User prompt
stillnot working
User prompt
Drop gift package assets onto roof asset when the santaSleigh is above the roof.
User prompt
fix it
User prompt
Ensure that drop gift package assets onto roof asset when the santaSleigh is above the roof.
User prompt
Ensure that when the santaSleigh is above the roof drop gift package assets onto it
User prompt
game over when santaSleigh asset touch a roof asset
User prompt
Ensure that when the santaSleigh is toward a roof drop gift package assets onto it
User prompt
Ensure that when the santaSleigh is toward a roof drop gift packages assets onto it
User prompt
Play airplane sound when the airplane asset is on the map
User prompt
loop the wallpapper loading from right to left
User prompt
move wallpapper asset down by 1400 units
User prompt
move wallpapper asset down by 1300 units
User prompt
move wallpapper asset down by 1500 units
User prompt
move the wallpapper's center to the center bottom of the map
User prompt
move the center of the wallpapper to the center bottom of the map
User prompt
Add wallpapper asset to the map
User prompt
Add snowfalling animation to the map
User prompt
Move the santaSleigh right by 200 units
User prompt
Load the santaSleigh asset from the left top of the map at the game start
User prompt
Randomize airplane asset loading at the upper half of the map
User prompt
Set background to black
User prompt
Load just 1 roof asset at the same time and set load distance to 777 units
User prompt
load just 1 roof asset at the same time and set load distance to 1000 units
User prompt
Increase the distance between every roof assets to 1500 units
User prompt
Set background to black
/**** * Classes ****/ // Airplane class var Airplane = Container.expand(function () { var self = Container.call(this); var airplaneGraphics = self.attachAsset('airplane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -airplaneGraphics.width / 2) { self.x = 2048 + airplaneGraphics.width / 2; } }; }); // Roof class var Roof = Container.expand(function () { var self = Container.call(this); var roofGraphics = self.attachAsset('roof', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -roofGraphics.width / 2) { self.x = 2048 + roofGraphics.width / 2; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Santa's Sleigh class var SantaSleigh = Container.expand(function () { var self = Container.call(this); var sleighGraphics = self.attachAsset('santaSleigh', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - sleighGraphics.height / 2) { self.y = 2732 - sleighGraphics.height / 2; self.velocity = 0; } if (self.y < sleighGraphics.height / 2) { self.y = sleighGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Snowflake class var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.update = function () { self.y += self.speed; if (self.y > 2732 + snowflakeGraphics.height / 2) { self.y = -snowflakeGraphics.height / 2; self.x = Math.random() * 2048; // Random x-coordinate } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Black background }); /**** * Game Code ****/ var wallpaper = game.attachAsset('wallpaper', { anchorX: 0.0, anchorY: 0.0 }); // Initialize game elements var santaSleigh = game.addChild(new SantaSleigh()); santaSleigh.x = 400; santaSleigh.y = 1366; // Center vertically var roofs = []; var airplanes = []; // Create roof var roof = new Roof(); roof.x = 2048; roof.y = 2732 - 100; // Bottom of the screen roofs.push(roof); game.addChild(roof); // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { // Create 100 snowflakes var snowflake = new Snowflake(); snowflake.x = Math.random() * 2048; // Random x-coordinate snowflake.y = Math.random() * 2732; // Random y-coordinate snowflakes.push(snowflake); game.addChild(snowflake); } // Create airplane var airplane = new Airplane(); airplane.x = 2048; airplane.y = Math.random() * (1366 - 200) + 200; // Randomize y-coordinate in the upper half of the screen airplanes.push(airplane); game.addChild(airplane); // Handle game events game.down = function (x, y, obj) { santaSleigh.flap(); }; // Update game state game.update = function () { santaSleigh.update(); for (var i = 0; i < roofs.length; i++) { roofs[i].update(); if (santaSleigh.intersects(roofs[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = 0; j < airplanes.length; j++) { airplanes[j].update(); if (santaSleigh.intersects(airplanes[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var k = 0; k < snowflakes.length; k++) { snowflakes[k].update(); } };
===================================================================
--- original.js
+++ change.js
@@ -85,8 +85,12 @@
/****
* Game Code
****/
+var wallpaper = game.attachAsset('wallpaper', {
+ anchorX: 0.0,
+ anchorY: 0.0
+});
// Initialize game elements
var santaSleigh = game.addChild(new SantaSleigh());
santaSleigh.x = 400;
santaSleigh.y = 1366; // Center vertically
Santa's sleigh with reindeers. profile view
Air coaching airplane at night, from profile view
snowflake
Photorealistic office house at New york night from front view.
Photorealistic and ultrawide panoramic landscape from New york at night.
gift package with christmas decor
Santa's face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.