User prompt
On the 1. map player has to connect N letters from the dots. You can only write Unlocked if you succeeded in the letter N
User prompt
Add swipe event to the game. if payer swipe it means the same then click
User prompt
Replace ,,all machines connected!" text to Unlocked
User prompt
Please fix the bug: 'TypeError: selectedMachine.unlock is not a function' in or related to this line: 'selectedMachine.unlock();' Line Number: 85
User prompt
Please fix the bug: 'ReferenceError: allConnected is not defined' in or related to this line: 'if (allConnected) {' Line Number: 113
User prompt
Rename all machines connected to Unlocked
User prompt
Add ,,M1" asset to the game. At the 1. map display M1 asset as wallpaper
User prompt
Move all the dot assets right by 520 units
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Move all the dot assets right by 525 units
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Move all the dot assets right by 530 units
User prompt
Please fix the bug: 'phone is undefined' in or related to this line: 'dot.x = phone.x;' Line Number: 67
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Move the center dot asset to the center of the phone asset
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Move all the dot assets right by 550 units
User prompt
Move all the dot assets right by 500 units
===================================================================
--- original.js
+++ change.js
@@ -17,8 +17,25 @@
self.rotation = Math.atan2(dy, dx);
connectionGraphics.width = Math.sqrt(dx * dx + dy * dy);
};
});
+// Class for Letter N
+var LetterN = Container.expand(function () {
+ var self = Container.call(this);
+ var letterNGraphics = self.attachAsset('dot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isConnected = false;
+ self.connect = function () {
+ self.isConnected = true;
+ letterNGraphics.tint = 0x00ff00; // Change color to green when connected
+ };
+ self.disconnect = function () {
+ self.isConnected = false;
+ letterNGraphics.tint = 0xff0000; // Change color to red when disconnected
+ };
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Machine
var Machine = Container.expand(function () {
@@ -51,36 +68,42 @@
// Initialize machines and connections
var machines = [];
var connections = [];
var selectedMachine = null;
-// Create machines
+// Create machines and letter N
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
var dot = new Machine();
dot.x = 250 + i * 250 + 520;
dot.y = 250 + j * 250 + 1500;
machines.push(dot);
game.addChild(dot);
+ if (i == 1 && j == 1) {
+ var letterN = new LetterN();
+ letterN.x = dot.x;
+ letterN.y = dot.y;
+ machines.push(letterN);
+ game.addChild(letterN);
+ }
}
}
// Handle touch events for machines
machines.forEach(function (machine) {
machine.down = function (x, y, obj) {
if (!selectedMachine) {
selectedMachine = machine;
+ } else {
+ if (selectedMachine !== machine) {
+ var connection = new Connection();
+ connection.updatePosition(selectedMachine.x, selectedMachine.y, machine.x, machine.y);
+ connections.push(connection);
+ game.addChild(connection);
+ selectedMachine.connect();
+ machine.connect();
+ selectedMachine = null;
+ }
}
};
- machine.move = function (x, y, obj) {
- if (selectedMachine) {
- var connection = new Connection();
- connection.updatePosition(selectedMachine.x, selectedMachine.y, x, y);
- connections.push(connection);
- game.addChild(connection);
- selectedMachine.connect();
- machine.connect();
- selectedMachine = null;
- }
- };
});
// Add phone asset to the center bottom of the map
var M1 = LK.getAsset('M1', {
anchorX: 0.5,
@@ -97,13 +120,16 @@
});
game.addChildAt(phone, 1);
// Update game logic
game.update = function () {
- // Check if all machines are connected
+ // Check if all machines and the letter N are connected
var allConnected = machines.every(function (machine) {
return machine.isConnected;
});
- if (allConnected) {
+ var letterNConnected = machines.some(function (machine) {
+ return machine instanceof LetterN && machine.isConnected;
+ });
+ if (allConnected && letterNConnected) {
// Display success message
var successTxt = new Text2('Unlocked', {
size: 100,
fill: 0x00FF00