User prompt
Ensure that the distance between cows is minimum 50 units
User prompt
Give more 5 cows to the game
User prompt
Fix it
User prompt
Slow down the starrysky animation to the half
User prompt
Slow down the starrsky animation to the half
User prompt
Add white Starry sky with the same animation
User prompt
Add to the upper right corner of the map a shining animated white moon
User prompt
Add to the top right corner of the map an animating shiny moon
User prompt
Add to the top right corner of the map by animating a glowing moon
User prompt
Add ground asset to the map
User prompt
Add fence asset to the bottom of the map
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'cow.x = Math.random() * (guards[1].x - guards[0].x) + guards[0].x; // Load cows only in the middle of the map' Line Number: 87
User prompt
Avoid cows loading to the map left and right side. Load only in the middle of the map
User prompt
Cows distance from the screen left and right side is 100 units
User prompt
The cows movement base in horizontal is between the guards
User prompt
Move the quards close to each other by 100 units
User prompt
Move the quards close to each other by 50 units
User prompt
The cows never reach the left and right sides.
User prompt
This beam should be just vertical
User prompt
When player clicks, then Beam downwards at the cow
Initial prompt
Aliens love cows
===================================================================
--- original.js
+++ change.js
@@ -9,10 +9,9 @@
anchorY: 1.0
});
beamGraphics.rotation = -Math.PI / 2;
self.update = function () {
- // Rotate the moon
- this.rotation += 0.01;
+ // Beam movement logic will be handled in the game move event
};
});
// Cow class
var Cow = Container.expand(function () {
@@ -46,19 +45,18 @@
anchorX: 0.5,
anchorY: 1.0
});
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
// Moon class
var Moon = Container.expand(function () {
var self = Container.call(this);
var moonGraphics = self.attachAsset('moon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Moon animation logic will be added later
+ // Moon shining animation logic
+ this.alpha = 0.5 + Math.sin(LK.ticks / 30) / 2; // Create a shining effect by changing the alpha value
};
});
// SecurityGuard class
var SecurityGuard = Container.expand(function () {
@@ -70,8 +68,10 @@
self.update = function () {
// Security guard patrol logic can be added here if needed
};
});
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
// UFO class
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo', {
@@ -94,19 +94,19 @@
* Game Code
****/
// Initialize variables
var ground = game.addChild(new Ground());
+var moon = game.addChild(new Moon());
+moon.x = 2048 - moon.width / 2; // Position moon at the upper right corner
+moon.y = moon.height / 2;
ground.x = 1024; // Center horizontally
ground.y = 2732; // Bottom of the screen
var fence = game.addChild(new Fence());
fence.x = 1024; // Center horizontally
fence.y = 2732; // Bottom of the screen
var ufo = game.addChild(new UFO());
ufo.x = 1024; // Center horizontally
ufo.y = 500; // Upper half of the screen
-var moon = game.addChild(new Moon());
-moon.x = 2048 - moon.width / 2; // Position at the right edge of the screen
-moon.y = moon.height / 2; // Position at the top edge of the screen
var cows = [];
var guards = [];
var sucking = false;
var suckStartTime = 0;
Cute alien in ufo spaceship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Windows xp hill with a red barn on the top of the hill at night. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Starry sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shining fullmoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Sherif man, drone view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flashing police alarm device asset from profile view
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.