User prompt
ADD BLU PARTICLE TO THE MAP TOO
User prompt
ADD RED PARTICLE TO THE MAP TOO
User prompt
Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'var particleGraphics = self.attachAsset('redParticle', {' Line Number: 97
User prompt
Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'var fireworkGraphics = self.attachAsset('redFirework', {' Line Number: 63
User prompt
ADD RED PARTICLE TO THE MAP TOO
User prompt
FIREWORKS MISSILES SHOULD EXPLODE NO LATER THAN 100 UNITS FROM THE TOP OF THE ORBIT, THEY SHOULD NOT LEAVE THE ORBIT
User prompt
ADD TO THE MAP MORE COLOR FIREWORKS ASSETS
User prompt
THEN DO IT
User prompt
FIX THE CLICK EVENT ISSUE
User prompt
Please fix the bug: 'TypeError: child.containsPoint is not a function' in or related to this line: 'if (child instanceof Firework && !child.exploded && child.containsPoint(obj.global)) {' Line Number: 98
User prompt
Please fix the bug: 'TypeError: child.containsPoint is not a function' in or related to this line: 'if (child instanceof Firework && child.containsPoint(obj.global)) {' Line Number: 98
User prompt
IF THE PLAYER CLICKS ON A FIREWORK ASSET, THEN EXPLODE IT WITH THE FRIEWORK ANIMATION
User prompt
ADD CLICK EVENT TO THE GAME
User prompt
REMOVE SIGNAL ASSET FRO THE GAME
User prompt
REMOVE PLAYER ASSET FROM THE GAME
User prompt
REMOVE ENEMY ASSET FROM THE GAME
User prompt
HOW COULD YOU ADD MORE COLOURED FIREWORKS TO MAKE THE GAME MORE CHECKERED
User prompt
CREATE MORE REALISTIC fireworks animation
User prompt
CREATE A SO MUCH MORE COLOR FIREWORK EXPLONATION WHEN THE PLAYER CLICKS ON IT
User prompt
Add much more Firework COLOUR to the game
User prompt
Add much more Firework to the game
User prompt
Add much more to the game
User prompt
Do it
User prompt
the player can jump only 100 units, then fall down back
User prompt
the player can jump only 100 units, the fall down back
/**** * Classes ****/ // Class for Firework var Firework = Container.expand(function () { var self = Container.call(this); var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffa500, 0x4b0082, 0x800000, 0x008080, 0x000080, 0x800080, 0x808000, 0x008000, 0x0000A0, 0xA52A2A, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50, 0xFFD700, 0xADFF2F, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0x8A2BE2, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50]; // Extended array of colors var color = colors[Math.floor(Math.random() * colors.length)]; // Select a random color var fireworkGraphics = self.attachAsset('firework', { anchorX: 0.5, anchorY: 0.5, color: color // Apply the random color }); self.vy = -5; // Upward velocity self.exploded = false; self.update = function () { if (!self.exploded) { self.y += self.vy; if (self.y <= 100) { // Explode at height 100 self.explode(); } } }; self.explode = function () { self.exploded = true; for (var i = 0; i < 100; i++) { // Create 100 particles var particle; if (self instanceof RedFirework) { particle = new RedFireworkParticle(); } else if (self instanceof BlueFirework) { particle = new BlueFireworkParticle(); } else { particle = new FireworkParticle(); } particle.x = self.x; particle.y = self.y; // Add a random angle and speed to each particle var angle = Math.random() * Math.PI * 2; var speed = Math.random() * 5; particle.vx = Math.cos(angle) * speed; particle.vy = Math.sin(angle) * speed; game.addChild(particle); } self.destroy(); }; self.containsPoint = function (point) { var width = fireworkGraphics.width; var height = fireworkGraphics.height; return point.x > self.x - width / 2 && point.x < self.x + width / 2 && point.y > self.y - height / 2 && point.y < self.y + height / 2; }; }); // Class for Red Firework var RedFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('redFirework', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Blue Firework var BlueFirework = Firework.expand(function () { var self = Firework.call(this); Firework.call(this); var fireworkGraphics = this.attachAsset('blueFirework', { anchorX: 0.5, anchorY: 0.5 }); }); var FireworkParticle = Container.expand(function () { var self = Container.call(this); var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffa500, 0x4b0082, 0x800000, 0x008080, 0x000080, 0x800080, 0x808000, 0x008000, 0x0000A0, 0xA52A2A, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50, 0xFFD700, 0xADFF2F, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0x8A2BE2, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50]; // Extended array of colors var color = colors[Math.floor(Math.random() * colors.length)]; // Select a random color var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5, color: color // Apply the random color }); self.vx = Math.random() * 6 - 3; // Random x velocity self.vy = Math.random() * 6 - 3; // Random y velocity self.alpha = 1; self.lifespan = 100; // Lifespan in ticks self.update = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 1 / self.lifespan; // Decrease the speed over time for a more realistic effect self.vx *= 0.99; self.vy *= 0.99; if (--self.lifespan <= 0) { self.destroy(); } }; }); // Class for Red Firework Particle var RedFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = this.attachAsset('redParticle', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for Blue Firework Particle var BlueFireworkParticle = FireworkParticle.expand(function () { var self = FireworkParticle.call(this); FireworkParticle.call(this); var particleGraphics = this.attachAsset('blueParticle', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Handle game updates game.update = function () { // Create new firework every 50 ticks if (LK.ticks % 50 === 0) { var firework; // Randomly decide the color of the firework var fireworkType = Math.random(); if (fireworkType < 0.33) { firework = new Firework(); } else if (fireworkType < 0.66) { firework = new RedFirework(); } else { firework = new BlueFirework(); } firework.x = Math.random() * 2048; // Random x position firework.y = 2732; // Bottom of the screen game.addChild(firework); } }; // Handle click event game.down = function (x, y, obj) { console.log("Game was clicked at", x, y); // Check if a firework was clicked game.children.forEach(function (child) { if (child instanceof Firework && !child.exploded && child.containsPoint(game.toLocal(obj.global))) { // If a firework was clicked and not exploded, explode it child.explode(); } }); };
===================================================================
--- original.js
+++ change.js
@@ -28,8 +28,10 @@
// Create 100 particles
var particle;
if (self instanceof RedFirework) {
particle = new RedFireworkParticle();
+ } else if (self instanceof BlueFirework) {
+ particle = new BlueFireworkParticle();
} else {
particle = new FireworkParticle();
}
particle.x = self.x;
@@ -57,8 +59,17 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+// Class for Blue Firework
+var BlueFirework = Firework.expand(function () {
+ var self = Firework.call(this);
+ Firework.call(this);
+ var fireworkGraphics = this.attachAsset('blueFirework', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
var FireworkParticle = Container.expand(function () {
var self = Container.call(this);
var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0xffa500, 0x4b0082, 0x800000, 0x008080, 0x000080, 0x800080, 0x808000, 0x008000, 0x0000A0, 0xA52A2A, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50, 0xFFD700, 0xADFF2F, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0x8A2BE2, 0x5F9EA0, 0x7FFF00, 0xD2691E, 0xFF7F50]; // Extended array of colors
var color = colors[Math.floor(Math.random() * colors.length)]; // Select a random color
@@ -91,8 +102,17 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+// Class for Blue Firework Particle
+var BlueFireworkParticle = FireworkParticle.expand(function () {
+ var self = FireworkParticle.call(this);
+ FireworkParticle.call(this);
+ var particleGraphics = this.attachAsset('blueParticle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
/****
* Initialize Game
****/
@@ -110,24 +130,20 @@
// Create new firework every 50 ticks
if (LK.ticks % 50 === 0) {
var firework;
// Randomly decide the color of the firework
- if (Math.random() > 0.5) {
+ var fireworkType = Math.random();
+ if (fireworkType < 0.33) {
firework = new Firework();
- } else {
+ } else if (fireworkType < 0.66) {
firework = new RedFirework();
+ } else {
+ firework = new BlueFirework();
}
firework.x = Math.random() * 2048; // Random x position
firework.y = 2732; // Bottom of the screen
game.addChild(firework);
}
- // Create new red particle every 100 ticks
- if (LK.ticks % 100 === 0) {
- var redParticle = new RedFireworkParticle();
- redParticle.x = Math.random() * 2048; // Random x position
- redParticle.y = 2732; // Bottom of the screen
- game.addChild(redParticle);
- }
};
// Handle click event
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);