User prompt
Decrease the current time size a little
User prompt
Decrease the current time size a little
User prompt
Decrease the current time size to the half
User prompt
Change the color of the current time text to grey, code: #313131
User prompt
Set current time color to grey
User prompt
Move the current time asset up by 680 units
User prompt
Move the current time asset up by 690 units
User prompt
Move the current time asset up by 700 units
User prompt
Move the current time asset up by 777 units
User prompt
Move the current time asset up by 500 units
User prompt
Do it
User prompt
On the 1. map player has to connect N letters from the dots. You can only write Unlocked if you succeeded in the letter N
User prompt
Add swipe event to the game. if payer swipe it means the same then click
User prompt
Replace ,,all machines connected!" text to Unlocked
User prompt
Please fix the bug: 'TypeError: selectedMachine.unlock is not a function' in or related to this line: 'selectedMachine.unlock();' Line Number: 85
User prompt
Please fix the bug: 'ReferenceError: allConnected is not defined' in or related to this line: 'if (allConnected) {' Line Number: 113
User prompt
Rename all machines connected to Unlocked
User prompt
Add ,,M1" asset to the game. At the 1. map display M1 asset as wallpaper
User prompt
Move all the dot assets right by 520 units
User prompt
Move all the dot assets right by 525 units
User prompt
Move all the dot assets right by 530 units
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
Move the center dot asset to the center of the phone asset
User prompt
Move all the dot assets right by 550 units
User prompt
Move all the dot assets right by 500 units
/**** * Classes ****/ // Class for Connection var Connection = Container.expand(function () { var self = Container.call(this); var connectionGraphics = self.attachAsset('connection', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (startX, startY, endX, endY) { self.x = (startX + endX) / 2; self.y = (startY + endY) / 2; // Calculate rotation and length based on start and end points var dx = endX - startX; var dy = endY - startY; self.rotation = Math.atan2(dy, dx); connectionGraphics.width = Math.sqrt(dx * dx + dy * dy); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for Machine var Machine = Container.expand(function () { var self = Container.call(this); var machineGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.isConnected = false; self.connect = function () { self.isConnected = true; machineGraphics.tint = 0x00ff00; // Change color to green when connected }; self.disconnect = function () { self.isConnected = false; machineGraphics.tint = 0xff0000; // Change color to red when disconnected }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize machines and connections var machines = []; var connections = []; var selectedMachine = null; // Create machines for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { var dot = new Machine(); dot.x = 250 + i * 250 + 520; dot.y = 250 + j * 250 + 1500; machines.push(dot); game.addChild(dot); } } // Handle touch events for machines machines.forEach(function (machine) { machine.down = function (x, y, obj) { if (!selectedMachine) { selectedMachine = machine; } else { if (selectedMachine !== machine) { var connection = new Connection(); connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y); connections.push(connection); game.addChild(connection); selectedMachine.connect(); machine.connect(); selectedMachine = null; } } }; }); // Add phone asset to the center bottom of the map var M1 = LK.getAsset('M1', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChildAt(M1, 0); var phone = LK.getAsset('phone', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChildAt(phone, 1); // Update game logic game.update = function () { // Check if all machines are connected var allConnected = machines.every(function (machine) { return machine.isConnected; }); if (allConnected) { // Display success message var successTxt = new Text2('Unlocked', { size: 100, fill: 0x00FF00 }); successTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(successTxt); } };
===================================================================
--- original.js
+++ change.js
@@ -26,21 +26,17 @@
var machineGraphics = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5
});
- self.isUnlocked = false;
+ self.isConnected = false;
self.connect = function () {
- self.isUnlocked = true;
- machineGraphics.tint = 0x00ff00; // Change color to green when unlocked
+ self.isConnected = true;
+ machineGraphics.tint = 0x00ff00; // Change color to green when connected
};
self.disconnect = function () {
- self.isUnlocked = false;
- machineGraphics.tint = 0xff0000; // Change color to red when locked
+ self.isConnected = false;
+ machineGraphics.tint = 0xff0000; // Change color to red when disconnected
};
- self.unlock = function () {
- self.isUnlocked = true;
- machineGraphics.tint = 0x00ff00; // Change color to green when unlocked
- };
});
/****
* Initialize Game
@@ -76,10 +72,10 @@
var connection = new Connection();
connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y);
connections.push(connection);
game.addChild(connection);
- selectedMachine.unlock();
- machine.unlock();
+ selectedMachine.connect();
+ machine.connect();
selectedMachine = null;
}
}
};
@@ -102,13 +98,13 @@
// Update game logic
game.update = function () {
// Check if all machines are connected
var allConnected = machines.every(function (machine) {
- return machine.isUnlocked;
+ return machine.isConnected;
});
if (allConnected) {
// Display success message
- var successTxt = new Text2('All Machines Connected!', {
+ var successTxt = new Text2('Unlocked', {
size: 100,
fill: 0x00FF00
});
successTxt.anchor.set(0.5, 0.5);