User prompt
Ensure that the laserbeam always show behind the cows
User prompt
Remove fence asset from the game
User prompt
When the player pressing the click more than 5 sec, then the guards moving horizontaly to chase the ufo and sends to the ufo thin red lines
User prompt
When the player press the click more then 5 sec, then the guards start shooting the ufo with red laser
User prompt
The mothership place is on the left side of the moon
User prompt
Stop the moon animation
User prompt
Increase the size of the moon continuously by 0.01
User prompt
Increase the size of the moon continuously by 0.5
User prompt
Increase the size of the moon continuously by 1.5
User prompt
Ensure that the moon size growing countinous by 2x
User prompt
Stop the moon snimation
User prompt
Move the moon left and down with 200 units
User prompt
Ensure that the moon only show up when the player collect all the 10 cows
User prompt
Do it
User prompt
Fix it
User prompt
Do it with the cow too
User prompt
Do it
User prompt
When the ufo make moving up the cow the laserbeam's top disappear in the ship
User prompt
Add a flashing animated laserbeam to the ufo and shoot it from the bottom of the ufo
User prompt
You misunderstood the task! The correct sequence is as follows: The player clicks on one of the cows, at which point the laser beam descends from the bottom of the UFO. It takes 1 second. Then the laser beam lifts the cow all the way to the bottom of the UFO, where the cow disappears. This takes 3 seconds.
User prompt
When the player clicks on a cow the laserbeam moving it up to the ufo ships bottom
User prompt
Fix that the laserbeam moving from the ufo ships bottom to the cow
User prompt
Please fix the bug: 'Uncaught ReferenceError: beam is not defined' in or related to this line: 'if (beam) {' Line Number: 186
User prompt
Only add beam shooting when the player clicked on a cow
User prompt
When the player click on the ufo it can be controlled but it not shot laser
/****
* Classes
****/
// Beam class
var Beam = Container.expand(function () {
var self = Container.call(this);
var beamGraphics = self.attachAsset('beam', {
anchorX: 0.5,
anchorY: 1.0
});
beamGraphics.rotation = -Math.PI / 2;
self.update = function () {
// Beam movement logic will be handled in the game move event
};
});
// Cow class
var Cow = Container.expand(function () {
var self = Container.call(this);
var cowGraphics = self.attachAsset('cow', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Prevent cows from moving past the guards
if (this.x < guards[0].x) {
this.x = guards[0].x;
}
if (this.x > guards[1].x) {
this.x = guards[1].x;
}
};
});
// Fence class
var Fence = Container.expand(function () {
var self = Container.call(this);
var fenceGraphics = self.attachAsset('fence', {
anchorX: 0.5,
anchorY: 1.0
});
});
// Ground class
var Ground = Container.expand(function () {
var self = Container.call(this);
var groundGraphics = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 1.0
});
});
// Moon class
var Moon = Container.expand(function () {
var self = Container.call(this);
var moonGraphics = self.attachAsset('moon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Moon shining animation logic
this.alpha = 0.5 + Math.sin(LK.ticks / 30) / 2; // Create a shining effect by changing the alpha value
};
});
// SecurityGuard class
var SecurityGuard = Container.expand(function () {
var self = Container.call(this);
var guardGraphics = self.attachAsset('guard', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Security guard patrol logic can be added here if needed
};
});
// StarrySky class
var StarrySky = Container.expand(function () {
var self = Container.call(this);
var starrySkyGraphics = self.attachAsset('starrySky', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Starry sky animation logic
this.alpha = 0.5 + Math.sin(LK.ticks / 120) / 2; // Create a shining effect by changing the alpha value
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// UFO class
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// UFO movement logic will be handled in the game move event
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var starrySky = game.addChild(new StarrySky());
starrySky.x = 1024; // Center horizontally
starrySky.y = 1366; // Center vertically
// Initialize variables
var ground = game.addChild(new Ground());
var moon = game.addChild(new Moon());
moon.x = 2048 - moon.width / 2; // Position moon at the upper right corner
moon.y = moon.height / 2;
ground.x = 1024; // Center horizontally
ground.y = 2732; // Bottom of the screen
var fence = game.addChild(new Fence());
fence.x = 1024; // Center horizontally
fence.y = 2732; // Bottom of the screen
var ufo = game.addChild(new UFO());
ufo.x = 1024; // Center horizontally
ufo.y = 500; // Upper half of the screen
var cows = [];
var guards = [];
var sucking = false;
var suckStartTime = 0;
// Create cows
for (var i = 0; i < 10; i++) {
var cow = new Cow();
do {
cow.x = Math.random() * 2048;
cow.y = 2000 + Math.random() * 500; // Lower half of the screen
} while (cows.some(function (existingCow) {
return Math.abs(existingCow.x - cow.x) < 50 && Math.abs(existingCow.y - cow.y) < 50;
}));
cows.push(cow);
game.addChild(cow);
}
// Create security guards
for (var i = 0; i < 2; i++) {
var guard = new SecurityGuard();
guard.x = i * 2048 + (i == 0 ? 200 : -200); // Position guards at each side of the screen but 200 units closer to the center
guard.y = 2600; // Bottom of the screen
guards.push(guard);
game.addChild(guard);
}
// Handle UFO movement
game.move = function (x, y, obj) {
ufo.x = x;
ufo.y = Math.min(y, 1366); // Restrict to upper half
};
// Handle mouse down event
game.down = function (x, y, obj) {
sucking = true;
suckStartTime = Date.now();
beam = new Beam();
beam.x = ufo.x;
beam.y = ufo.y;
game.addChild(beam);
beam.update = function () {
this.y -= 5; // Move the beam upwards by 5 units every frame
};
};
// Handle mouse up event
game.up = function (x, y, obj) {
sucking = false;
if (beam) {
beam.destroy();
beam = null;
}
};
// Game update loop
game.update = function () {
if (sucking) {
var currentTime = Date.now();
if (currentTime - suckStartTime > 6000) {
// Game over logic
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
if (beam) {
beam.destroy();
beam = null;
}
} else {
// Suck cows
for (var i = cows.length - 1; i >= 0; i--) {
if (Math.abs(cows[i].x - ufo.x) < 50 && Math.abs(cows[i].y - ufo.y) < 50) {
cows[i].destroy();
cows.splice(i, 1);
}
}
}
}
};
Cute alien in ufo spaceship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Windows xp hill with a red barn on the top of the hill at night. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Starry sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shining fullmoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sherif man, drone view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flashing police alarm device asset from profile view
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.