.8 and 1.2 var roofGraphics = self.attachAsset('roof', { anchorX: 0.5, anchorY: 0.5, scaleX: sizeFactor, scaleY: sizeFactor }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -roofGraphics.width / 2) { self.x = 2048 + roofGraphics.width / 2; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Santa's Sleigh class var SantaSleigh = Container.expand(function () { var self = Container.call(this); var sleighGraphics = self.attachAsset('santaSleigh', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - sleighGraphics.height / 2) { self.y = 2732 - sleighGraphics.height / 2; self.velocity = 0; } if (self.y < sleighGraphics.height / 2) { self.y = sleighGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; self.dropGift = function () { var gift = new Gift(); gift.x = self.x; gift.y = self.y; game.addChild(gift); }; self.leaveRoof = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); // Create a new Text2 object to display the counter at the center top of the map // Snowflake class var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.update = function () { self.y += self.speed; if (self.y > 2732 + snowflakeGraphics.height / 2) { self.y = -snowflakeGraphics.height / 2; self.x = Math.random() * 2048; // Random x-coordinate } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Black background }); /**** * Game Code ****/ // Add a gift asset above the counter var giftIcon = LK.getAsset('gift', { anchorX: 0.5, anchorY: 0.5 }); // Create a new Text2 object to display the counter at the center bottom of the map var scoreTxt = new Text2('0', { size: giftIcon.width, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 1); LK.gui.bottom.addChild(scoreTxt); giftIcon.x = scoreTxt.x; giftIcon.y = scoreTxt.y - scoreTxt.height - giftIcon.height / 2 - 10; // 10 is the space between the gift icon and the score text LK.gui.bottom.addChild(giftIcon); var wallpaper = game.attachAsset('wallpaper', { anchorX: 0.0, anchorY: 0.0 }); // Initialize game elements var santaSleigh = game.addChild(new SantaSleigh()); santaSleigh.x = 400; santaSleigh.y = 1366; // Center vertically // Initialize a counter variable var counter = 0; var roofs = []; var airplanes = []; // Create two roofs with half the original distance var roof1 = new Roof(); roof1.x = 2048; roof1.y = 2732 - 100; // Bottom of the screen roofs.push(roof1); game.addChild(roof1); var roof2 = new Roof(); roof2.x = 2048 / 2; roof2.y = 2732 - 100; // Bottom of the screen roofs.push(roof2); game.addChild(roof2); // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { // Create 100 snowflakes var snowflake = new Snowflake(); snowflake.x = Math.random() * 2048; // Random x-coordinate snowflake.y = Math.random() * 2732; // Random y-coordinate snowflakes.push(snowflake); game.addChild(snowflake); } // Create airplane var airplane = new Airplane(); airplane.x = 2048; airplane.y = Math.random() * (1366 - 200) + 200; // Randomize y-coordinate in the upper half of the screen airplanes.push(airplane); game.addChild(airplane); // Handle game events game.down = function (x, y, obj) { santaSleigh.flap(); }; // Update game state var gifts = []; game.update = function () { santaSleigh.update(); for (var i = 0; i < roofs.length; i++) { roofs[i].update(); if (santaSleigh.intersects(roofs[i])) { santaSleigh.dropGift(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else { if (LK.ticks % 8 == 0) { santaSleigh.leaveRoof(); } } } for (var j = 0; j < airplanes.length; j++) { airplanes[j].update(); if (santaSleigh.intersects(airplanes[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Play Sleighbell sound every 5 seconds if (LK.ticks % 300 == 0) { LK.getSound('Sleighbell').play(); } // Display the counter variable in the score text scoreTxt.setText(counter); for (var k = 0; k < snowflakes.length; k++) { snowflakes[k].update(); } for (var l = 0; l < gifts.length; l++) { gifts[l].update(); if (gifts[l].y > 2732) { gifts[l].destroy(); gifts.splice(l, 1); } } // Increment the counter variable every eighth tick if (LK.ticks % 8 == 0) { counter++; } };
===================================================================
--- original.js
+++ change.js
@@ -192,11 +192,11 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
- // Play Hohoho sound every 20 seconds
- if (LK.ticks % 1200 == 0) {
- LK.getSound('Hohoho').play();
+ // Play Sleighbell sound every 5 seconds
+ if (LK.ticks % 300 == 0) {
+ LK.getSound('Sleighbell').play();
}
// Display the counter variable in the score text
scoreTxt.setText(counter);
for (var k = 0; k < snowflakes.length; k++) {
Santa's sleigh with reindeers. profile view
Air coaching airplane at night, from profile view
snowflake
Photorealistic office house at New york night from front view.
Photorealistic and ultrawide panoramic landscape from New york at night.
gift package with christmas decor
Santa's face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.