User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'machine.x = phone.x;' Line Number: 67
User prompt
move all machine assets onto the center of the phone
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'machine.x = phone.x + (i - 1) * 250;' Line Number: 67
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'machine.x = phone.x + (i - 1) * 250;' Line Number: 67
User prompt
move all machine assets to the center of the phone
User prompt
Decrease the distance between the machines to the half
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'machine.x = phone.x + (i - 1) * 200; // position machines around the phone' Line Number: 67
User prompt
Move all the machine assets to the center of the phone
User prompt
movet all the machine assets to the center of the phone
User prompt
Add phone asset to the center bottom of the map
User prompt
move the phone asset down by 500 units
User prompt
move phone asset's bottom to the bottom of the map
User prompt
fix phone bottom bug. Move the phone asset'bottom to the bottom of the map in every load
User prompt
ensure that wallpaper asset do not cover the phone
User prompt
Add wallpaper asset to the center of the map
User prompt
move all machines to the upper half of the phone asset
User prompt
move all machines to the upper half of the mobile
User prompt
add double distance to the machines
User prompt
move all the machines on to the center of the phone
User prompt
reduce the distance between machines to half
User prompt
move the phone asset bottom to the map bottom
User prompt
Add phone asset to the game
User prompt
Add 6 more machines to the map and arrange the 9 machines in a 3x3 layout
Initial prompt
PLC
===================================================================
--- original.js
+++ change.js
@@ -1,96 +1,98 @@
-/****
+/****
* Classes
-****/
+****/
// Class for Connection
var Connection = Container.expand(function () {
- var self = Container.call(this);
- var connectionGraphics = self.attachAsset('connection', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.updatePosition = function (startX, startY, endX, endY) {
- self.x = (startX + endX) / 2;
- self.y = (startY + endY) / 2;
- // Calculate rotation and length based on start and end points
- var dx = endX - startX;
- var dy = endY - startY;
- self.rotation = Math.atan2(dy, dx);
- connectionGraphics.width = Math.sqrt(dx * dx + dy * dy);
- };
+ var self = Container.call(this);
+ var connectionGraphics = self.attachAsset('connection', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (startX, startY, endX, endY) {
+ self.x = (startX + endX) / 2;
+ self.y = (startY + endY) / 2;
+ // Calculate rotation and length based on start and end points
+ var dx = endX - startX;
+ var dy = endY - startY;
+ self.rotation = Math.atan2(dy, dx);
+ connectionGraphics.width = Math.sqrt(dx * dx + dy * dy);
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Machine
var Machine = Container.expand(function () {
- var self = Container.call(this);
- var machineGraphics = self.attachAsset('machine', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.isConnected = false;
- self.connect = function () {
- self.isConnected = true;
- machineGraphics.tint = 0x00ff00; // Change color to green when connected
- };
- self.disconnect = function () {
- self.isConnected = false;
- machineGraphics.tint = 0xff0000; // Change color to red when disconnected
- };
+ var self = Container.call(this);
+ var machineGraphics = self.attachAsset('machine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isConnected = false;
+ self.connect = function () {
+ self.isConnected = true;
+ machineGraphics.tint = 0x00ff00; // Change color to green when connected
+ };
+ self.disconnect = function () {
+ self.isConnected = false;
+ machineGraphics.tint = 0xff0000; // Change color to red when disconnected
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize machines and connections
var machines = [];
var connections = [];
var selectedMachine = null;
// Create machines
for (var i = 0; i < 3; i++) {
- var machine = new Machine();
- machine.x = 500 + i * 500;
- machine.y = 1000;
- machines.push(machine);
- game.addChild(machine);
+ for (var j = 0; j < 3; j++) {
+ var machine = new Machine();
+ machine.x = 500 + i * 500;
+ machine.y = 500 + j * 500;
+ machines.push(machine);
+ game.addChild(machine);
+ }
}
// Handle touch events for machines
machines.forEach(function (machine) {
- machine.down = function (x, y, obj) {
- if (!selectedMachine) {
- selectedMachine = machine;
- } else {
- if (selectedMachine !== machine) {
- var connection = new Connection();
- connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y);
- connections.push(connection);
- game.addChild(connection);
- selectedMachine.connect();
- machine.connect();
- selectedMachine = null;
- }
- }
- };
+ machine.down = function (x, y, obj) {
+ if (!selectedMachine) {
+ selectedMachine = machine;
+ } else {
+ if (selectedMachine !== machine) {
+ var connection = new Connection();
+ connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y);
+ connections.push(connection);
+ game.addChild(connection);
+ selectedMachine.connect();
+ machine.connect();
+ selectedMachine = null;
+ }
+ }
+ };
});
// Update game logic
game.update = function () {
- // Check if all machines are connected
- var allConnected = machines.every(function (machine) {
- return machine.isConnected;
- });
- if (allConnected) {
- // Display success message
- var successTxt = new Text2('All Machines Connected!', {
- size: 100,
- fill: 0x00FF00
- });
- successTxt.anchor.set(0.5, 0.5);
- LK.gui.center.addChild(successTxt);
- }
+ // Check if all machines are connected
+ var allConnected = machines.every(function (machine) {
+ return machine.isConnected;
+ });
+ if (allConnected) {
+ // Display success message
+ var successTxt = new Text2('All Machines Connected!', {
+ size: 100,
+ fill: 0x00FF00
+ });
+ successTxt.anchor.set(0.5, 0.5);
+ LK.gui.center.addChild(successTxt);
+ }
};
\ No newline at end of file