User prompt
Add smoke effect animation after a particle exploded
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'title')' in or related to this line: 'document.title = "fireworksimulator"; // Set the URL title of the game' Line Number: 249
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Add smoke effekt animation after the particles exploded
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Rename the URL TITLE of the game to "fireworksimulator"
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 121
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 121
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Do it
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 124
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 122
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 122
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'explode')' in or related to this line: 'self.explode = function () {' Line Number: 122
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Do it
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Ensure particles can explode randomly between the top of the map and the upper half of the map
User prompt
Ensure particles can explode randomly between the upper half and the top of the map
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Ensure particles can explode anywhere randomly on the upper half of the map
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ADD pinkParticle and pink firework TO THE MAP TOO
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Ensure that the particles everywhere can explode on the upper half of the map randomly
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Ensure that the fireworks everywhere can explode on the upper half of the map
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Add click event to explode a random color firework on click
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Add click event to the game. Ensure to Every click explode a firework
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Set background color to black
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Add wallpapper asset to the map
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ADD pinkParticle TO THE MAP TOO
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ADD PINK firework TO THE MAP TOO
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Adjust firework explosion height to 333 units from the top
/**** * Classes ****/ // Class for Firework var Firework = Container.expand(function () { var self = Container.call(this); var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffa500, 0x4b0082, 0x800000, 0x008080, 0x000080, 0x800080, 0x808000, 0x008000, 0x0000A0, 0xA52A2A, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50, 0xFFD700, 0xADFF2F, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0x8A2BE2, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50]; // Extended array of colors var color = colors[Math.floor(Math.random() * colors.length)]; // Select a random color var fireworkGraphics = self.attachAsset('firework', { anchorX: 0.5, anchorY: 0.5, color: color // Apply the random color }); self.vy = -5; // Upward velocity self.exploded = false; self.update = function () { if (!self.exploded) { self.y += self.vy; if (self.y <= Math.random() * (2732 / 2)) { // Explode randomly in the upper half of the map self.explode(); } } }; self.explode = function () { self.exploded = true; for (var i = 0; i < 100; i++) { // Create 100 particles var particle; if (self instanceof RedFirework) { particle = new RedFireworkParticle(); } else if (self instanceof BlueFirework) { particle = new BlueFireworkParticle(); } else { particle = new FireworkParticle(); } particle.x = self.x; particle.y = self.y; // Add a random angle and speed to each particle var angle = Math.random() * Math.PI * 2; var speed = Math.random() * 5; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; game.addChild(particle); } self.destroy(); }; self.containsPoint = function (point) { var width = fireworkGraphics.width; var height = fireworkGraphics.height; return point.x > self.x - width / 2 && point.x < self.x + width / 2 && point.y > self.y - height / 2 && point.y < self.y + height / 2; }; }); // Class for Yellow Firework var YellowFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('yellowFirework', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Red Firework var RedFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('redFirework', { anchorX: 0.5, anchorY: 0.5 }); }); var PurpleFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('purpleFirework', { anchorX: 0.5, anchorY: 0.5 }); }); var PinkFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('pinkFirework', { anchorX: 0.5, anchorY: 0.5 }); }); var GreenFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('greenFirework', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Blue Firework var BlueFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('blueFirework', { anchorX: 0.5, anchorY: 0.5 }); }); var FireworkParticle = Container.expand(function () { var self = Container.call(this); var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffa500, 0x4b0082, 0x800000, 0x008080, 0x000080, 0x800080, 0x808000, 0x008000, 0x0000A0, 0xA52A2A, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50, 0xFFD700, 0xADFF2F, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0x8A2BE2, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50]; // Extended array of colors var color = colors[Math.floor(Math.random() * colors.length)]; // Select a random color var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5, color: color // Apply the random color }); self.vx = Math.random() * 6 - 3; // Random x velocity self.vy = Math.random() * 6 - 3; // Random y velocity self.alpha = 1; self.lifespan = 100; // Lifespan in ticks self.update = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 1 / self.lifespan; // Decrease the speed over time for a more realistic effect self.vx *= 0.99; self.vy *= 0.99; if (--self.lifespan <= 0) { self.destroy(); } }; }); // Class for Yellow Firework Particle var YellowFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = self.attachAsset('yellowParticle', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Red Firework Particle var RedFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = this.attachAsset('redParticle', { anchorX: 0.5, anchorY: 0.5 }); }); var PurpleFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = self.attachAsset('purpleParticle', { anchorX: 0.5, anchorY: 0.5 }); }); var PinkFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = self.attachAsset('pinkParticle', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(particleGraphics); }); var GreenFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = self.attachAsset('greenParticle', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Blue Firework Particle var BlueFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = this.attachAsset('blueParticle', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Set background color to black }); /**** * Game Code ****/ var wallpaper = game.addChild(LK.getAsset('wallpaper', { anchorX: 0, anchorY: 0 })); // Handle game updates game.update = function () { // Create new firework every 25 ticks if (LK.ticks % 25 === 0) { var firework; // Randomly decide the color of the firework var fireworkType = Math.random(); if (fireworkType < 0.2) { firework = new Firework(); } else if (fireworkType < 0.4) { firework = new RedFirework(); } else if (fireworkType < 0.6) { firework = new BlueFirework(); } else if (fireworkType < 0.7) { firework = new YellowFirework(); } else if (fireworkType < 0.8) { firework = new PurpleFirework(); } else if (fireworkType < 0.9) { firework = new GreenFirework(); } else { firework = new PinkFirework(); } firework.x = Math.random() * 2048; // Random x position firework.y = 2732; // Bottom of the screen game.addChild(firework); } }; // Handle click event game.down = function (x, y, obj) { console.log("Game was clicked at", x, y); // Check if a firework was clicked game.children.forEach(function (child) { if (child instanceof Firework && !child.exploded && child.containsPoint(game.toLocal(obj.global))) { // If a firework was clicked and not exploded, explode it child.explode(); } }); // If no firework was clicked, create a new random color firework at the click position var fireworkTypes = [Firework, RedFirework, BlueFirework, YellowFirework, PurpleFirework, GreenFirework, PinkFirework]; var randomFireworkType = fireworkTypes[Math.floor(Math.random() * fireworkTypes.length)]; var newFirework = new randomFireworkType(); newFirework.x = x; newFirework.y = y; game.addChild(newFirework); };
===================================================================
--- original.js
+++ change.js
@@ -208,13 +208,13 @@
} else if (fireworkType < 0.4) {
firework = new RedFirework();
} else if (fireworkType < 0.6) {
firework = new BlueFirework();
- } else if (fireworkType < 0.8) {
+ } else if (fireworkType < 0.7) {
firework = new YellowFirework();
- } else if (fireworkType < 0.9) {
+ } else if (fireworkType < 0.8) {
firework = new PurpleFirework();
- } else if (fireworkType < 1.0) {
+ } else if (fireworkType < 0.9) {
firework = new GreenFirework();
} else {
firework = new PinkFirework();
}