User prompt
Move guards horizontally towards the UFO and shoot thin red lines after 2 seconds of pressing.
User prompt
Move guards horizontally towards the UFO and shoot thin red lines after 2.5 seconds of pressing.
User prompt
Add red flashing animation to the alarmdevice asset
User prompt
If the guards shot hits the ufo asset, Each hit takes 10% of the ufo's health.
User prompt
When the player pressing the click more than 3 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
When the player pressing the click more than 4 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
When the player pressing the click more than 3 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
When the player pressing the click more than 3,5 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
When the player pressing the click more than 3.5 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
Add logic to track continuous laser beam usage and play alarm sound after 3,5 seconds
User prompt
Add logic to track continuous laser beam usage and play alarm sound after 3.5 seconds
User prompt
Add logic to track continuous laser beam usage and play alarm sound after 4 seconds
User prompt
play cowmooing sound when to ufo is moving up the cow asset
User prompt
After you have removed the UFO and the explosion asset from the field, the guards will stop firing and GAME OVER
User prompt
when the ufo destroyed display the explosion asset only for 1 sec and then hide it from the map with the ufo
User prompt
YOU LEFT OUT THE EXPLOSION ASSET. Make it disappear along with the UFO
User prompt
WHEN THE UFO IS DESTROYED FLASH THE explosion animation FOR 1 SEC AND HIDE THE UFO AND THE EXPLOSION ASSET FROM THE GAME
User prompt
AVOID THE DUPLICATE explosion animation
User prompt
REPLACE YOUR explosion animation TO THE EXPLOSION ASSET
User prompt
Please fix the bug: 'TypeError: LK.effects.explode is not a function' in or related to this line: 'LK.effects.explode(ufo, 1000); // Assuming explode is a valid effect' Line Number: 129
User prompt
If the guards start shooting the ufo then display a 200 unit wide, 20 unit high green level indicator as a life counter at the top center of the screen. If the guards shot hits the ufo asset, Each hit takes 20% of the ufo's health. If it runs out of health, make the ufo asset disappear from the screen with an explosion animation.
User prompt
If the guards start shooting the ufo then display a 200 unit wide, 20 unit high green level indicator as a life counter at the bottom center of the screen. If the guards shot hits the ufo asset, Each hit takes 20% of the ufo's health. If it runs out of health, make the ufo asset disappear from the screen with an explosion animation.
User prompt
still not working the ufo destruction
User prompt
fix it
User prompt
the shoot hiting is not working. fix it
===================================================================
--- original.js
+++ change.js
@@ -100,26 +100,23 @@
// Ensure the laser beams maintain ten times the distance between them
if (game.ticks % 10 === 0) {
laser.x += Math.cos(laser.rotation) * 10;
laser.y += Math.sin(laser.rotation) * 10;
- if (laser.intersects(ufo)) {
- ufoHealth -= 0.2; // Reduce health by 20%
- if (ufoHealth <= 0) {
- // Handle UFO destruction
- LK.effects.flashObject(ufo, 0xff0000, 1000); // Flash red for explosion effect
- if (ufoHealthBar) {
- ufoHealthBar.destroy();
- ufoHealthBar = null; // Ensure health bar reference is cleared
- }
- ufo.destroy();
- } else {
- // Update health bar width
- if (ufoHealthBar) {
- ufoHealthBar.width = 200 * ufoHealth;
- }
- }
- laser.destroy(); // Destroy the laser after hitting
- return; // Ensure the laser is destroyed immediately after hitting
+ }
+ // Check for collision with UFO
+ if (laser.intersects(ufo)) {
+ // Reduce UFO health by 20%
+ ufoHealth -= 20;
+ // Update health bar width
+ healthBarGraphics.width = ufoHealth / 100 * 200;
+ // Destroy the laser
+ laser.destroy();
+ // Check if UFO health is depleted
+ if (ufoHealth <= 0) {
+ // Play explosion animation
+ LK.effects.flashObject(ufo, 0xff0000, 1000);
+ // Remove UFO from the screen
+ ufo.destroy();
}
}
// Destroy the laser if it goes off screen
if (laser.x < 0 || laser.x > 2048 || laser.y < 0 || laser.y > 2732) {
@@ -187,8 +184,23 @@
/****
* Game Code
****/
+// Initialize UFO health bar
+var ufoHealthBar = new Container();
+var healthBarGraphics = ufoHealthBar.attachAsset('beam', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0x00ff00,
+ // Green color
+ width: 200,
+ height: 20
+});
+ufoHealthBar.x = 1024; // Center horizontally
+ufoHealthBar.y = 2712; // Position at the bottom of the screen
+game.addChild(ufoHealthBar);
+// Initialize UFO health
+var ufoHealth = 100;
// Initialize wormhole asset
var starrySky = game.addChild(new StarrySky());
starrySky.x = 1024; // Center horizontally
starrySky.y = 1366; // Center vertically
@@ -219,10 +231,8 @@
var suckStartTime = 0;
var beam = null; // Define the beam variable
var laserStartTime = null; // Track when the laser beam starts
var laserActive = false; // Track if the laser is currently active
-var ufoHealthBar = null; // Health bar for the UFO
-var ufoHealth = 1.0; // UFO health starts at 100%
// Create cows
for (var i = 0; i < 10; i++) {
var cow = new Cow();
do {
@@ -289,25 +299,8 @@
guards.forEach(function (guard) {
game.addChild(guard);
});
}
- if (guards.some(function (guard) {
- return guard.visible;
- }) && !ufoHealthBar) {
- // Create and display the UFO health bar
- ufoHealthBar = new Container();
- var healthBarGraphics = ufoHealthBar.attachAsset('beam', {
- anchorX: 0.5,
- anchorY: 0.5,
- color: 0x00ff00,
- // Green color
- width: 200,
- height: 20
- });
- ufoHealthBar.x = 1024; // Center horizontally
- ufoHealthBar.y = 2700; // Position at the bottom of the screen
- game.addChild(ufoHealthBar);
- }
if (sucking) {
var currentTime = Date.now();
if (currentTime - suckStartTime > 5000) {
// Move guards horizontally towards the UFO
Cute alien in ufo spaceship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Windows xp hill with a red barn on the top of the hill at night. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Starry sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shining fullmoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sherif man, drone view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flashing police alarm device asset from profile view
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.