User prompt
Ensure redlaser do not cover guard asset in display order
User prompt
Ensure guard asset above redlaser in the display order
User prompt
No, you misunderstood the task. Do not display red flashing animation until the player use the beam for 3 seconds
User prompt
No, you misunderstood the task. Do not display flashing animation until the player use the beam for 3 seconds
User prompt
Add red flashing animation to the alarmdevice asset if the player pressing the beam for 3 seconds
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).isPlaying is not a function' in or related to this line: 'if (LK.getSound('alarm').isPlaying()) {' Line Number: 30
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).isPlaying is not a function' in or related to this line: 'if (!LK.getSound('alarm').isPlaying()) {' Line Number: 334
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).isPlaying is not a function' in or related to this line: 'if (LK.getSound('alarm').isPlaying()) {' Line Number: 30
User prompt
Please fix the bug: 'TypeError: LK.isSoundPlaying is not a function' in or related to this line: 'if (LK.isSoundPlaying('alarm')) {' Line Number: 30
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).isPlaying is not a function' in or related to this line: 'if (LK.getSound('alarm').isPlaying()) {' Line Number: 30
User prompt
red flashing animation on alarmdevice and alarmdevice sound is active at the same time
User prompt
Please fix the bug: 'TypeError: LK.getSound(...).isPlaying is not a function' in or related to this line: 'if (LK.getSound('alarm').isPlaying()) {' Line Number: 30
User prompt
Only Display red flashing animation on alarmdevice if alarmdevice sound is active
User prompt
Add red flashing animation to the alarmdevice asset if the laser beam is active for 3 seconds
User prompt
Do not display the red flashing animation at the gamestart
User prompt
Only Display red flashing animation on alarmdevice after the laser beam is active for 3 seconds
User prompt
Display the red flashing animation only when the player uses the laser beam continuously for 3 seconds
User prompt
If the player uses the laser beam continuously for 3 seconds, then play the alarm sound
User prompt
If player pressing the beam to 2 seconds, then Move guards horizontally towards the UFO and shoot thin red lines
User prompt
If player pressing the beam 2 seconds, then Move guards horizontally towards the UFO and shoot thin red lines
User prompt
Move guards horizontally towards the UFO and shoot thin red lines if player 2 seconds of pressing the beam.
User prompt
Move guards horizontally towards the UFO and shoot thin red lines at least 2 seconds of pressing.
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorY: 0.5
});
self.update = function () {
// Create a red flashing effect by changing the tint color
- if (LK.getSound('alarm').isPlaying()) {
+ if (LK.isSoundPlaying('alarm')) {
alarmGraphics.tint = 0xff0000 * (0.5 + Math.sin(LK.ticks / 10) / 2);
} else {
alarmGraphics.tint = 0xffffff; // Reset to default color when not flashing
}
Cute alien in ufo spaceship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Windows xp hill with a red barn on the top of the hill at night. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Starry sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shining fullmoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sherif man, drone view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flashing police alarm device asset from profile view
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.