User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
Slow down the counter speed to the half
User prompt
slow down the counter speed to the half
User prompt
Reduce the counter size for a quarter
User prompt
reduce the counter size for a quarter
User prompt
add a a counter to the center top of the map and count up by one when the santaSleigh leaves a roof.
User prompt
randomize the roof assets size between 20% up and down
User prompt
drop a gift asset on every left roof
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).setVolume is not a function' in or related to this line: 'LK.getSound('Airplane').setVolume(0.05).play();' Line Number: 181
User prompt
Reduce airplane sound to the half
User prompt
Play Hohoho sound every 5 seconds
User prompt
play Sleighbell sound in every 5 seconds
User prompt
reduce roofs distnce to the half
User prompt
drop a gift when santaSleigh is left the roof
User prompt
Please fix the bug: 'TypeError: gifts[l] is undefined' in or related to this line: 'gifts[l].update();' Line Number: 181
User prompt
Please fix the bug: 'TypeError: gifts[l] is undefined' in or related to this line: 'gifts[l].update();' Line Number: 181
User prompt
Please fix the bug: 'ReferenceError: gift is not defined' in or related to this line: 'gifts.push(gift);' Line Number: 165
User prompt
drop a gift when santaSleigh is above the roof
User prompt
drop a gift when santaSleigh is reach the roof
User prompt
Add 3 santa's face to the upper right as a life counter on the map
User prompt
Add 3 santa's face to the upper right as a life counter on the map
User prompt
Initialize player lives to 3 at game start
/**** * Classes ****/ // Airplane class var Airplane = Container.expand(function () { var self = Container.call(this); var airplaneGraphics = self.attachAsset('airplane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -airplaneGraphics.width / 2) { self.x = 2048 + airplaneGraphics.width / 2; } }; }); // Gift class var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.attachAsset('gift', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); // Roof class var Roof = Container.expand(function () { var self = Container.call(this); var sizeFactor = Math.random() * 0.4 + 0.8; // Random factor between 0.8 and 1.2 var roofGraphics = self.attachAsset('roof', { anchorX: 0.5, anchorY: 0.5, scaleX: sizeFactor, scaleY: sizeFactor }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -roofGraphics.width / 2) { self.x = 2048 + roofGraphics.width / 2; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Santa's Sleigh class var SantaSleigh = Container.expand(function () { var self = Container.call(this); var sleighGraphics = self.attachAsset('santaSleigh', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - sleighGraphics.height / 2) { self.y = 2732 - sleighGraphics.height / 2; self.velocity = 0; } if (self.y < sleighGraphics.height / 2) { self.y = sleighGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; self.dropGift = function () { var gift = new Gift(); gift.x = self.x; gift.y = self.y; game.addChild(gift); }; }); // Snowflake class var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.update = function () { self.y += self.speed; if (self.y > 2732 + snowflakeGraphics.height / 2) { self.y = -snowflakeGraphics.height / 2; self.x = Math.random() * 2048; // Random x-coordinate } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Black background }); /**** * Game Code ****/ var wallpaper = game.attachAsset('wallpaper', { anchorX: 0.0, anchorY: 0.0 }); // Initialize game elements var santaSleigh = game.addChild(new SantaSleigh()); santaSleigh.x = 400; santaSleigh.y = 1366; // Center vertically var roofs = []; var airplanes = []; // Create two roofs with half the original distance var roof1 = new Roof(); roof1.x = 2048; roof1.y = 2732 - 100; // Bottom of the screen roofs.push(roof1); game.addChild(roof1); var roof2 = new Roof(); roof2.x = 2048 / 2; roof2.y = 2732 - 100; // Bottom of the screen roofs.push(roof2); game.addChild(roof2); // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { // Create 100 snowflakes var snowflake = new Snowflake(); snowflake.x = Math.random() * 2048; // Random x-coordinate snowflake.y = Math.random() * 2732; // Random y-coordinate snowflakes.push(snowflake); game.addChild(snowflake); } // Create airplane var airplane = new Airplane(); airplane.x = 2048; airplane.y = Math.random() * (1366 - 200) + 200; // Randomize y-coordinate in the upper half of the screen airplanes.push(airplane); game.addChild(airplane); // Handle game events game.down = function (x, y, obj) { santaSleigh.flap(); }; // Update game state var gifts = []; game.update = function () { santaSleigh.update(); for (var i = 0; i < roofs.length; i++) { roofs[i].update(); if (santaSleigh.intersects(roofs[i])) { santaSleigh.dropGift(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = 0; j < airplanes.length; j++) { airplanes[j].update(); if (santaSleigh.intersects(airplanes[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Play airplane sound when the airplane is on the map var airplaneSound = LK.getSound('Airplane'); airplaneSound.volume = 0.05; airplaneSound.play(); } // Play Hohoho sound every 5 seconds if (LK.ticks % 300 == 0) { LK.getSound('Hohoho').play(); } for (var k = 0; k < snowflakes.length; k++) { snowflakes[k].update(); } for (var l = 0; l < gifts.length; l++) { gifts[l].update(); if (gifts[l].y > 2732) { gifts[l].destroy(); gifts.splice(l, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -30,11 +30,14 @@
});
// Roof class
var Roof = Container.expand(function () {
var self = Container.call(this);
+ var sizeFactor = Math.random() * 0.4 + 0.8; // Random factor between 0.8 and 1.2
var roofGraphics = self.attachAsset('roof', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ scaleX: sizeFactor,
+ scaleY: sizeFactor
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
@@ -150,9 +153,9 @@
game.update = function () {
santaSleigh.update();
for (var i = 0; i < roofs.length; i++) {
roofs[i].update();
- if (santaSleigh.intersects(roofs[i]) && roofs[i].x < 2048 / 2) {
+ if (santaSleigh.intersects(roofs[i])) {
santaSleigh.dropGift();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
Santa's sleigh with reindeers. profile view
Air coaching airplane at night, from profile view
snowflake
Photorealistic office house at New york night from front view.
Photorealistic and ultrawide panoramic landscape from New york at night.
gift package with christmas decor
Santa's face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.