User prompt
Move all the dot assets down by 500 units
User prompt
Move all the dot assets right by 300 units
User prompt
ensure that dot asset are upper in display order than phone asset
User prompt
Please fix the bug: 'game.bringToFront is not a function' in or related to this line: 'game.bringToFront(phone);' Line Number: 99
User prompt
Please fix the bug: 'phone.bringToFront is not a function' in or related to this line: 'phone.bringToFront();' Line Number: 99
User prompt
ensure that phone asset do not cover the dot assets in display order
User prompt
Ensure that dot assets are above the phone in display order
User prompt
move all the dot assets down by 1500 units
User prompt
move all the dot assets down by 1000 units
User prompt
move all the dot assets down to the center down half of the map
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
move all the dot assets onto the center of the phone asset
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
move all the dot assets to the center of the phone asset
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
User prompt
move all the machine assets to the center of the phone asset
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x + (i - 1) * 250;' Line Number: 67
User prompt
move the dot assets onto the center of the phone asset
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x + (i - 1) * 250;' Line Number: 67
User prompt
move the dot assets to the center of the phone asset
User prompt
rename machine asset to dot
/****
* Classes
****/
// Class for Connection
var Connection = Container.expand(function () {
var self = Container.call(this);
var connectionGraphics = self.attachAsset('connection', {
anchorX: 0.5,
anchorY: 0.5
});
self.updatePosition = function (startX, startY, endX, endY) {
self.x = (startX + endX) / 2;
self.y = (startY + endY) / 2;
// Calculate rotation and length based on start and end points
var dx = endX - startX;
var dy = endY - startY;
self.rotation = Math.atan2(dy, dx);
connectionGraphics.width = Math.sqrt(dx * dx + dy * dy);
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Machine
var Machine = Container.expand(function () {
var self = Container.call(this);
var machineGraphics = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5
});
self.isConnected = false;
self.connect = function () {
self.isConnected = true;
machineGraphics.tint = 0x00ff00; // Change color to green when connected
};
self.disconnect = function () {
self.isConnected = false;
machineGraphics.tint = 0xff0000; // Change color to red when disconnected
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize machines and connections
var machines = [];
var connections = [];
var selectedMachine = null;
// Create machines
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
var dot = new Machine();
dot.x = 250 + i * 250;
dot.y = 250 + j * 250;
machines.push(dot);
game.addChild(dot);
}
}
// Handle touch events for machines
machines.forEach(function (machine) {
machine.down = function (x, y, obj) {
if (!selectedMachine) {
selectedMachine = machine;
} else {
if (selectedMachine !== machine) {
var connection = new Connection();
connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y);
connections.push(connection);
game.addChild(connection);
selectedMachine.connect();
machine.connect();
selectedMachine = null;
}
}
};
});
// Add phone asset to the center bottom of the map
var phone = LK.getAsset('phone', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
y: 2732
});
game.addChild(phone);
// Update game logic
game.update = function () {
// Check if all machines are connected
var allConnected = machines.every(function (machine) {
return machine.isConnected;
});
if (allConnected) {
// Display success message
var successTxt = new Text2('All Machines Connected!', {
size: 100,
fill: 0x00FF00
});
successTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(successTxt);
}
};